December 22, 2014 Mobile Mavens 2014 in Review: Mavens on Flappy Bird, fetishisation of the underdog, regulation, end of the gold rush, and moving beyond mobile Future trends from the remembrance of things past
December 22, 2014 Hot 10 2014 in Review: The top 10 most read stories on PocketGamer.biz This year's top 10 stories
December 19, 2014 Censorship Carter Dotson is defending scoundrels and proud of the fact He might not agree with a game, but he'll defend your right to play it
December 19, 2014 Mobile Games University Complete guide to App Store Optimisation Everything you need to know to get your game noticed
December 18, 2014 Interview Live Game Board talks VR, AR and blended reality gaming Expanding to allow more game developers to access its virtual board game worlds
December 18, 2014 Studio Profile Back from the brink: How Lumo Developments dodged death and found success Live long and prosper
December 18, 2014 Mobile Games University How to create a Game Design Document Keep on track when starting a new game
December 17, 2014 Mobile Games University Four steps to writing a killer app store description Make your game's first introduction count
December 15, 2014 Chart Of The Week China mobile game market was worth $1.1 billion in Q3 2014 but growth is slowing Down into double digit year-on-year
December 15, 2014 Wearables Mavens 2015 will define whether it's boom or bust for wearables and VR Where are we with wearables, and how real is virtual reality?
December 15, 2014 Hot Five Clash of Clans' $1.8B year, doing your own PR, and Kabam ditches web games Last week's top 5 stories
December 13, 2014 Week That Was Kabam drops web games, PlayRaven has $7M to reimagine F2P, and Clash of Clans will do $1.8B in 2014 The past 7 days in bite-sized portions
December 12, 2014 Mobile Mavens Indie Mavens on 2014: The year of Threes, 80 Days, GamerGate and the promise of VR to come It is the time for retrospection
December 10, 2014 Making Of As much as we could chew: The making of The Banner Saga Stoic reveals all about its tactical triumph
December 10, 2014 Chart Of The Week Beating RPGs for retention, CCGs are ruling and saturating the Chinese mobile market Trumping it
December 8, 2014 Hot Five Monster Strike rules Japan, Candy Crush bubbles up again, and the excitement builds for Gear VR Last week's top 5 stories
December 6, 2014 Week That Was Space Ape raises $7M, Monster Strike bests Puzzle & Dragons, and should wearables be subsidised? The past 7 days in bite-sized portions
December 5, 2014 Opinion Why the continued rise and rise of mobile gaming is not guaranteed What goes up...
December 4, 2014 Studio Profile Walking tall: Set Snail on embracing the experimental side of game development Raise the snails!
December 3, 2014 Why OEMs, game devs and health companies should combine to make wearables a success Businesses might need to pay for our wearables if they want to make money from them
December 1, 2014 Stateside With the right attitude, indie game developers can still be successful on mobile Carter Dotson on cracking the conundrum
December 1, 2014 Charticle A tale of two IPs: Candy Crush Soda Saga vs. Vainglory Best of both worlds
December 1, 2014 Mobile Mavens Can promotional events like Red and Black Friday drive monetisation? Our Mavens debate charity, sales and engagement
December 1, 2014 Hot Five Balancing Wither, TinyLoot's retention power and the departure of Keith Last week's top 5 stories
November 29, 2014 Week That Was Candy Crush Soda Saga goes viral, NativeX gives away $50,000, and what exactly is the point of publishers? The past 7 days in bite-sized portions
November 28, 2014 Jobs Board Nonstop, HandyGames, DeNA and Not Doppler in the hunt for new talent Positions available
November 27, 2014 Mobile Mavens In the app store world, what's the point of publishers? Our Indie Mavens consider independence
November 26, 2014 Making Of Duck and cover: The making of Brothers in Arms 3: Sons of War The balance between movement and cover
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics
November 25, 2014 Chart Of The Week How TinyLoot increased Smash Bandits' retention 50% and doubled ARPU Engaged players spend more
November 24, 2014 Charticle How successfully has Hothead's Kill Shot taken aim at top grossing charts? Taking the shot
November 24, 2014 Hot Five Alibaba's rumoured Com2uS move, Monument Valley IAP dissected and the end of free App Store games Last week's top 5 stories
November 23, 2014 Reading List Reading List: So You Want to Make Video Games? A Survival Guide Game designer Nicholas G. Pendriis takes us from start to finish
November 22, 2014 Week That Was Learning from Taylor Swift, Alibaba to spend big, and Nokia and Jolla both announce Android tablets The past 7 days in bite-sized portions
November 21, 2014 Jobs Board DeNA, Chartboost, Two Tails, Small Giant, Adjust and Leadbolt all hiring now Positions open
November 21, 2014 Stateside Learning from Taylor Swift: Your game is worthless but you can give it value Welcome to mobile gaming in 2014
November 20, 2014 Studio Profile Simply connect: How New York studio Dots learned to thrive on mobile Connecting the dots
November 20, 2014 5 reasons Pocket Gamer Connects London 2015 is perfect for indie developers Indie jungle, the mobile jungle, we'll help your game to thrive
November 19, 2014 Charticle 100 million strong, but how has Angry Birds Go! found its audience on Google Play? Checking out Angry Birds Go!, Epic, Stella and Transformers
November 19, 2014 Mobile Mavens Was it okay for ustwo to charge for Monument Valley: Forgotten Shores? Or should it have been a free release?
November 18, 2014 Stateside Failure to launch: Why the days of having a launch date for your game are dead Time to embrace betas and early access
November 18, 2014 Charticle Mistwalker's Terra Battle scores big on the Google Play top grossing charts in Japan, France and Spain But iPhone players don't care
November 17, 2014 Hot Five Cracking UA, the making of Brave Frontier, and why mobile games shouldn't be on your TV Last week's top 5 stories
November 15, 2014 Week That Was Samsung goes wearables crazy, Peter Molyneux talks F2P challenges, and our Mavens weigh in on that South Park episode The past 7 days in bite-sized portions
November 14, 2014 Jobs Board Goodgame, Flaregames, King, InMobi and App Annie all hiring now Positions open
November 14, 2014 Finnsider Not immune but Finland has given GamerGate the cold shoulder Gender equality reimagined
November 14, 2014 Mobile Mavens Is South Park's criticism of F2P games valid? Indie Mavens debate the situation