May 28, 2013 Are game designers confusing immersion with engagement? And does it matter? Anna Marsh's world is starting to spin
May 27, 2013 Hot Five: Vlambeer worries about F2P, Unity goes free and Halfbrick talks Fish Out of Water Last week's top five stories
May 25, 2013 PocketGamer.biz Week That Was: Xbox One snubs mobile, Unity goes free and Amazon goes global The past 7 days in bite-sized portions
May 23, 2013 How to plan for a profitable mobile app launch, by Taptica Part 1: Know your numbers, or at least plan to
May 23, 2013 Chart of the Week: Gamers unaware of mobile gaming networks like Mobage, Scoreloop and GREE But Game Center and OpenFeint noted
May 22, 2013 Stateside: Is Google's social gaming platform the Game Center people think it is? Developers should adopt a measured approach
May 22, 2013 Making a splash: The making of Fish Out of Water! Why Halfbrick wasn't looking for a mega hit
May 22, 2013 Opinion: Mobile missing-in-action as Microsoft and Sony blunder into next-gen Talk about a bad start
May 21, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 2: Be reasonable and wag the tail
May 20, 2013 Google does Game Center? The Mobile Gaming Mavens talk Google's multiplayer move Will developers take to it?
May 20, 2013 Hot Five: Ouya gets ousted, Gungho guns down Nintendo, and BlackBerry boosts BBM Last week's top five stories
May 18, 2013 PocketGamer.biz Week That Was: San Francisco swaggers, Puzzle and Dragons roars, and Google responds to Game Center The past 7 days in bite-sized portions
May 17, 2013 Free-to-play revolution is forcing developers to focus on quality, says Pole to Win Ann Hurley on the rise of free
May 16, 2013 Opinion: BBM goes multiplatform, but has BlackBerry got the message? Canadian giant needs to play to its strengths
May 16, 2013 User engagement hacks for mobile games, courtesy of Trademob Once you've acquired 'em, keep 'em
May 15, 2013 Opinion: The significance of Google announcing cross-platform gaming services for iOS Mr Cook. Tear down your wall
May 15, 2013 Stateside: Developers beware PC and mobile are uncomfortable bedfellows Why studios need to do more than just port
May 15, 2013 Chart of the Week: Mobile to be largest game segment by 2017 Beating out retail, digital distribution and PC
May 14, 2013 San Francisco Week: Why the city by the bay is where mobile's big boys go to play Zynga, Storm8 and PlayFirst reveal all
May 14, 2013 Sponsored feature: GREE's HR lead Libby Wolfensperger on recruitment best practices You can't be too passionate about games
May 14, 2013 Read these 5 steps for success, then you'll be ready when it comes, says Tag CEO Paul Farley It's time to get organised
May 14, 2013 Google Glass: Is Google's next big thing worth all the hype? Our Mobile Gaming Mavens discuss
May 13, 2013 Hot Five: Apple's App Store attack, Blood Brothers' bulging revenues, and why Sony has pressed PS Vita's reset button Last week's top five stories
May 11, 2013 PocketGamer.biz Week That Was: Apple swings the banhammer, Sony loves the indies, and a new unconsole appears The past 7 days in bite-sized portions
May 10, 2013 Best of British: How brand power can turn your work-for-hire into something to be proud of Somethin' Else on ad agencies as publishers
May 9, 2013 To revolutionise the app ecosystem we need to get rid of the walled gardens, says Flexion's Jens Lauritzson Google-Apple duolopy is stifling innovation
May 8, 2013 Curiosity Chart of the Week: After the initial excitement comes cube-tapping hard graft Currently taking 10 hours to destroy a layer
May 8, 2013 Opinion: Is Nintendo's push to bring mobile games to Wii U canny or just plain desperate? Should indies be interested?
May 8, 2013 The Charticle: After 12 months, Blood Brothers still pulling in up to $225,000 a week on iOS in US $1.7M for Q1 estimated, much more on Android
May 7, 2013 Form factor frustrations: How Mode 7 transformed Frozen Synapse's UI for tablets Paul Taylor talks touch
May 7, 2013 Mobile Gaming Mavens: Should developers play the pirates at their own game? Our experts discuss Game Dev Tycoon
May 6, 2013 Hot Five: Apple to strip off the shine in iOS 7, BlackBerry slates tablets, and how to make an in-app purchase Last week's top five stories
May 4, 2013 PocketGamer.biz Week That Was: iOS to be flattened, Minecraft Pocket hits 10 million, and Zynga attempts a 'sticky' sequel The past 7 days in bite-sized portions
May 2, 2013 Curiosity Chart of the Week: How end-game news boosted in-game activity in 22Cans' Curiosity 50 levels and counting down
May 2, 2013 It's time to stop hunting whales and start supporting sharers, argues Oscar Clark Whaling ban
May 2, 2013 Opinion: Time for Apple to sacrifice skeuomorphism in iOS 7 But be prepared for a backlash
May 1, 2013 Opinion: Why console's summer drought is great news for mobile gaming GTA V leaves gaping hole in schedule
April 30, 2013 Stateside: Don't be fooled proper monetisation tops marketing might every time Why IAPs beat ads on the App Store
April 30, 2013 F2P monetisation has to stop relying on 'tension' and 'desire', says Quark Games Shawn Foust explores a hybrid alternative
April 29, 2013 The Charticle: Can Zynga serve up a stickier sequel with Draw Something 2? Your weekly App Store analysis
April 29, 2013 Hot Five: Apple suffers profit plummet, Boyfriend Maker bounces back and we talk Thomas Was Alone Last week's top five stories
April 27, 2013 PocketGamer.biz Week That Was: Profits fall at Apple, Nintendo's back in black and the return of Boyfriend Maker The past 7 days in bite-sized portions
April 26, 2013 Best of British: Four Door Lemon lift the lid on the pitfalls and practicalities of work for hire Making work for hire work for you
April 25, 2013 How proper push messaging can keep your players engaged Tips from OtherLevels CEO Brendan O'Kane
April 25, 2013 Opinion: Nevermind Boyfriend Maker, 'justice' is the real dirty word on the App Store Do not pass go and go straight to jail
April 24, 2013 Opinion: Nintendo needs to wave goodbye to Wii U to become the handheld king 3DS clearly the firm's favourite
April 23, 2013 Stateside: Why hedging your bets across multiple mini titles is becoming the secret to success on the App Store One title does not fit all