April 22, 2013 The Charticle: Battle of the paid games - Fish Out of Water vs. Cut the Rope: Time Travel Your weekly app store analysis
April 22, 2013 Chart of the Week: Google Play sees 90% rise in revenue, but App Store still 2.6x bigger While carrier billing is big in Malaysia and Turkey
April 22, 2013 Hot Five: Supercell soars to $2.4 million a day, AppGratis fights back, and Google Play opens up to developers Last week's top five stories
April 20, 2013 PocketGamer.biz Week That Was: F2P morality, Injustic's rise noted in the Charticle, and Supercell's daily $2.4 million The past 7 days in bite-sized portions
April 19, 2013 From Premium to Freemium: AppLift's top tips for making the transition Walking the line
April 18, 2013 Opinion: Morality in a Big Data, Frictionless Payment, Free-to-Play Mobile Gaming World Sieving what's right from what's less right
April 18, 2013 Opinion: Ouya and co. don't need to start a revolution to be victorious Unconsoles are masters of the middle ground
April 17, 2013 Chart of the Week: How Android's mobile app revenues are killing iOS in China Top games making $5 million per month
April 17, 2013 Opinion: What's the real price of chasing the money and the morons? Social responsibility should come before profit
April 16, 2013 Stateside: AppGratis ejection proves it's never wise to bet the farm on Apple Developers, multiplatform is the future
April 16, 2013 Top 3 tips for designing play for touchscreens, by Lady Shotgun Games Putting players in touch with the game
April 16, 2013 Ridiculous Fishing and Neuroshima Hex are the highest-reviewed iOS and Android games of Q1 2013 Critically acclaimed
April 15, 2013 AppGratis vs. Apple: The Mobile Gaming Mavens debate Is Apple suffocating its own ecosystem?
April 15, 2013 The Charticle: How Injustice: Gods Among Us hit $1 million in US App Store revenue Your weekly app store analysis
April 15, 2013 Hot Five: AppGratis vs. Apple continues, DeNA looks to dominate, and how Megapolis became a mega hit Last week's top five stories
April 13, 2013 PocketGamer.biz Week That Was: Melbourne's mobile might, Megapolis' money and the Apple-AppGratis saga The past 7 days in bite-sized portions
April 12, 2013 Best of British: Greenfly Studios on the fun of physical multiplayer gaming Playing face to face
April 11, 2013 Opinion: Welcome to the App Store the playground Apple doesn't want anyone else to play in Analysing the AppGratis fall out
April 10, 2013 Stateside: Two novel ways of increasing game session length Thoughts arising from GDC 2013
April 9, 2013 The ten commandments of app marketing, by Appromoter MD Ed Vause #8 Thou shalt obey these 8 tips for your media launch
April 9, 2013 Global Game: How Melbourne became mobile's secret success story Development domination down under
April 8, 2013 The Charticle: How Megapolis powered its way into the top grossing charts Quantum conundrum
April 8, 2013 Opinion: With 4.6% of US iPhone discovery market, was AppGratis too successful for Apple? Or was its status illegally gained?
April 8, 2013 Hot Five: Halfbrick gets tanked up, Apple clamps down on AppGratis, and we take you for an April Fool Last week's top five stories
April 6, 2013 PocketGamer.biz Week That Was: The Apple gamepad, Facebook Home and the game that nearly broke Halfbrick The past 7 days in bite-sized portions
April 5, 2013 What does Apple's decision to pull Sweatshop HD say about freedom of expression? UKIE CEO Jo Twist ponders the position of play
April 5, 2013 Chart of the Week: When incentivised users are better than organic A la 5th Planet's Dawn of Dragons campaign
April 4, 2013 Freemium versus premium bickering is pointless the real shift is to games as a service Oscar Clark argues for engagement-led design
April 3, 2013 Opinion: GDC The industry event you can attend without a ticket Tales from a sunny San Francisco
April 2, 2013 Opinion: Why an official gamepad makes perfect sense for Apple Time to topple Sony, Microsoft and Nintendo
April 2, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 1: Broken words and tall stories
April 1, 2013 Hot Five: Apple eyes up joypad launch, PocketGamer.biz crowns Supercell mobile's mightiest dev, and GDC, GDC, and more GDC Last week's top five stories
March 29, 2013 Let's trade short session lengths for games with depth, argues Quark Games Don't sacrifice meaning for accessibility
March 28, 2013 Three top tips to boost user engagement, courtesy of SessionM Downloads are one thing, engagement's another
March 28, 2013 Chart of the Week: Chinese mobile gamers are playing for longer and more often Frequency & time in-game on the rise, says Umeng
March 27, 2013 Opinon: Sweatshop removal reveals hypocrisy in Apple's App Store curation policy Indies face stricter guidelines than the big boys
March 26, 2013 A soup to nuts guide to mobile app analytics, by Taptica #5 Pre-install and mobile marketing analytics
March 25, 2013 The Charticle: Was $3 the right price for Ridiculous Fishing? Your weekly app store analysis
March 25, 2013 Mobile Gaming Mavens: The big GDC 2013 debate #gdc2013 What will be the big story this year?
March 25, 2013 Hot Five: PocketGamer.biz's Top 50 Developers 2013, where to party at GDC 2013, and why Real Racing 3 isn't a revenue raiser Last week's top five stories
March 23, 2013 PocketGamer.biz Week That Was: The top 50 mobile devs, the making of Ridiculous Fishing's Byrdr and Doodle Jump's $20,000 a week The past 7 days in bite-sized portions
March 22, 2013 Indies need to drop the snobbery and monetise for success, argues Fraser MacInnes Sustainable success is not a sin
March 22, 2013 The PocketGamer.biz top 50 developers of 2013: 20 to 11 From Game Insight to CyberAgent
March 21, 2013 The PocketGamer.biz top 50 developers of 2013: 30 to 21 From Chukong to G5 Entertainment
March 21, 2013 Updated: The Ultimate Game Developers Conference 2013 Party Guide Your evening's entertainment in San Francisco
March 21, 2013 6 things game developers need to know about mobile advertising, by M&C Saatchi Mobile It's complex, pricey, but worthwhile