July 9, 2013 Stateside: Double Fine debacle threatens legitimacy of entire crowdfunding model Hitting your funding goal is just the start
July 9, 2013 Five essential - and new - skills that mobile game developers need to succeed James Kaye asks if you're equiped for the modern age
July 9, 2013 How They Turn the Screw: A Data-Driven Approach to Ranking F2P Monetisation Efficiencies Down, dirty and aggressive with zip gun analysis
July 8, 2013 Five years of the App Store: The highs, the lows, and what Apple should do next Our Mobile Gaming Mavens speak out
July 8, 2013 Brighton Week: Why Brighton's mobile mastery makes it the perfect destination for Develop Boss Alien, Relentless et al speak out
July 8, 2013 Hot Five: Earthworm Jim creator's anti-gay rant, Fast & Furious 6's chart success, and how Icebreaker became the first Rovio Star Last week's top five stories
July 6, 2013 PocketGamer.biz Week That Was: Develop's Indie Showcase, Kakao and WeChat boom, and is The Drowning drowning? The past 7 days in bite-sized portions
July 5, 2013 Best of British: Speaking honestly, we need to let our players be dishonest Alistair Aitcheson on creating space for foul play
July 5, 2013 Opinion: Why I'll never back a Kickstarter that takes a dump on gay marriage This is no game
July 4, 2013 The consumer is king and they'll decapitate your app if they want to, warns Fraser MacInnes Is entertainment value enough to save the day?
July 3, 2013 Stateside: Why Google should shelve its plans for an Android unconsole Giant should stick to what it does best
July 3, 2013 The Charticle: Nine countries, three months, The Drowning's softest of soft launches Growing pains
July 3, 2013 Riding with Rovio: The making of Icebreaker: A Viking Voyage How to get into bed with a Finnish giant
July 2, 2013 Child's play: How Toca Boca is leading the kid app revolution Building a brand people trust
July 2, 2013 How to get a million downloads with zero marketing dollars Nubee's Ken Tan on the importance of people skills
July 2, 2013 Ready for take-off: How KLM is using a mobile game to build connections with consumers Destined to be a soaring success?
July 2, 2013 [Updated] Appromoter presents the ten commandments of app marketing The complete edition
July 1, 2013 Opinion: Xbox One's about face on used games a watershed moment for gamer petition power Age of gamers passively consuming games is over
July 1, 2013 The Charticle: 17 million-strong Fast & Furious 6 races away on iPhone, doubling iPad revenue Generating over $2 million in a month in US alone
July 1, 2013 Hot Five: Windows Phone winning against BlackBerry, XCOM's x-rated RRP, and the three new kings of mobile gaming are crowned Last week's top five stories
June 29, 2013 PocketGamer.biz Week That Was: Ouya arrives, King raids the sock drawer, and Google ponders an unconsole of its own The past 7 days in bite-sized portions
June 28, 2013 Best of British: Your 8-point plan to joining the Game Developer Failure Association (GDFA) An all-in-one guide to flopping
June 27, 2013 The ten commandments of app marketing, by Appromoter's James Kaye #9 - Thou shalt worship the 'long tail' of app marketing
June 26, 2013 Joy of friendly fire: The making of Magicka: Wizards of the Square Tablet Making the leap from PC to tablet
June 25, 2013 Stateside: Does Ouya risk being this generation's N-Gage? Is it the right product, launched at the wrong time?
June 25, 2013 Embrace the right data to get ROI for your game, argues adeven The time for guesswork is over says Christian Henschel
June 25, 2013 San Francisco Week: The city that puts local rivalries aside for the sake of global superstardom GREE, Pocket Gems and Chartboost speak out
June 25, 2013 The Charticle: Does charging $20 for a brand like XCOM: Enemy Unknown work on iOS? Attempting the straight port shuffle
June 24, 2013 Will iOS game controllers revolutionise mobile, or are they a step towards an Apple TV games console? Our Mobile Gaming Mavens give their view
June 24, 2013 Hot Five: Nintendo goes free-to-play, why Steve Jobs wouldn't have released iOS 7, and the secret behind Clash of Clans' success is revealed Last week's top 5 stories
June 22, 2013 PocketGamer.biz Week That Was: iPhone gamepads are go, Puzzle & Dragons hits new milestone and Clash of Clans eyes up Asia The past 7 days in bite-sized portions
June 21, 2013 Chart of the Week: Looking to make money on Google Play? Launch in Japan and South Korea Both nations make more revenue that US
June 21, 2013 Playing with paying: How Clash of Clans makes a game out of monetisation Anna Marsh on the paying game
June 20, 2013 Seven steps to effectiveness: A developers' guide to designing for analytics Take the guesswork out of your game design decisions
June 19, 2013 Opinion: iOS 7 is the product of an Apple without Steve Jobs...and it's all the better for it When innovation turns to consolidation
June 19, 2013 Thinking outside the box: The making of The Room Fireproof on design, marketing and monetisation
June 18, 2013 In the Mouse's House: Behind the scenes with Where's My Mickey? How Disney synergised its 200 million-strong franchise
June 18, 2013 How to plan for a profitable mobile app launch, by Taptica Part 2: Gaining vital pre-launch user feedback
June 18, 2013 Stateside: Why King's word isn't law when it comes to pulling in-app advertising But the firm isn't royally wrong, either
June 17, 2013 Chart of the Week: Advertising makes up just 5% of mobile and portable gaming revenue Reacting to the King
June 17, 2013 Hot Five: iOS 7 gets spruced up, PS Vita boosted by PS3 games, and why Xbox One's awful E3 matters for mobile devs Last week's top five stories
June 14, 2013 Best of British: Developers need to break free of the bedroom Byron Atkinson-Jones on breaking down barriers
June 14, 2013 Chart of the Week: Handheld games still generate more ARPU than mobile But mobile's base is far, far larger
June 13, 2013 How to fight the stigma of mobile monetisation and win Quark Games' Foust on putting game design first
June 13, 2013 Riding The Joyride Studio Profile: Halfbrick From first steps on handhelds to making it big on mobile
June 12, 2013 Dogfights and free-to-play: The making of Sid Meier's Ace Patrol Meier talks mobile monetisation
June 11, 2013 Stateside: When it comes to E3 versus WWDC, only one show matters Can you guess which one it is?
June 11, 2013 Opinion: Why Xbox One's erratic E3 matters for the mobile market One vision, one platform, one big problem
June 11, 2013 Bettering Bioshock: Oscar Clark on moving on from Ludonarrative Dissonance in game design How money changes all the rules