November 22, 2012 From Backbreaking To Drag Racing Studio Profile: NaturalMotion Games Fostering mobile might from console calamity
November 21, 2012 Stateside: Think the App Store's walled garden is safe? Think again A reality check
November 21, 2012 Opinion: Will curtailing the Wii U's ambition hurt Nintendo? Lack of multitouch will frustrate devs
November 21, 2012 Infographic: How Angry Birds shot for the Star Wars and won AKA how Rovio gained flight
November 20, 2012 What Glu's financials tell us about monetisation, competition, and success rates in mobile gaming Hint: they're down, up and down
November 20, 2012 Kempt Games Development Diary: What happens when you let gamers decide your gameplay mechanic? Part two: The voters revolt
November 20, 2012 Hip to be square: Is icon design crucial to a game's success? The power of packaging
November 19, 2012 An ode to CSR Racing: Why Boss Alien's debut is the darling of the free-to-play scene Summarising the Social Gaming Summit
November 19, 2012 The Charticle: Can Bloons TD remain buoyant with a $2.99 price tag? Your weekly app store analysis
November 19, 2012 Development debate: Is a sense of community giving mobile devs the edge over their console cousins? Part 2: Sharing is caring
November 19, 2012 Hot Five: Curiosity gets crunched, Apple plays a memory game, and how to polish your game's PR Last week's top five stories
November 17, 2012 PocketGamer.biz Week That Was: PR tips, media corruption and location-based overload The past 7 days in bite-sized portions
November 16, 2012 Development debate: Do third-party tools beat out in-house engines? Part 1: Cost not the only consideration
November 15, 2012 Tag Games' Paul Farley on treating TV shows to great companion apps Firing film onto the small(er) screen
November 14, 2012 Virtual value analysis: How Pocket Planes turns the F2P model on its head Earn the opportunity to pay
November 13, 2012 Applifier's Oscar Clark: A game's success relies on players loving the brand Love the key to sustained success
November 12, 2012 The Charticle: Is the Star Wars licence a force to be reckoned with? Your weekly app store analysis
November 12, 2012 Hot Five: Gameloft winning on Windows Phone, the power of games PR, and getting a fix on Android fragmentation Last week's top five stories
November 10, 2012 The PocketGamer.biz week that was: 'shit hot' BlackBerry 10, free-to-play ethics and Android fragmentation examined The past 7 days in bite-sized portions
November 9, 2012 Opinion: Mobile devs beware, Xbox Surface is coming for you The walls are coming down
November 8, 2012 Industry veteran Robert Unsworth on why publishers need to up their game for smartphone's social scene Part two: Mobile social's inherent problems
November 7, 2012 Stateside: Can free-to-play games ever really be ethical? The failures aren't hard to find
November 7, 2012 Infographic: How big an issue is Android fragmentation? And who is running which version
November 7, 2012 Opinion: Games journalism debacle mustn't detract from the value of good PR Getting heard has never been harder
November 6, 2012 Industry veteran Robert Unsworth on the new breed of publisher rising from the smartphone scene Part one: Where it all began
November 5, 2012 The Charticle: Disney proves that 99c games can still top the iOS charts Your weekly app store analysis
November 5, 2012 The PocketGamer.biz Mobile Gaming Mavens on Microsoft's almighty gamble Winning with Windows 8?
November 5, 2012 Hot Five: Nintendo's woes, Apple's iPad foes, and games journalism lows Last week's top five stories
November 3, 2012 PocketGamer.biz's Week That Was: Games journalism in the dock, Windows 8 rolls out with gusto, and iPad mini a big hit with devs The past 7 days in bite-sized portions
November 1, 2012 From babies to Bloons and beyond: the rise of Digital Goldfish Story behind Ninja Kiwi's acquisition
November 1, 2012 Games We Like: The Pickford Brothers on whether mobile devs should adopt the Minecraft model Launch sooner, finish later
November 1, 2012 Opinion: 'Doritosgate' paranoia risks running games journalism into the ground Rules and regulations won't get us anywhere
October 31, 2012 Stateside: Will real money betting apps ever exist at scale in the US? 148Apps founder Jeff Scott investigates
October 31, 2012 Infographic: Do you speak the same language as mobile gamers? The value of localisation
October 31, 2012 Opinion: What Halloween teaches us about the horror of event-based marketing Is your update a zombie?
October 30, 2012 From the Windows Phone 8 launch: Microsoft places the final piece in its puzzle United with Xbox and Windows 8
October 30, 2012 PlayMesh VP Shawn Foust on the thrill of playing and designing games with 'total loss' 'The fear of in-game risk has stymied innovation'
October 30, 2012 Opinion: It's now make or break for Nintendo Is the West's love affair with Nintendo stalling?
October 29, 2012 The Charticle: The subtle similarities and differences between Google Play and Amazon Appstore charts Your weekly app store analysis
October 29, 2012 With iPad 4 and iPad mini, Apple continues to lead the market, reckon the PocketGamer.biz Mobile Gaming Mavens Tablets are disruptive, Apple's still in the vanguard
October 29, 2012 Hot Five: Mobage's Android focus, Rovio's Lovin' It, while Apple's pricing strategy is questioned Last week's top five stories
October 27, 2012 The PocketGamer.biz week that was: Apple booms, analysts are disappointed, 'crazy' iPad mini, and it's Cutsville at Zynga The past 7 days in bite-sized portions
October 26, 2012 Nicholas Lovell and Rob Fahey on why they wrote a book about the design rules of the free-to-play revolution It looks simple, but it's complex
October 26, 2012 Opinion: In a recessionary world, analysts are crazy to beat up on Apple's numbers The biggest player in town remains the best
October 25, 2012 Don't be frightened by free-to-play, urges GREE's David McCarthy Embracing the 'next age' of gaming
October 25, 2012 Appromoter MD Ed Vause presents the ten commandments of app marketing #4 Thou shalt not forget to produce a video trailer