June 11, 2013 First look: iOS 7 bursts the bubble that green felt was Game Center's only issue Redesign does little to lift by-the-numbers approach
June 10, 2013 Hot Five: Why you need to spend $56,000 to have a hit iOS game, Supercell teams up with GungHo, and is Candy Crush the new Angry Birds? Last week's top five stories
June 8, 2013 PocketGamer.biz Week That Was: Supercell and GungHo team up, E3 looms, and OMGPOP bursts The past 7 days in bite-sized portions
June 7, 2013 Desperate, but not yet dead? The industry responds to Zynga's downward spiral Mobile Gaming Mavens talk job cuts
June 7, 2013 Things I learned about touch control when developing for Kinect Jennifer Schneidereit on a window to another world
June 7, 2013 Opinion: Constant hardware refreshes risk turning core gamers away from mobile I'll stick to handhelds, thanks
June 6, 2013 Carpe Diem: Now is the time for devs to take on Tizen, says appbackr's Trevor Cornwell CEO brands platform next big opportunity
June 4, 2013 Stateside: Think life is tough on mobile? Try getting your game onto Steam Why mobile is PC's master
June 4, 2013 Opinion: Don't cry for Zynga's fallen - the pink slip is just part of the business If you don't want the sack, join the government
June 4, 2013 Adeven's 5 top tips to ensure your game flies at launch Christian Henschel gives good advice
June 3, 2013 Our friends in the Nordics: Finland fosters another studio while UxVibe talks Google's multiplayer move Our regular Nordic roundup
June 3, 2013 Opinion: King's Candy Crush is enjoying its 'Angry Birds moment' Developer living up to its name
June 3, 2013 Hot Five: HandyGames is 50 million-strong, Glu goes gambling again, the size of whales, and Running with Friends gets paid Last week's top five stories
June 1, 2013 Week That Was: Messaging services and games go huge globally, Square Enix looks for mobile revival, and Sony to let Vita shine The past 7 days in bite-sized portions
May 31, 2013 Best of British: Stephen Morris considers the split second timings needed for intuitive controls Does your ADSR match the cognitive modeling method?
May 29, 2013 The Charticle: After a slow start, Zynga accelerates with paid versions of Running with Friends Great game, struggling with monetisation
May 29, 2013 Stateside: Don't be ashamed of F2P, but don't assume players will spend out of the goodness of their hearts Dirty lessons from the coal face
May 28, 2013 Will PS4 and Xbox One embrace the mobile explosion or will unconsoles eat the nextgen lunch? Mavens through the LookingSmartGlass
May 28, 2013 Chart of the Week: How 0.0077% of players generate 33% of F2P game revenue The stark numbers behind the business
May 28, 2013 Are game designers confusing immersion with engagement? And does it matter? Anna Marsh's world is starting to spin
May 27, 2013 Hot Five: Vlambeer worries about F2P, Unity goes free and Halfbrick talks Fish Out of Water Last week's top five stories
May 25, 2013 PocketGamer.biz Week That Was: Xbox One snubs mobile, Unity goes free and Amazon goes global The past 7 days in bite-sized portions
May 23, 2013 How to plan for a profitable mobile app launch, by Taptica Part 1: Know your numbers, or at least plan to
May 23, 2013 Chart of the Week: Gamers unaware of mobile gaming networks like Mobage, Scoreloop and GREE But Game Center and OpenFeint noted
May 22, 2013 Stateside: Is Google's social gaming platform the Game Center people think it is? Developers should adopt a measured approach
May 22, 2013 Making a splash: The making of Fish Out of Water! Why Halfbrick wasn't looking for a mega hit
May 22, 2013 Opinion: Mobile missing-in-action as Microsoft and Sony blunder into next-gen Talk about a bad start
May 21, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 2: Be reasonable and wag the tail
May 20, 2013 Google does Game Center? The Mobile Gaming Mavens talk Google's multiplayer move Will developers take to it?
May 20, 2013 Hot Five: Ouya gets ousted, Gungho guns down Nintendo, and BlackBerry boosts BBM Last week's top five stories
May 18, 2013 PocketGamer.biz Week That Was: San Francisco swaggers, Puzzle and Dragons roars, and Google responds to Game Center The past 7 days in bite-sized portions
May 17, 2013 Free-to-play revolution is forcing developers to focus on quality, says Pole to Win Ann Hurley on the rise of free
May 16, 2013 Opinion: BBM goes multiplatform, but has BlackBerry got the message? Canadian giant needs to play to its strengths
May 16, 2013 User engagement hacks for mobile games, courtesy of Trademob Once you've acquired 'em, keep 'em
May 15, 2013 Opinion: The significance of Google announcing cross-platform gaming services for iOS Mr Cook. Tear down your wall
May 15, 2013 Stateside: Developers beware PC and mobile are uncomfortable bedfellows Why studios need to do more than just port
May 15, 2013 Chart of the Week: Mobile to be largest game segment by 2017 Beating out retail, digital distribution and PC
May 14, 2013 San Francisco Week: Why the city by the bay is where mobile's big boys go to play Zynga, Storm8 and PlayFirst reveal all
May 14, 2013 Sponsored feature: GREE's HR lead Libby Wolfensperger on recruitment best practices You can't be too passionate about games
May 14, 2013 Read these 5 steps for success, then you'll be ready when it comes, says Tag CEO Paul Farley It's time to get organised
May 14, 2013 Google Glass: Is Google's next big thing worth all the hype? Our Mobile Gaming Mavens discuss
May 13, 2013 Hot Five: Apple's App Store attack, Blood Brothers' bulging revenues, and why Sony has pressed PS Vita's reset button Last week's top five stories
May 11, 2013 PocketGamer.biz Week That Was: Apple swings the banhammer, Sony loves the indies, and a new unconsole appears The past 7 days in bite-sized portions
May 10, 2013 Best of British: How brand power can turn your work-for-hire into something to be proud of Somethin' Else on ad agencies as publishers
May 9, 2013 To revolutionise the app ecosystem we need to get rid of the walled gardens, says Flexion's Jens Lauritzson Google-Apple duolopy is stifling innovation
May 8, 2013 Curiosity Chart of the Week: After the initial excitement comes cube-tapping hard graft Currently taking 10 hours to destroy a layer
May 8, 2013 Opinion: Is Nintendo's push to bring mobile games to Wii U canny or just plain desperate? Should indies be interested?
May 8, 2013 The Charticle: After 12 months, Blood Brothers still pulling in up to $225,000 a week on iOS in US $1.7M for Q1 estimated, much more on Android