April 12, 2013 Best of British: Greenfly Studios on the fun of physical multiplayer gaming Playing face to face
April 11, 2013 Opinion: Welcome to the App Store the playground Apple doesn't want anyone else to play in Analysing the AppGratis fall out
April 10, 2013 Stateside: Two novel ways of increasing game session length Thoughts arising from GDC 2013
April 9, 2013 The ten commandments of app marketing, by Appromoter MD Ed Vause #8 Thou shalt obey these 8 tips for your media launch
April 9, 2013 Global Game: How Melbourne became mobile's secret success story Development domination down under
April 8, 2013 The Charticle: How Megapolis powered its way into the top grossing charts Quantum conundrum
April 8, 2013 Opinion: With 4.6% of US iPhone discovery market, was AppGratis too successful for Apple? Or was its status illegally gained?
April 8, 2013 Hot Five: Halfbrick gets tanked up, Apple clamps down on AppGratis, and we take you for an April Fool Last week's top five stories
April 6, 2013 PocketGamer.biz Week That Was: The Apple gamepad, Facebook Home and the game that nearly broke Halfbrick The past 7 days in bite-sized portions
April 5, 2013 What does Apple's decision to pull Sweatshop HD say about freedom of expression? UKIE CEO Jo Twist ponders the position of play
April 5, 2013 Chart of the Week: When incentivised users are better than organic A la 5th Planet's Dawn of Dragons campaign
April 4, 2013 Freemium versus premium bickering is pointless the real shift is to games as a service Oscar Clark argues for engagement-led design
April 3, 2013 Opinion: GDC The industry event you can attend without a ticket Tales from a sunny San Francisco
April 2, 2013 Opinion: Why an official gamepad makes perfect sense for Apple Time to topple Sony, Microsoft and Nintendo
April 2, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 1: Broken words and tall stories
April 1, 2013 Hot Five: Apple eyes up joypad launch, PocketGamer.biz crowns Supercell mobile's mightiest dev, and GDC, GDC, and more GDC Last week's top five stories
March 29, 2013 Let's trade short session lengths for games with depth, argues Quark Games Don't sacrifice meaning for accessibility
March 28, 2013 Three top tips to boost user engagement, courtesy of SessionM Downloads are one thing, engagement's another
March 28, 2013 Chart of the Week: Chinese mobile gamers are playing for longer and more often Frequency & time in-game on the rise, says Umeng
March 27, 2013 Opinon: Sweatshop removal reveals hypocrisy in Apple's App Store curation policy Indies face stricter guidelines than the big boys
March 26, 2013 A soup to nuts guide to mobile app analytics, by Taptica #5 Pre-install and mobile marketing analytics
March 25, 2013 The Charticle: Was $3 the right price for Ridiculous Fishing? Your weekly app store analysis
March 25, 2013 Mobile Gaming Mavens: The big GDC 2013 debate #gdc2013 What will be the big story this year?
March 25, 2013 Hot Five: PocketGamer.biz's Top 50 Developers 2013, where to party at GDC 2013, and why Real Racing 3 isn't a revenue raiser Last week's top five stories
March 23, 2013 PocketGamer.biz Week That Was: The top 50 mobile devs, the making of Ridiculous Fishing's Byrdr and Doodle Jump's $20,000 a week The past 7 days in bite-sized portions
March 22, 2013 Indies need to drop the snobbery and monetise for success, argues Fraser MacInnes Sustainable success is not a sin
March 22, 2013 The PocketGamer.biz top 50 developers of 2013: 20 to 11 From Game Insight to CyberAgent
March 21, 2013 The PocketGamer.biz top 50 developers of 2013: 30 to 21 From Chukong to G5 Entertainment
March 21, 2013 Updated: The Ultimate Game Developers Conference 2013 Party Guide Your evening's entertainment in San Francisco
March 21, 2013 6 things game developers need to know about mobile advertising, by M&C Saatchi Mobile It's complex, pricey, but worthwhile
March 20, 2013 Ridiculous Fishing, Byrdr and Vlambeer's creative approach to indie marketing 'We had no clue what we were doing'
March 20, 2013 Opinion: How healthy is the Apple-Samsung smartphone duopoly? Is there room to challenge the status quo?
March 19, 2013 Stateside: Why game pads and smartphones will never be happy bedfellows But does mobile need them?
March 19, 2013 The PocketGamer.biz top 50 developers of 2013: 50 to 41 From Spacetime to Mag Interactive
March 19, 2013 A soup to nuts guide to mobile app analytics, by Taptica #4 App store SEO and analytics
March 19, 2013 Chart of the Week: Asian in-app purchase revenues set to dwarf the west's by 2016 China and co. to spend big on tablet games
March 18, 2013 The Charticle: 4 years on, Doodle Jump is still generating $20,000 a week on iPhone Your weekly app store analysis
March 18, 2013 Mobile Gaming Mavens: Samsung Galaxy S4? What Samsung Galaxy S4? The industry talks Android's next big thing
March 18, 2013 On the wrong track: Why Real Racing 3 will never be a top grossing game Naysayers are right if for the wrong reason
March 18, 2013 Hot Five: Industry calling for an Apple console, the rise of Plague Inc., and how Supercell became a superstar Last week's top five stories
March 16, 2013 PocketGamer.biz Week That Was: Supercell profiled, Plague Inc. vs Pandemic, and Real Racing 3's F2P examined The past 7 days in bite-sized portions
March 15, 2013 Opinion: Will Samsung's Game Pad be its unconsole play, or another piece of cheap plastic? Trojan horse controller for the living room battle
March 15, 2013 Opinion: Successful devs may have wisdom to offer, but let's learn from failure too Let's get failed games on conference agendas
March 15, 2013 Best of British: Has the age of the App Store helped or hindered game design innovation? Catalin Alexandru spies the current state of play
March 14, 2013 Gender isn't the only diversity issue: Gamers and developers are getting older, says Anna Marsh No longer a young person's game
March 14, 2013 For The Love Of Ipad Studio Profile: Supercell Working with the 'ultimate games platform'