December 6, 2012 From a mailing list to an audience of millions: How AppGratis is changing the face of app discovery Superseding search and social tools
December 6, 2012 SGN president Josh Yguado on the opportunities of real money gaming Launching in the UK early 2013
December 5, 2012 Fixing funding frustration: Why TIGA is taking to Kickstarter Richard Wilson on bigging up British studios
December 5, 2012 No kick on Kickstarter: Consumers don't know what TIGA is, argues Will Luton Advice would better for indies
December 4, 2012 Synergy is our rocket fuel says HitFox's Jan Beckers, as he announces US expansion and ponders acquisitions Traffic outfit looking to double headcount in 2013
December 4, 2012 Patent play risks stifling games dev innovation, says TIGA Surveying developers to find a solution
December 4, 2012 Over-crowdfunding? Kickstarter killed the video game star Crowdfunding poses more questions than it answers
December 3, 2012 How Play Finland is shining a light on Finland's flourishing games industry A 'central hub' for the industry's rising stars
December 3, 2012 Sponsored feature: GREE's hands-off approach the best fit for indies, says Tiny Utopia's Neal Nellans How to pick up Indie of the Month
December 3, 2012 What can Boyfriend Maker teach us about the App Store? The PocketGamer.biz Mobile Gaming Mavens discuss Relationship troubles
November 30, 2012 Supercell on track to be the next Rovio, says AppAnnie Focusing on one or two IPs the key
November 30, 2012 Selfpubd stamps out 'perpetual conflict' between indie devs and publishers, says founder Rosic Support without 'signing over the farm'
November 29, 2012 Casual gamers play multiple games at once making cross-promotion key, says King.com's Alex Dale Satisfy their appetite
November 29, 2012 Casual games shouldn't skimp on complexity, says Breaktime's Todd Heringer Audience can handle it
November 26, 2012 Bunker Mode on why its buddy betting game High Limit Sports won't join the real money rush Making gambling fun
November 26, 2012 An ode to OpenFeint: The PocketGamer.biz Mobile Gaming Mavens close the door on social gaming's star platform Gunning for GREE?
November 26, 2012 5th Planet on the challenges of bringing core Facebook game Dawn of the Dragons to iOS Content and power players meet a blank sheet
November 23, 2012 GREE: Despite HTML5 support, native apps remain our core focus in the west No western push for web-based games
November 23, 2012 Ilja Laurs on the virtuous cycle that's driven GetJar Gold past 50 million users Not money for nothing, but close
November 22, 2012 GREE: We're sorry for the 'pain' caused by OpenFeint's closure Eros Resmini talks tough decisions
November 20, 2012 Tony Pearce: Your games will 'live on GamesGrabr' TeePee CEO on out-punching Pinterest
November 20, 2012 Swrve: Personalisation the 'next big thing in game design' Also, how to spend $6.25 million
November 20, 2012 Hip to be square: Q&A with Oli Christie, CEO of Neon Play Be clear and free of clutter
November 19, 2012 Is Curiosity a calamity? The PocketGamer.biz Mobile Gaming Mavens reveal all Merkin' on Molyneux?
November 16, 2012 We're not trying to be the next Zynga, says Rumble Entertainment But CEO says free-to-play the only way
November 16, 2012 YoYo Games: 'The world has moved on, and Microsoft is rushing to catch up' CTO explains Windows 8 dev contest
November 15, 2012 Location-based games aren't about location, but ownership, reckons PerBlue's Justin Beck Emotional ties
November 15, 2012 Game worlds built around location data will be mind blowing, says Grey Area's Vesterinen Deeper, more immersive, more real
November 15, 2012 The future's not about location, it's about context and location, says Gbanga's Rafael Morgan Adding layers of immersion
November 15, 2012 We're rendering the real world in 3D, says Red Robot's Hawley Fulfilling the potential of location-based gaming
November 15, 2012 We're still only scratching the surface of location-based gaming, reckons Massive Damage's Ken Seto Using location to hone MMORPGs
November 14, 2012 Stateside: Appy Entertainment on SpellCraft, CSR Racing, and the surging social gaming scene Multiplayer a 'critical feature'
November 12, 2012 Majesco looks to become a force in mobile gaming with 10-12 titles planned for 2013 Expect its top brands and new IP
November 12, 2012 Is games journalism corrupt? The PocketGamer.biz Mobile Gaming Mavens reveal all A write up on the writers
November 9, 2012 Using our real reward platform boosts retention 48%, reveals SessionM's Bill Clifford Also increases in-app activity 260%
November 9, 2012 CEO DeMiroz explains why PlayFirst's debut Android game was for Amazon devices Meeting of audiences and minds
November 8, 2012 Gameloft: Microsoft's move away from C# reliance brought us back to Windows Phone Change made WP8 feel 'fresh'
November 8, 2012 Games will shine on 'shit hot' BlackBerry 10, says RIM's Volker Hirsch 'We've got it right this time'
November 8, 2012 Spil Games starts its mobile rollout, releasing Sara's Cooking Class for iOS, Android and Amazon Key web publisher makes mobile move
November 7, 2012 'Even Words With Friends was unknown once': Millennial Media on helping indies get discovered Gillis on aiding crowdsourcing outfit AppStori
November 6, 2012 Talking to the TIGA Awards winners: Fireproof Games On becoming 'fat, smug and entitled' devs
November 5, 2012 Diamond Dash amassing 100,000 downloads a day on iOS, reveals Wooga CEO Begemann Mobile and social strategy a no brainer
November 5, 2012 The PocketGamer.biz Mobile Gaming Mavens on Microsoft's almighty gamble Winning with Windows 8?
November 2, 2012 Jim Molinets on Wreck-It Ralph and the character-focused rise of Disney Mobile Taking the long view
November 2, 2012 Marmalade's Tony Waters on iPad mini, BlackBerry's bounce back, and the dev 'buzz' around Windows 8 Platform prowess
October 30, 2012 Gamification has 'yielded many a disastrous project', reckons Hide&Seek's Alex Fleetwood Firm founder on the pitfalls of collaboration