August 16, 2013 Goko's new CEO on its HTML5 pivot, launching Dominion, and creating Catan for the mobile generation Kate Connally is building a better deck
August 16, 2013 Cologne Week: 'Berlin is buzzing, but Cologne is Germany's media hub' RockAByte on the city Gamescom calls home
August 16, 2013 Cologne Week: How developers can get ahead of the game in Cologne Find your funding with AV-Gründerzentrum
August 16, 2013 Peter Relan's new incubator offers $110,000 to game devs looking to apply their smarts more widely Deadline for first applications ends 31 August
August 15, 2013 Cologne Week: Why Cologne is Germany's transmedia titan The Good Evil on how devs can take advantage
August 14, 2013 Cologne Week: How Cologne plans to step out of Gamescom's shadow Indie outfit Nurogames reveals all
August 13, 2013 #1 top grossing Chinese App Store developer Locojoy on why it goes iOS first Before success, I AM MT studio almost shut up shop
August 12, 2013 Gunning for innovation: Has The Drowning changed touchscreen controls forever? Our Mobile Gaming Mavens discuss
August 1, 2013 Usain Bolt: When Imangi asked me to be in Temple Run 2, I said yes 'straight away' A tandem run
July 31, 2013 The march towards 'total monetisation': Fireproof's Barry Meade on the advantages of focusing on good game design Top titles can break the mould
July 30, 2013 PlayHaven's Andy Yang on why you need to get much more from your push notifications Not all alerts are created equal
July 30, 2013 One year on, is Ouya's unconsole assault already running out of steam? Our Mobile Gaming Mavens debate
July 30, 2013 Beachfront Media on the power of video ads for user acquisition New dev-friendly SDK announced
July 29, 2013 $11 million gives us several shots at a hit, says Grand Cru Looking to launch hard with Supernauts
July 29, 2013 The battle to get featured in China is getting more intense, warns iDreamSky Co-founder Lyndon on the narrowing market
July 26, 2013 [Updated] With its monthly sales predicted to rise to $15 million, Chukong looks towards IPO Biggest Chinese developer takes another upwards step
July 25, 2013 Machine Zone's Gabe Leydon on why he cares about more players' time than their money New release Game of War is a longterm project
July 25, 2013 Adeven: We're not just about analytics, we're giving you business intelligence The smarts inbetween analytics and marketing
July 24, 2013 Is monetisation more important than good game design? The debate rages on... Part two of our Mobile Gaming Mavens debate
July 24, 2013 100 million downloads is just the start for us, says JoyBits' CEO Paul Baldwin Doodle God dev has the whole world in its hands
July 22, 2013 Should developers be using offerwalls? TrialPay fights its corner If you want to increase revenue, the answer is yes
July 18, 2013 Vlambeer's Rami Ismail: Developers can't afford to live in fear of clones Open up and test games amongst wide audience
July 17, 2013 Clone wars: Why Vlambeer refuses to call time on open development Ismail on its not-so-secret ingredient for success
July 16, 2013 Robert Bowling: Why Breach & Clear fell out of love with free-to-play Model was 'getting in the way' of gameplay
July 15, 2013 Thomas Was Alone's Mike Bithell: 'It's been one hell of a year, and I've been very lucky' How one indie dev avoided the bargain bin
July 12, 2013 Brighton Week: Why Boss Alien is thankful there's no dominant developer in Brighton Jason Avent on the city's open nature
July 12, 2013 Short Cuts: Why Blitz is integrating Playmob's charity Coins donation system Launching this summer in Paper Titans
July 12, 2013 Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools The calculated thinking behind Project Anarchy
July 12, 2013 Short Cuts: Author Will Luton on why F2P games are harder to design and make money from Needs more thoughtful design and a great game
July 11, 2013 Brighton Week: FuturLab's James Marsden on building the Made In Brighton movement Supporting the city's creative industry
July 10, 2013 Metricsmonk on the importance of combined Facebook and mobile analytics Adds iOS analytics and user distribution feature
July 10, 2013 Brighton Week: Basing in Brighton offers devs 'low risk and high reward', says Mediatonic CEO Bailey on setting up shop by the sea
July 9, 2013 Brighton Week: Relentless Software on the city where technology meets creativity 'The biggest benefit is Brighton itself'
July 8, 2013 Five years of the App Store: The highs, the lows, and what Apple should do next Our Mobile Gaming Mavens speak out
July 8, 2013 We're looking for devs who can match Angry Birds' quality says Rovio Stars Publishing arm wants to see your ambition
July 5, 2013 Digital Legends on going free-to-play, working with Zynga, and its new drive for original IP Spanish studio respawns
July 3, 2013 Child's play: Free-to-play is a no-no when it comes to apps for kids, says Toca Boca's Emil Ovemar It's all about building trust
July 2, 2013 Consolidation is coming so it's warchest-building time, says a $130 million-backed Gamevil What's required to be globally meaningful
July 2, 2013 Fast twitch synchronous multiplayer gameplay at massive scale: Scalify reveals all Patented multiple ring topology is the key
July 1, 2013 Develop Brighton Indie Showcase spotlight: Momonga Pinball Adventures Paladin Studios weighs in
July 1, 2013 Codemasters: Console giants need to fight their complacency if they are to make it on mobile Digital veep Gary Rowe on firm's McRae move