October 29, 2012 Scotland is the ideal place to start a new studio, says the co-founder of Beartrap Games Fin McGechie also explains how the industry has changed
October 29, 2012 Winning GameCast 2012 is more than a game. It's about a relationship, says MoMinis' Rabinovich Advice for the $100,000 game contest
October 29, 2012 Peter Relan on why Agawi's streaming game service is more than just a stopgap for Windows 8 developers Streaming for the next generation
October 29, 2012 With iPad 4 and iPad mini, Apple continues to lead the market, reckon the PocketGamer.biz Mobile Gaming Mavens Tablets are disruptive, Apple's still in the vanguard
October 25, 2012 Scopely's designer Travis Chen on moving from Call of Duty to Dice With Buddies Pushing the turn-based envelope
October 23, 2012 Caspar Field on why Wish Studios is focused on creativity not monetisation What's core?
October 23, 2012 UK devs, rise up: Game Dev North's Benjamin Milnes on indies doing it for themselves Today Liverpool, tomorrow the world
October 22, 2012 MAQL Europe on how its expertise and MarvDev fund could unlock $200 ARPPU for your game Looking to be perfectly formed with you
October 22, 2012 The PocketGamer.biz Mobile Gaming Mavens: The diversity debate What's it like for minorities in the industry?
October 19, 2012 Visibility, visibility, visibility: Former Black Rock man Nick Baynes on Re-Volt's run on iOS How to revive a decade old racer
October 18, 2012 Crash Lab on why it's publishing its debut game Twist Pilot with Zynga Big dog's reach
October 18, 2012 Squeezed by rising user acquisition costs, TinyCo rolls its own affiliate network - Tiny Partners Will share 50% of user revenue
October 17, 2012 TIGA Awards 2012 nominees: Fireproof Games Set to 'straight up murder the bastards' if drunk
October 15, 2012 The PocketGamer.biz Mobile Gaming Mavens on Zynga's slip and slide Is the social giant on death watch?
October 15, 2012 UK devs on Kickstarter: Consumer craving for crowdfunding 'will never wane', says Spilt Milk's Andrew Smith Gamers want to be involved early on
October 12, 2012 Revolution Software on Kickstarter: Don't overplan, double check everything, and don't count on getting any sleep Co-founder Warriner on Broken Sword's run
October 12, 2012 UK devs on Kickstarter: Crowdfunding shouldn't be seen as an 'elaborate pre-order system', says Lightwood Games CEO Newman on the model's misconceptions
October 12, 2012 UK devs on Kickstarter: Pitching to crowdfunders just like pitching to publishers, says Ste Pickford Zee-3 on the industry's deja vu
October 12, 2012 UK devs on Kickstarter: Consumers could tire of crowdfunding if big boys dominate, says Glitch Games Co-founder Ranson offers warning
October 12, 2012 UK devs on Kickstarter: Crowdfunding's first big failure is just around the corner, reckons Albino Pixel founder Dave Allanson And it may change public perception
October 12, 2012 UK devs on Kickstarter: It's no magic marketing tool, says onimobi's Dave Mitchell It requires its own promo push
October 12, 2012 UK devs on Kickstarter: Newcomers may struggle to cash in with crowdfunding, says Lady Shotgun Games History and heritage essential
October 11, 2012 Glu's Niccolo de Masi on getting ahead in the real money gambling game Ready for the revolution
October 11, 2012 Virgin Media 100 Day Game Project winners on the trials of Dundee development Surface Tension on Super-Fluid's super run
October 10, 2012 NaturalMotion: We're not going to grow into a 'faceless giant' You can expand and keep your identity, says Reil
October 9, 2012 Sponsored feature: SkyVu's Ben Vu on why Battle Bears is all fired up on the GREE Platform Platform success is good for all
October 9, 2012 Sponsored feature: Eros Resmini explains why GREE Loves Indies Plus promoting an indie game every month
October 8, 2012 Com2uS on how SK Telecom's Tstore is boosting its already buoyant Android sales High spenders in undiluted waters
October 8, 2012 The PocketGamer.biz Mobile Gaming Mavens on PlayStation Mobile's prowess Or lack of it?
October 4, 2012 PlayStation Mobile to push more 'premium' games than Apple or Google, reckons Albino Pixel Co-founder Allanson talks Sony strategy
October 4, 2012 Alexandre Tan on Gameloft's involvement with the Duo Gamer iOS gamepad Something different for core gamers
October 4, 2012 Boss Alien's Jason Avent on F2P xenophobia, game accessability, and not encouraging a pay to win mentality Revved up for success
October 3, 2012 Qualcomm: We're committed to developers, and that's why we're dedicating $370,000 to app contests Senior director Ben-Zur talks Windows RT
October 3, 2012 It's time for mobile games to leave home with the gamer, says Geosophic Vela-Valido on location-based play
October 1, 2012 AppGratis: Apple's guideline changes an attempt to stamp out App Store copycats CEO Dawlat defends alterations
October 1, 2012 Apple's new developer guidelines will avoid a Facebook-style farce, reckons Tadhg Kelly It's curation rather than a clampdown
October 1, 2012 Taking control: Brass Monkey's Mike Kanarek reveals why he's turning smartphones into game controllers Looking for Unity, HTML5 and Flash developers
October 1, 2012 The PocketGamer.biz Mobile Gaming Mavens discuss the 'disastrous' App Store update Should Apple to sing to our tune?
September 28, 2012 Mike Levine on why HappyGiant is choosing to self publish 3D iPad nurturer Dolphin Paradise All about building customer base