August 6, 2012 Saban Brands' Elie Dekel on the licensing opportunities that led to its acquisition of The PlayForge Making the most of games' habit-forming potential
August 6, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether console should be the 'pinnacle' for mobile devs Taking on TIGA
August 3, 2012 The 99c iOS gamer is a myth: Consumers will pay more for quality, insists Telltale Games The Walking Dead not slowed by $4.99 price tag
August 3, 2012 Temple Run clones 'flattering' and 'frustrating' in equal measure, says Imangi Focus on originality says Shepherd
August 2, 2012 Lightwood Games' Chris Newman on the thrill of the studio's five day game hack One hack inspired another
August 2, 2012 InnoGames eager to motor on with mobile recruitment drive Founder Zillmer reveals smartphone plans
August 2, 2012 XMG's Ray Sharma on why Ghostbusters will fix augmented reality's false start Technology and userbase now in place
August 2, 2012 Tablets not a stepping stone to consoles for most mobile devs, says Zee-3's John Pickford Flow moving in the other direction
August 1, 2012 Facebook and Zynga way behind the mobile social curve, reckons CrowdStar Relan claims both missed smartphone switch
August 1, 2012 Devs should 'embrace tablets before it's too late', says Neon Play's Oli Christie TIGA board member says window is closing
July 31, 2012 King.com's mobile move about going where the gamers are, says CMO Alex Dale Cross-platform is key
July 31, 2012 AppMobi: Wooga should have come to us for help with HTML5 Language still in its formative years
July 31, 2012 Now's the time for 'accomplished' tablet devs to take on consoles, reckons TIGA CEO Wilson says studios up to speed
July 30, 2012 50,000 Ouya backers big enough for our support, says former Call of Duty man Bowling Robotoki's Human Element Ouya bound
July 30, 2012 EA didn't impose Firemonkeys merger, says former IronMonkey MD Tony Lay Studios themselves made the decision
July 30, 2012 The PocketGamer.biz Mobile Gaming Mavens on mobile's move on 'console quality' gaming Ready for the big league?
July 27, 2012 Tapjoy handing western devs the ideal route into Asia, says CEO Mihir Shah CocoaChina and Gfan the perfect partners
July 27, 2012 Wooga: We've not given up on the HTML5 revolution May be part of mobile move, says Kaufmann
July 26, 2012 Top Android devs earning $25,000 a month with StartApp, claims Itay Rokni Indies picking up $5,000
July 26, 2012 PlayPhone will prevail against 'deep pocketed' social gaming rivals, says EVP Anders Evju GREE's acquisition spree won't last forever
July 26, 2012 Indie studio flexibility key to GREE's global growth, says Eros Resmini Hit the spots other developers can't
July 26, 2012 'Hardcore' games gaining mobile momentum, but casual will remain king, reckons PopCap Contestabile says two can co-exist
July 25, 2012 Collaboration key to making indies stronger, says Kwalee's Joe Barron Hard to get your voice heard
July 25, 2012 Dead Trigger's 80% piracy rate on Android forced us to go F2P, admits Madfinger Hit 99.998% in some countries
July 25, 2012 Game performance 'sucks with HTML5, unless it is accelerated', argues Ludei's Eneko Knorr Firm reckons it has the answer
July 24, 2012 Mind Candy man Moo Yu on why it's worth 'sacrificing your hygiene' for a Best of British hack Outfit happy to play host
July 24, 2012 UK dev scene in 'very talented, safe hands', says Spilt Milk's Andrew John Smith Best of British 48 hour game hack a success
July 24, 2012 BulkyPix's Vincent Dondaine explains how its $3 million dev fund will fuel 60 indie games Looking for innovation and polish
July 23, 2012 Developers enduring 'tough' time in the North West, says Game Dev North's Samuel Mottershaw But community brings studios together
July 23, 2012 Our gamification ad platform shows the future of mobile engagement, argues SessionM's Bill Clifford Building more valuable experiences for everyone
July 23, 2012 The PocketGamer.biz Mobile Gaming Mavens on Ouya's chances on coming out on top Console chatter
July 20, 2012 Kempt MD explains how it will make the world's first crowdfunded and crowdsourced game Chris Kempt talks Bar Fight Live
July 20, 2012 Reaching out to new devs behind Iplay rebranding, says COO Bob Hayes Distribution specialist expanding base
July 20, 2012 Ouya the trigger Android devs need to move beyond mobile, says HandyGames Mobile devs are mobile devs no more
July 20, 2012 Our heart wasn't in big, bulky console development anymore, says BonusXP Now's the time for a clean break
July 19, 2012 Nevermind PS4 or Xbox, Ouya is the real next-gen console, argues Astrogun CEO Davis brands physical media as 'over'
July 19, 2012 Indies need to do more than 'pat each other's backs on Twitter', says Mobile Pie's Will Luton BoB turns community spirit into something concrete
July 19, 2012 Big publishers have broken user acquisition but ApEngage's intelligent will fix it, says Apsalar's Oiknine See how costs rise at the end of the quarter
July 19, 2012 Big boys love the 'romance' of mobile's indie scene, says former Epic Games man Perry BitMonster not looking to crowd indies out
July 18, 2012 Windows Phone 8's break with platform's past a 'necessary evil', says Boonce programmer McMahon says it has to be done
July 18, 2012 'Kiip monetises so well, 50% of our developers just use us,' says CEO Brian Wong High quality leads to high income
July 18, 2012 Microsoft betting the farm on devs delivering Windows Phone to Windows 8 cross-platform play We've only just scratched the surface
July 16, 2012 US start up GameFace.me on why it's leading the charge for personalised gaming Time to rescue your girlfriend, not Princess Peach (again)
July 16, 2012 Papaya's Chris Hanage explains AppFlood, its pure non-incentivised cross-promotion Android game network A new approach
July 13, 2012 Mobile marketers are in short supply and high demand, says Gameloft's manager for UK & Ireland David Whitby talks recruitment
July 12, 2012 Our Android console puts the power in developers' hands, argues Ouya Backed by the industry
July 12, 2012 Crowdfunding as much a promo tool as it is a revenue raiser, says Spilt Milk's Andrew Smith IndieGoGo can drum up cash and potential customers
July 11, 2012 With 250 million MAUs, Adam Boyden highlights the value of Conduit's omni-platform for user engagement Moving from browser to mobile
July 10, 2012 Ludei president Monastiero says recent 'roadblocks' won't stop HTML5's mobile momentum Devs unaware problems have long been solved
July 9, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether Sony is streaming towards success with Gaikai More than a play for PlayStation 4?