July 5, 2012 YouAPPi's Moshe Vaknin on the promise of its smartAPP recommendation engine You'll enjoy this one
July 3, 2012 RedBedlam's Nick Witcher talks MMO development, cross-platform play, and indie exposure The Missing Ink coming to PC, Mac, iOS, and Android
July 2, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether Nexus 7 is an Android developer's dream Low price + big power = top tablet?
June 29, 2012 Sylvain Gardel on how the Swiss Arts Council is promoting the culture of game development Public funds seeding the discussion
June 25, 2012 Chartboost's Maria Alegre on building a monetisation exchange that's focused on quality Ain't no banner advertising network
June 25, 2012 Frenzoo's Simon Newstead on successfully launching 3D fashion game Style Me Girl as an RPG Making the most of start up flexibility
June 22, 2012 Tag Games looking beyond Scotland to tap up talent, says MD Paul Farley Dundee studio playing the global game
June 22, 2012 There are more than 2 app stores. We handle 140, say Thumbstar's Edmondson brothers Including China's only copy-protected channel
June 21, 2012 Torsten Reil on how ambition, investment and opportunity combine for NaturalMotion's new San Francisco dev studio In the place to be
June 18, 2012 Unity 4 to open the floodgates to 'amazing character animation' on mobile, says CEO Helgason But it's not the tool's killer-app
June 18, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether Xbox SmartGlass is a smart move Mobile's moment on the big screen?
June 13, 2012 GREE's global platform the perfect base for 'hardcore' brands, claims Ubisoft Assassin's Creed Utopia no casual affair
June 11, 2012 E3 2012: Gameloft's Baudouin Corman on why working with GREE doesn't reduce the importance of Gameloft Live The VIP lounge is different to the corridor
June 7, 2012 Not every indie can afford to 'do it all', says new publisher Chilibite Games Marketing specialist makes move
June 6, 2012 GREE's Ethan Fassett on winning the platform battle with Zynga, Facebook, EA and the rest It's about money but more
June 6, 2012 Disney Mobile's Bart Decrem on passion, characters, and building a mobile game for a billion players Aiming high and cleaning up
June 5, 2012 Oskari Hakkinen on bringing Remedys core DNA to mobiles and tablets gaming Expects to have 20-strong team in place by end of 2012
June 4, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether or not to support apps on Apple TV Direct ports, or original content?
June 1, 2012 We're aggressively investing in new solutions to deal with UDID transition says Fiksu's Craig Palli SDK version 2.0 now available
June 1, 2012 MoMinis' Eyal Rabinovich on doubling the length of Ninja Chicken's user sessions Adding extra Ooga Booga
May 31, 2012 Love is a better monetisation tool than finely tuned pay walls says NimbleBit's Ian Marsh Checking in for Pocket Planes
May 30, 2012 Co-production deals are the best way for small indies to get free-to-play success argues Kiloo's Simon Moeller As demonstrated by Subway Surfers
May 30, 2012 Financial fragility is forcing indies into a too narrow focus, reckons XMG's Adam Telfer Innovation requires broader approach
May 28, 2012 Giancarlo Mori on how Atari's walking the fine line between nostalgia and innovation New IP required for relevance
May 28, 2012 The PocketGamer.biz Mobile Gaming Mavens on whether consoles can combat smartphones at E3 Your move Microsoft, Sony and Nintendo
May 25, 2012 Not all HTML5 devices are created equal, warns Toy Studio's Evan Gilbert Avoid developing 3D MMOs
May 24, 2012 Fun Machine's Patrick Curry on leaving consoles behind to support 100 people making 100 games Start on mobile and scale up
May 24, 2012 James Lamberti on replacing UDIDs with AdTruth's probabilistic universal ID technology Solve one problem, move onto the next
May 23, 2012 YoYo Games' Sandy Duncan on why GameMaker: Studio is the best for 2D game creation Simple, productive, cost effective
May 22, 2012 Chair's Donald Mustard on making Infinity Blade II social with ClashMob Swarm battles with friends
May 22, 2012 TIGA membership pays for itself 'within months', claims Neon Play CEO Oli Christie 'No brainer' for indies says board member
May 22, 2012 TIGA is all ears for indies, says new board member Ella Romanos Dialogue welcome claims Remode MD
May 21, 2012 Because We May initiative is a celebration of flexible game pricing, says 2D Boy's Ron Carmel Indies cooperate to drive awareness and sales
May 18, 2012 BlackBerry's already an avid platform for games, says Magmic's Troy Johnson And BlackBerry 10 will make it better
May 18, 2012 Kiloo's Simon Moller says RIM needs to continue to nurture developers to ensure BB 10's success Provide a quality-oriented premium platform
May 18, 2012 With BB 10, BBM and Scoreloop, RIM will find its place in mobile games market, says Gameloft's Ludovic Blondel Publisher keen to support launch
May 18, 2012 Supporting BlackBerry is now a no-brainer, says Paw Print's Antony White RIM needs to target would-be Android users
May 18, 2012 BlackBerry 10 has potential but RIM needs to win over non-Apple users says GlitchSoft's Rob Price Good platform, devices need to wow
May 16, 2012 Owlchemy Labs' Alex Schwartz on going mobile because that's where publishers aren't All about making great games
May 14, 2012 Despite arguing $10 is best, Fishlab's Michael Schade explains the 'painful decision' to add IAP to Galaxy on Fire And maybe even go free-to-play on Android
May 11, 2012 Trade bodies TIGA and UKIE out of touch with indies, reckons Mobile Pie's Will Luton Both using broken business models
May 11, 2012 The Super Voinov Twins on how brotherly love for the ZX Spectrum eventually led to Cut the Rope Plus learnings from Digital Chocolate and Parachute Ninja
May 11, 2012 Fishlabs CEO Michael Schade on why he thinks BlackBerry 10 gaming could outgun Android Install base matter less than quality ecosystem
May 9, 2012 GREE CEO Yoshikazu Tanaka on becoming the Nintendo of social mobile games, but bigger Still ahead of the curve
May 8, 2012 Camouflaj's Ryan Payton on Kickstarter, Republique, ambition, and the possibility of raising $215,000 in three days Pay for quality and to ditch the suits
May 7, 2012 Playcaso's Ninad Chhaya on its 'by developers, for developers' publishing program Offering full suite of services
May 7, 2012 Antti Sten and Tuomas Erikoinen on growth, poker and leaving Rovio to set up the laid back but explosive Boomlagoon Learnings from Angry Birds
May 4, 2012 Buying one-trick ponies won't bring long term success in the free-to-play market says Glu CEO de Masi You need scale to become a $1 billion company
May 3, 2012 BlackBerry World 2012: Anders Jeppsson on how BlackBerry will be the second great gaming platform #bbwc Forget Android's install base