December 21, 2012 License to thrill: Get Set Games on the task of taking on Disney's IP Monsters, Inc. Run dev tells all
December 18, 2012 Marketing on a shoestring: Q&A with James Marsden, founder of Futurlab Give the press a story to tell
December 18, 2012 Hogrocket is over, but mobile is still kicking it over console says studio co-founder Collier on the dev's not-so-bizarre ending
December 18, 2012 Exclusive: Unity's gambling gambit reveal was a 'mistake', admits David Helgason Flat yearly fees likely
December 17, 2012 War report: The PocketGamer.biz Mobile Gaming Mavens on Great Big War Game's Windows woe Should a platform holder promote your game?
December 14, 2012 One Thumb Mobile on bootstrapping its MMORPG Celtic Heroes to success Keeping the dream alive
December 13, 2012 Thumbstar: Don't underestimate the 'might of Microsoft' and Windows 8 New OS is no third wheel
December 13, 2012 Kixeye's Caryl Shaw on how the hardcore Facebook outfit will finally go mobile in 2013 Bringing Backyard Heroes to Mobage
December 13, 2012 App attack: Microsoft could comfortably cull 75% of the Windows Store, reckons Lightwood Games Developer decides to do just that
December 12, 2012 OpenFeint co-founder Peter Relan announces open source services platform OpenKit Solving today's mobile data problem with total trust
December 12, 2012 Scopely announces new F2P multiplayer gaming platform LevelUp Scopely designer Travis Chen gives us the details
December 12, 2012 'I don't have an iPhone': Neon Play's Oli Christie on what not to say when going for a job in the mobile games industry Tip two: Don't start emails with 'Yo Mr. Oli'
December 11, 2012 Developing nations: How Gamsole is bringing 'African realities' to mobile gaming From car chases to corruption
December 11, 2012 Windows Phone 8 will be surprise of 2013, says MoMinis' Frid as platform looks to expand $6M funding will strengthen 'strong position'
December 10, 2012 Mobile devs will 'soon be fed up of native app stores', reckons HTML5 specialist Tylted Phones stuck 'where desktop was 20 years ago'
December 10, 2012 Unity's big gamble: The PocketGamer.biz Mobile Gaming Mavens on Unity 4's new EULA Featuring CEO David Helgason himself
December 10, 2012 Our publishing initiative will bring South East Asia's undiscovered Flash developers to mobile success, says Gamenauts Taking local talent global
December 7, 2012 Firing blanks: Why Great Big War Game dev Rubicon is bowing out of Windows RT £52 a week sales simply not enough
December 7, 2012 Daily App Dream's creator on why there's still a place for daily app promotion services And why after two years he's sold up
December 6, 2012 From a mailing list to an audience of millions: How AppGratis is changing the face of app discovery Superseding search and social tools
December 6, 2012 SGN president Josh Yguado on the opportunities of real money gaming Launching in the UK early 2013
December 5, 2012 Fixing funding frustration: Why TIGA is taking to Kickstarter Richard Wilson on bigging up British studios
December 5, 2012 No kick on Kickstarter: Consumers don't know what TIGA is, argues Will Luton Advice would better for indies
December 4, 2012 Synergy is our rocket fuel says HitFox's Jan Beckers, as he announces US expansion and ponders acquisitions Traffic outfit looking to double headcount in 2013
December 4, 2012 Patent play risks stifling games dev innovation, says TIGA Surveying developers to find a solution
December 4, 2012 Over-crowdfunding? Kickstarter killed the video game star Crowdfunding poses more questions than it answers
December 3, 2012 How Play Finland is shining a light on Finland's flourishing games industry A 'central hub' for the industry's rising stars
December 3, 2012 Sponsored feature: GREE's hands-off approach the best fit for indies, says Tiny Utopia's Neal Nellans How to pick up Indie of the Month
December 3, 2012 What can Boyfriend Maker teach us about the App Store? The PocketGamer.biz Mobile Gaming Mavens discuss Relationship troubles
November 30, 2012 Supercell on track to be the next Rovio, says AppAnnie Focusing on one or two IPs the key
November 30, 2012 Selfpubd stamps out 'perpetual conflict' between indie devs and publishers, says founder Rosic Support without 'signing over the farm'
November 29, 2012 Casual gamers play multiple games at once making cross-promotion key, says King.com's Alex Dale Satisfy their appetite
November 29, 2012 Casual games shouldn't skimp on complexity, says Breaktime's Todd Heringer Audience can handle it
November 26, 2012 Bunker Mode on why its buddy betting game High Limit Sports won't join the real money rush Making gambling fun
November 26, 2012 An ode to OpenFeint: The PocketGamer.biz Mobile Gaming Mavens close the door on social gaming's star platform Gunning for GREE?
November 26, 2012 5th Planet on the challenges of bringing core Facebook game Dawn of the Dragons to iOS Content and power players meet a blank sheet
November 23, 2012 GREE: Despite HTML5 support, native apps remain our core focus in the west No western push for web-based games
November 23, 2012 Ilja Laurs on the virtuous cycle that's driven GetJar Gold past 50 million users Not money for nothing, but close
November 22, 2012 GREE: We're sorry for the 'pain' caused by OpenFeint's closure Eros Resmini talks tough decisions
November 20, 2012 Tony Pearce: Your games will 'live on GamesGrabr' TeePee CEO on out-punching Pinterest
November 20, 2012 Swrve: Personalisation the 'next big thing in game design' Also, how to spend $6.25 million
November 20, 2012 Hip to be square: Q&A with Oli Christie, CEO of Neon Play Be clear and free of clutter
November 19, 2012 Is Curiosity a calamity? The PocketGamer.biz Mobile Gaming Mavens reveal all Merkin' on Molyneux?
November 16, 2012 We're not trying to be the next Zynga, says Rumble Entertainment But CEO says free-to-play the only way
November 16, 2012 YoYo Games: 'The world has moved on, and Microsoft is rushing to catch up' CTO explains Windows 8 dev contest
November 15, 2012 Location-based games aren't about location, but ownership, reckons PerBlue's Justin Beck Emotional ties
November 15, 2012 Game worlds built around location data will be mind blowing, says Grey Area's Vesterinen Deeper, more immersive, more real
November 15, 2012 The future's not about location, it's about context and location, says Gbanga's Rafael Morgan Adding layers of immersion
November 15, 2012 We're rendering the real world in 3D, says Red Robot's Hawley Fulfilling the potential of location-based gaming
November 15, 2012 We're still only scratching the surface of location-based gaming, reckons Massive Damage's Ken Seto Using location to hone MMORPGs