March 16, 2010 PlacePop's Kent Lindstrom on competition and co-operation in the location-based app world CEO talks business sector reaction, possible expansion
March 12, 2010 GDC 2010: Castelnuovo on Pocket God's 140,000 in-app purchases It's all about community
March 6, 2010 Chillingo's Coghlan on becoming a multi-platform publisher From App Store to PSN, DSiWare and WiiWare
March 4, 2010 DaSuppaStudios' Kovalev on making over $1 million via free distribution of Java game Tankzors Mixing try-before-you-buy with micro-transactions
March 2, 2010 Com2uS is bullish on bada: We're aiming to have most of our line-up on bada Getting good support from Samsung
March 1, 2010 PopCap's Stein: We're definitely intrigued by iPad but no launch games Existing titles likely to be optimised however
February 24, 2010 Ngmoco's Neil Young on further acquisitions, Android and the freemium misconception Building an EA for the mobile internet
February 24, 2010 Ngmoco's Neil Young on Freeverse, company culture and active user curves Distinctive studios make good games
February 24, 2010 Int13's Cocquereaumont on the potential of augmented reality and releasing launch games for bada Bada is one of the best mobile platforms I've seen
February 24, 2010 OpenFeint's Citron on what the ngmoco investment means for social gaming networks Ngmoco's following in our footsteps
February 23, 2010 Scoreloop's Gumpinger: ngmoco Freeverse deal makes a lot of sense Future success will depend on games
February 23, 2010 Windmill App's Nigrin: Freeverse has great games that can be leveraged by ngmoco 'I expect great games from the newlyweds'
February 23, 2010 Secret Exit's Kahrama: No reason to panic over rise of freemium Considering name change to FreeExit though
February 23, 2010 Pangea's Greenstone: I think ngmoco got a good deal with Freeverse Lots of potential for growth
February 22, 2010 ustwo's mills on why every developer should get PositionApp while it's free Track your work across the world's charts
February 22, 2010 Astrawares Tomlinson: Why cross-platform is the only way to run a mobile games studio Making the most of iPhone, Android, Symbian, Windows Mobile and Palm
February 16, 2010 MWC 2010: Fewer, bigger, and better: Niccolo de Masi on the reinvention of Glu 'We're throwing every available dollar at development'
February 16, 2010 Accumulates Lauritzson on why removing demo options can increase mobile games sales Making the most of Flexions pricing flexibility
February 15, 2010 How going free boosted sales Flick Kick Field Goal by 2,409% Free is good, and using it well it is priceless
February 14, 2010 Tyler Parsons explains automatic app review submission site EasyAppReviews Because time is money
February 8, 2010 Bloober Team's Bielatowicz: Don't worry about hardware. Make the most of iPad's merits 3D chip doesn't matter as much as gameplay possibilities
February 8, 2010 Booyah's Keith Lee on MyTown's success: When you tell people they can get free yogurt, they're like 'Sign me up' How the Blizzard start up learnt from failure to get 850,000 regular users
February 4, 2010 GetJar's Mork: We'll hit 100 million app downloads a month soon The world's second biggest app store is getting bigger
January 29, 2010 Fishlabs' Schade: iPad is the ultimate nightmare for Nintendo and Sony We'll have a new game for launch too
January 28, 2010 Bolt Creative's Castelnuovo: iPad is the ultimate virtual chess board Wonders if it's a mass market device though
January 28, 2010 Gameloft CEO hails iPad as prime for 'new gaming experiences' Interest is there for iPad-specific games
January 28, 2010 Ngmoco's Downie: We're excited about multiplayer FPSs on iPad Has a slate of unannounced games that will support it too
January 28, 2010 OpenFeint's Relan: We're going to support single device multiple log-ins for iPad Social gaming gets even more immersive
January 27, 2010 Imangi's Luckyanova: iPad will be a Kindle killer Great for local multiplayer games too
January 27, 2010 Chillingo's Wee: iPad opportunity will be making dedicated games Social network Crystal will support it
January 27, 2010 IUGO's Thomson: iPad's good for games, will broaden market Price point is incredibly aggressive and smart
January 27, 2010 Illusion Labs' Martensson: With iPad, new game ideas keep popping up in my head Bigger screen opens up new games
January 27, 2010 Freeverse: Prepare for more detailed, more immersive games Loving the options of iPad's larger screen
January 27, 2010 Trip Hawkins: iPad is a giant leap forward for browser-based social games Apple has raised the bar again
January 26, 2010 Sonic Boom's Grant: The Kindle opportunity stacks up well Has cool ideas about literary-based games
January 25, 2010 Eurocenter's Portha: We had 150k downloads of Cocoto Kart via FreeAppADay And generated thousands through in-app purchases
January 22, 2010 Bight's Duncan: iPhone games are our Trojan Horse into traditional carriers Puzzlings was Verizon's #2 best mobile game of 2009
January 21, 2010 Rovio Mobile on being a launch game developer for Maemo and Nokia N900 Also looking for publishers for DSiWare and PSP Minis
January 20, 2010 Ubisoft's Ben Mattes on entering the iPhone market Piracy, hardcore games, and the prospect of Uplay
January 19, 2010 SGN's CEO Breen: We're going to be one of the iPhone companies to break away from the pack Android titles coming in 2010 too
January 18, 2010 Sponsored feature: Why Subatomic chose OpenFeint for Fieldrunners 1.3 Gold Edition Compelling features and commitment to social experience
January 12, 2010 Joe Bayen on how FreeAppADay.com will generate revenue for developers Free for a day then revenue for months
January 7, 2010 That was the year that was: Clive Downie, ngmoco Our approach is now for service-orientated games
January 6, 2010 That was the year that was: Trip Hawkins, Digital Chocolate We need one-touch billing integration for mobile devices
January 5, 2010 That was the year that was: Michael Chang, Greystripe The money is where the audience is
January 4, 2010 That was the year that was: Jason Citron, Aurora Feint In-app purchases will really hit their stride in 2010
January 3, 2010 That was the year that was: Kyu C. Lee, Gamevil 2010 will be a year of platform competition
January 2, 2010 That was the year that was: Stephen Hey, Connect2Media 2010 will see more demanding customers
January 1, 2010 That was the year that was: Marc Gumpinger, Scoreloop Developers need to focus on quality, not volume