December 13, 2011 Fiksu CEO Micah Adler on why its incentivised download site FreeMyApps is good for free apps and paid games Download free stuff, get paid games for free
December 13, 2011 Nokia on Windows Phone will draw consumers away from Android and BlackBerry, reckons Chaotic Moon's whurley Playing for a long term win
December 13, 2011 TinyCo's Jennifer Lu on the advantages of launching iOS and Android social mobile games simultaneously New capability thanks to internal Griffin engine
December 13, 2011 GREE and DeNA making a mistake trying to apply Japanese social gaming model in the west, claims PlayPhone's Anders Evju One size does not fit all
December 13, 2011 The PG.biz Mobile Gaming Mavens on what Rovio should do next? Angry Birds' rebooted
December 9, 2011 Supermono's Tak Fung on Red Robot deal and why he's always wanted to do a location-based game Now he has the tech and resources
December 8, 2011 Chartboost CEO Maria Alegre on why network scale is less important than providing consumers with a quality experience Best users are most important
December 8, 2011 Ben Vu on Battle Bears' freemium debut and his 10 game roadmap for the humorous shooter franchise Also pitching for TV series
December 7, 2011 Kontagent's Josh Williams on why its enterprise quality kSuite analytics platform is right for mobile But only if you're big enough to take full advantage
December 6, 2011 iQU's Reinout te Brake on creating a centralised marketing place for games, not the 'disruptive approach' of GREE, DeNA and Papaya Tracking gamer behaviour is the key
December 6, 2011 Gary Nichols on Playbox's rebranding as Atomicom; now prepared for a mobile-only future Following the excitement and money
December 5, 2011 Astraware CEO Tomlinson on making the most of platforms such as Nook, webOS and Kindle Fire Has dropped Symbian, Palm and BlackBerry though
December 5, 2011 The PG.biz Mobile Gaming Mavens on how to make the most of the Holiday download frenzy The Elf-ephant in the room or a Sanity Claus?
December 5, 2011 Neon Play's Oli Christie on the importance of cross-promotion and the increasing squeeze on freemium social games 'Savage churn rate' of App Store free chart
December 2, 2011 CGO Philip Reisberger on why mobile and tablets will be very important for Bigpoint in 2012 Bringing Farmerama companion app to iOS any day
November 30, 2011 W3i's Ryan Weber on spending its AppX 'real cash' $10 million user acquisition warchest across 50 games Size reflects company's and market's profitability
November 29, 2011 Kiip CEO Brian Wong on how its 'non cannibalistic' reward network boosts gamer engagement and retention GameSalad integration is the first step of master plan
November 29, 2011 PapayaMobile's Oscar Clark on the market's move from 'pay at the door' to 'buy at the bar' How freemium equals freedom
November 28, 2011 The PG.biz Mobile Gaming Mavens talk Android Market's contentious app returns policy Just another 48 hours...
November 28, 2011 MobileBits' Karsten Wysk on why its .NET Delta Engine is the most efficient for mobile game making Only one to support OS, Android and Window Phone
November 28, 2011 PressOK's Ryan Morel on how its hyper-local ad network PlacePlay offers eCPM of up to $8 First 25 developers to sign up get 100% of revenue
November 24, 2011 Ubisoft online brand manager Thomas Paincon on taking control of its gaming brands on mobile Gameloft remains a partner but less so than before
November 24, 2011 Launching on Android 'doesn't make sense' for smaller companies, reckons Distorted Poetry's James Booth Views of Birmingham, UK-based start up
November 21, 2011 The PG.biz Mobile Gaming Mavens discuss Kindle Fire's chances of lighting up Just another Android tablet?
November 18, 2011 Windows Phone perfect for 1 or 2 man outfits, but revenue won't stretch beyond that, reckons Cheese Zombie Games' Marc Miles Best smartphone OS needs to prove itself
November 17, 2011 Ustwo's mills on the death of 69p, the need for bite-sized play and staying above all the 'f*cking clutter' out there Seeking endless (runner) success
November 17, 2011 Sega cements 'growing' partnership with ad network InMobi, plans HTML5 rich-ads push for Samurai Bloodshow Two parties speak out on blood bond
November 17, 2011 Government needs to help startup studios find their feet before £1 billion UK games industry crumbles, reckons Neon Play's Oli Christie TIGA takes campaign to the top
November 16, 2011 DeNA and GREE's acquisitions have slowed their social surge in the west, reckons PapayaMobile CEO Si Shen Ngmoco and OpenFeint stalling success
November 16, 2011 Flurry on handhelds, part 2: Nintendo and Sony need to embrace digital downloads, cut hardware prices and woo developers to combat smartphone assault Giants needs to change approach
November 16, 2011 Devs should implement iOS 5's AirPlay Mirroring now to be ready for 'Apple's big TV play', reckons Revolution's Tony Warriner Better now than never
November 16, 2011 Flurry on handhelds, part 1: Menacing mix of shift from DS to 3DS and the rise of the free game hitting Nintendo hard Smartphones having savage impact on software sales
November 15, 2011 Frontier's David Braben on how Windows Phone is bringing the mobile market to console and PC devs More high-end releases like Kinectimals to come
November 15, 2011 Mode 7's Paul Taylor on why Frozen Synapse on iPad won't pretend your finger is a mouse pointer Devs needs to embrace looser controls on tablets
November 15, 2011 Unreal powered Undead Arcade on iOS more like a console game than Infinity Blade, reckons Just Add U's Tanner Ewing But comparisons won't do any harm
November 15, 2011 Swrve CEO Hugh Reynolds on how its real-time personalisation tech will redefine the relationship between game makers and players One size does not fit all
November 14, 2011 Windows Phone could be a winner with Nokia on board, reckons Four Door Lemon's Simon Barratt Platform recovering from shaky start
November 14, 2011 PerBlue CEO Justin Beck on why Android is driving growth in its location-based MMOG Parallel Kingdom Faster growth, quicker updates, better ecosystem
November 11, 2011 Urban Airship's Scott Kveton on why encouraging user interaction with apps is more important than driving downloads Push notifications have a role to play
November 10, 2011 Com2uS on becoming a majority smartphone business, and dealing with 98% Android piracy rate Now looking to release 3-6 games a quarter
November 9, 2011 Ogmento CEO Brian Selzer on the power of combining AR with location-based gaming Doubling down on the real world
November 8, 2011 Chartboost CEO Maria Alegre on why its direct advertising deal with TinyCo is great for them and for signed up developers Get your ad cash and the 'middle-man's cut'
November 8, 2011 Com2uS' Lydia Heitman on the impact of the new Games section on the Korean App Store A great opportunity for local audience and indies
November 7, 2011 The PG.biz Mobile Gaming Mavens discuss the good and bad of piracy And the culpability of the press
November 7, 2011 Social casino gaming company Yazino on the differences between web/Facebook and mobile Coming to Android in 2012
November 7, 2011 Telltale Games CEO Dan Connors on why iPad enhances its reputation for interactive storytelling Also keen on Kindle, Nook and Android
November 4, 2011 Tapjoy's cross platform consumer app marketplace is 'visionary' and 'disruptive', argues CMO Peter Dille New plan more valuable than the old
November 3, 2011 With 60 million MAUs, Talking Friends company Outfit7 looks to open up its distribution network Becoming a publisher of family friendly apps and games
November 3, 2011 Shader power of iPhone 4S provides devs with relief from 'irritating' A4 devices, reckons programming veteran Glenn Corpes Handset packs iPad 2's power
November 2, 2011 Lumia 800 'won't change the world', but Nokia will build bridge to feature phone market, reckons Revo's Hanganu Attractive for new adopters