August 30, 2010 Glu CEO de Masi - Android is effectively going to replace Java Fragmentation is our opportunity
August 24, 2010 Scoreloop creates Game Center-like social platform for operators Answering the carriers' call
August 23, 2010 Qwiboo's Vladimir Roth on why piracy is thriving on iPad Consumers don't like duplication
August 16, 2010 We Are Colin's John Sear on why piracy hits the cheapest titles hardest Developers factoring in dodgy downloads by default
August 12, 2010 Jon Hare on why iPhone, Android and bada are an inspiring opportunity for original games Tower Studios launches new era with Vivid's Shoot To Kill
August 12, 2010 Backflip CEO Farrior says iAd eCPM is the highest in the business and fill rate has quadrupled Expects big Q4 campaigns too
August 9, 2010 Niccolo de Masi on making Glu Mobile the Zygna of mobile gaming The freemium business is the audience business
July 29, 2010 Cobra Mobile's Mark Ettle on why he's sticking with Apple and not going cross-platform 100 million reasons
July 29, 2010 Antonio Vince Staybl explains why itsmy has evolved into an open social mobile gaming portal And why it's not supporting Flash 10.1
July 27, 2010 Fishlabs: iAd's eCPM is 10 to 20 times higher than other networks Fill rate up, but CTR still in single digits
July 7, 2010 Dave Castelnuovo on expanding Pocket God beyond iPad, dolls and comic books to Java, Brew and Xbox App Store is only the beginning for the three million seller
July 1, 2010 Astraware's Tomlinson on finding the balance between iPhone, Android, bada and webOS Juggling the pack
June 30, 2010 W3i on how its pay for install Apperang website makes money for developers too Controlled viral promotion
June 30, 2010 Distinctive's MD Nigel Little on why he's backing bada Not so sure about Windows Phone 7 though
June 29, 2010 AppRebates' Francis Duong on its pay per install and review promotion system Controlling your ad spend
June 29, 2010 PapayaMobile's Si Shen on the potential for its Android focused social gaming platform 3.5 million users and growing fast in China
June 24, 2010 GetJar plans to pay publishers to kickstart paid game downloads We're very serious about games, says veep Mork
June 23, 2010 Bravo Game Studios' Corben on going from a startup to 120 staff by the end of 2010 An aggressive expansion policy
June 17, 2010 Namco Network's Rob Schoeppe on why he's so bullish about Android Flight Control, Learn to Fly and Crush The Castle inbound
June 15, 2010 DeNA's Tomoko Namba on the platform business, expanding westward and kickstarting Japanese PC social gaming Wants US and European developers to get involved
June 11, 2010 WWDC 2010: Unity's Helgason on Android, Chrome OS and 1,000 iPhone games This is the power of middleware
June 10, 2010 WWDC 2010: 2XL Game's Rick Baltman on why iOS4 will reduce device fragmentation Plus the potential of the gyroscope for AR gaming
June 9, 2010 WWDC 2010: HandyGames - mobile ads are a growing revenue stream so of course we'll use iAd Monetise those eyeballs
June 9, 2010 WWDC 2010: MiniSquadron's Tak Fung hopes iPhone 4 won't start a graphics arms race Are we due a normal mapping bonanza?
June 9, 2010 WWDC 2010: Fishlabs' Schade on why Game Center, iAd and iPhone 4 will shake up the industry Raising the quality bar
June 8, 2010 WWDC 2010: Doodle Jump's Igor Pusenjak can't wait for iPhone 4's gyroscope Keen on FaceTime too
June 8, 2010 WWDC 2010: IUGO on iPhone 4, iOS 4, iAd and fragmentation It's going to make our lives better
June 8, 2010 Dreamsky's Michael Chen on the inspiration behind game carousel iGameDock Another discovery channel
June 1, 2010 Gameprom's Pogosov on the #1 success of its pinball games on iPhone and iPad And where the company's going next
May 28, 2010 2XL Rick Baltman's on the benefits of Real Rewards for motivating players and giving game longevity Boosted 2XL ATV Offroad Lite to 750,000 downloads
May 24, 2010 Candycane's Michael Bevin on how giving away Fling! resulted in 600,000 sales Plus 4.2 million downloads of the Lite version
May 24, 2010 FreeAppADay's Bayen on adding social features, launching an app, and why free is a sustainable model 80% of FAAD developers generate more income
May 19, 2010 Dynamo Games' McNicoll on expansion, going social, and embracing Android and iPad Champ Manager studio gains a promotion
May 19, 2010 How ThumbFire took Creamy Ice from zero to one million downloads in 3 days The power of free (and FAAD) underlined again
May 19, 2010 NimbleBit's Ian Marsh on breaking the four million download app barrier Making money from free games with IAP
May 18, 2010 Scoreloop's Gumpinger on the power of cross platform and why Android is a lovely playing field People totally underestimate it
May 11, 2010 Gamedoctors' Hochsmann on the toil, test and revision that made ZombieSmash a top grossing game Success is not a gamble
May 10, 2010 Digital Legends' Carrillo Costa on Bruce Lee, abstraction layers and why quality matters Going native, pushing boundaries
May 3, 2010 HandyGames' Kassulke on its triple-A erotic management game Porn Tycoon Refreshing the appetites iPhone can't fulfil
April 23, 2010 Freeverse's Morrison: iPad is the future but iPhone is still king Different sort of gaming device
April 22, 2010 Cobra Mobile's Ettle: People are playing games for longer on iPad Bigger means more immersive
April 21, 2010 Firemint's Rob Murray: We're ecstatic to be leading the iPad gaming field Continues to see iPhone as lead device though
April 20, 2010 Illusion Labs' Martensson on the 48 man-weeks for iPad launch games Negotiating the labyrinth
April 19, 2010 IUGO's Thomson on releasing iPad launch games for hype not sales Working on the trickle down effect
April 19, 2010 Jagex's Rob Smith: We want to test ourselves by bringing online games to mobile RuneScape developer gunning for iPhone and more
April 16, 2010 Bulkypix's Dondaine on why it only takes a 10% publishing cut Better deal than Chillingo
April 13, 2010 Tap Me CEO Hernandez on how iAd will impact its iComplishments in-game ad network Competition of sorts
April 12, 2010 Pangea's Greenstone: After iPad launch, I'm suffering from i-news burnout Game Center will be good though
April 12, 2010 Tag Games's Farley on the messy, glorious future of independent game studios Musings from the State of Independence