July 14, 2021 Jobs In Games PUBG Mobile producer Rick Li on getting into games and adapting the battle royale from home "The number of hardcore mobile players is rising and games are becoming increasingly complex"
July 14, 2021 Making Gamers Tick How to launch a successful mobile gaming app Huawei's head of global gaming partnerships offers insight into the telco giant's support for new games from developers and publishers worldwide
July 13, 2021 Pgbiz Podcast PocketGamer.biz Podcast Episode Two Join the PocketGamer team for the second episode of the new PGbiz Podcast. Featuring special guest Ella Romanos, co-founder and CEO of Fundamentally Games
July 9, 2021 Sponsored Left or right? How data warehouses make it easy to make decisions GameAnalytics offer nine practical ways in which data warehouses help you make informed decisions
July 8, 2021 Making Of Why NetEase believes Frostpunk is different to every other game on the market NetEase producer Chao Luo on bringing the PC giant to mobile
July 7, 2021 In-game Awesome Rovio VP of advertising Jarkko Rajamäki discusses in-game ads approach "There is necessarily no one size fits all solution..."
July 7, 2021 Roll The Dice How to grow a profitable audience within a niche genre How taking a holistic approach to user acquisition and monetisation helped WildCard grow the audience for its classic games
June 30, 2021 Done Deal Jam City president Josh Yguado speaks out on Ludia acquisition and going public "It will provide us access to a permanent source of capital…"
June 29, 2021 Soccer Star How did Cristiano Ronaldo appear in Garena Free Fire? Sportquake and Free Fire explain how they integrated the football icon into the mobile game's universe
June 24, 2021 Live And Kicking How Nexon adapted KartRider Rush Plus for mobile 23 million players and counting
June 22, 2021 Boom Boom BoomHits announces world's biggest hypercasual competition with $2 million prize fund BoomHits CEO Jon Hook talks about the label's plans to disrupt the hypercasual market
June 22, 2021 Indie View How Compiled World's Anton Kasabutski built Nimble Dash after work Nimble Dash placed second at The Big Indie Pitch
June 22, 2021 Making Of How Huntdown looks to embody the best parts of 80s arcade shooters "We're convinced these types of games don’t age..."
June 22, 2021 Gear Up Looking for your mobile games studio to be acquired? Here's what recent M&A data is telling founders Pollen VC's Martin Macmillan highlights the trend
June 21, 2021 Mass Marketing InMobi's Saurav Dutta on rethinking in-game advertising The ongoing evolution of in-game ads
June 21, 2021 Flying Solo How Portal, Little Nightmares and Limbo inspired Nakul Verma The Playbae founder won The Big Indie Pitch with In My Shadow
June 18, 2021 More Than Silver Linings The importance of storytelling with Silver Lining Studio "Stories are the heart of our games"
June 17, 2021 Bandai Namco Barcelona Building Better: Bandai Namco Mobile's new approach to development Chief publishing officer Massimo Caporale discusses building its new Barcelona studio in the midst of a pandemic
June 17, 2021 Indie View Gamedia founder Dittmar Tukker discusses Big Indie Pitch finalist HIX Gamedia HIX placed third at The Big Indie Pitch
June 17, 2021 Good To Go What are the key KPIs for a successful hypercasual game? Ducky’s CEO Ivan Fedyanin runs some numbers
June 15, 2021 Prehistoric Play Why Ludia believes there's still an audience for Jurassic World Alive and location-based games "There is still space to explore and experiment…"
June 9, 2021 Indie View Play Curious co-founder Jesse Himmelstein discusses Big Indie Pitch winner Crispr Crunch Jesse Himmelstein won The Big Indie Pitch with Crispr Crunch
June 9, 2021 Star Power Supercell's secret for growing Brawl Stars to a $1 billion success "We hit our all-time daily active user record just a few months ago!"
June 7, 2021 In-game Innovation Interview: AdInMo CEO Kristan Rivers As part of In-Game Ad Month, the founder and CEO of AdInMo speaks to PocketGamer.biz about the company's innovative approach to in-game advertising
June 4, 2021 Take The Opportunity iOS 14.5 is live: Are you ready? Bidalgo's Alon Tvina explains what to do
June 3, 2021 Indie View Big Indie Pitch Finalist Forgotten Machine discusses ideas, inspirations and creating Arenas of Ryst Ali Husain placed third in the competition with Arenas of Ryst
June 3, 2021 Poc In Mobile "It shouldn’t take a tragedy to make meaningful change in this industry" Zynga's Keisha Krainer on the issue of diversity
June 2, 2021 Discord+ Taking social networks multiplayer: How Noice raised $5 million for its vision Jussi Laakkonen is back
June 2, 2021 Indie Spotlight From filing for bankruptcy to Hitchhiker - A Mystery Game to the future of Mad About Pandas "We never saw a penny from it..."
June 1, 2021 Broader Perspective Master The Meta: Sony’s emerging ecosystem How the PlayStation maker is building a formidable games business
June 1, 2021 Creative Tension Perfect game balance: The Thanos Fallacy Glyn Fairweather discusses the value of imbalance
May 27, 2021 Sponsored Admix In-Play: An interview with Paul West, VP partnerships at Admix Bridging the gap between mobile games and advertising
May 27, 2021 Masterclass Celia Hodent on the importance of cognitive science and a UX framework to improve your game There is no guaranteed formula for crafting games but clear ingredients do exist
May 27, 2021 Jobs In Games The intersection of psychology and games with PeopleFun director Matt Streit "I think psychology gets misunderstood a lot"
May 27, 2021 Less Is Less Undoing the duopoly in mobile game distribution GameBake's Michael Hudson makes the case
May 26, 2021 Core Values From book club to YouTube: The rise of Star Stable Online CEO Johan Sjöberg tells the story
May 26, 2021 Switching It Up Why the Subnautica series has turned to Switch to make a big splash Project lead David Kalina explains the technical challenges
May 25, 2021 Making Of $340 million and counting: How MLB Tap Sports Baseball is still growing strong Every baseball season offers new opportunities
May 24, 2021 Master The Meta Master the Meta: Garena Free Fire publisher Sea’s earnings breakdown Garena Free Fire boasts 100 million daily active users
May 24, 2021 Voodoo X Snapchat Snapchat gaming is different: it's curated; it's hypersocial Snap Games and Voodoo explain their partnership
May 20, 2021 Alpha To Omega How Vungle’s M&A activity aligns with its wider platform vision TreSensa deal is part of the process
May 19, 2021 Chat Happy Deepening company culture during Covid: 5 tips from Dodreams Creating new watercooler normal
May 19, 2021 Masterclass Xbox Game Studios’ Crystin Cox on designing for liveops success Success is more and more focused on effectively operating and caring for a live game
May 19, 2021 Indie Spotlight Why Apple Arcade brought Spry Fox CEO David Edery back to mobile "I'm glad Apple is making a major effort"
May 18, 2021 What's Next? New challenges ahead: The industry trends that will affect game developers most in 2021 Huawei’s Alexandre Salem, Global Head of Gaming Partnerships, explains
May 18, 2021 Jobs In Games Aspyr Media's Mallie Rust on the "happy accident" that lead to games Marketing is a broad umbrella
May 17, 2021 Master The Meta Master the Meta: Another beat for Unity Unity generated $235 million in Q1 2021
May 14, 2021 Working Your Pitch Mediatonic’s Arran Topalian on building a pitch from concept to doc A great pitch provides the foundation needed for incredible things to be built upon it
May 14, 2021 Poc In Mobile Roblox's VP of engineering Julian Walshaw-Vaughan on diversity in games For real change, we need more inclusion
May 13, 2021 Data-driven Poornima Seetharaman and Vimal Sathish on mastering data for engaging game design “Games, as a business of entertaining people, is booming... but so is the competition.”