October 20, 2021 Influencer Insight How to step up your mobile game advertising with influencer marketing HypeFactory explores the challenges and opportunities of working with influencers to build successful marketing campaigns
October 18, 2021 Brand Engagement The power of brand injections in mobile games From movies, TV shows and anime to fashion, sport and music - brands and IP can offer developers and publishers a whole new way to engage their audience
October 18, 2021 Indie View JollyLabs on hypercasual development and latest game Dance Army Dance Army placed third at The Big Indie Pitch
October 15, 2021 Indie View Mavis Games discusses how it's bringing stealth genre to mobile with Sneacat Sneacat placed third at The Big Indie Pitch
October 14, 2021 A New Way To Pay The slow inexorable rise of Skillz Andrew Paradise on a decade to the tipping point
October 11, 2021 Inspiration Online Mobile marketing is crucial for a successful app in the post-COVID-19 era SocialPeta provides insight into global ad campaigns to help developers find their inspiration
October 7, 2021 In Play Insight How mobile games can monetise to their full potential with In-Play Admix's Chloe Cave and Natalia Pakhomova share their insights on how to make the most of brands' unprecedented focus on gaming
October 7, 2021 Open To Offers The Offer Wall brings new opportunities for publishers and advertisers Create more seamless monetisation
October 6, 2021 Future-proof What will you do when iOS and Android game CPMs eventually equalise? Moloco's Henry Wang on planning for the future
October 4, 2021 Pgc Digital #8 PGC Digital: The Roblox approach to designing in the metaverse "We incorporate the player and their uniqueness into the composition"
October 1, 2021 Pgc Digital #8 Jam City's Josh Yguado talks acquisitions, IP integration and the future of mobile games Nowhere near peak gaming, he says
October 1, 2021 Pgc Digital #8 PGC Digital: The importance of live ops Imperia Online's Aleksandar Ivanov explains live ops and why you should use them
September 30, 2021 Pgc Digital #8 PGC Digital: How to enhance the first time user experience Electric Square UX designer Kristina Miles talks retention
September 29, 2021 Pgc Digital #8 PGC Digital: How to approach conflict with publishers Six industry pros get together to talk best practices
September 29, 2021 Pgc Digital #8 PGC Digital: How to balance monetisation and increase retention Facebook strategic partner managers talk boosting ad exposure
September 29, 2021 Pgc Digital #8 PGC Digital: How to design in-game ad placements AdInMo head of game design Nathan Bell gives 8 top tips
September 28, 2021 Pgc Digital #8 PGC Digital: What to expect from a publishing deal Square Enix's Ed Perkins lists the dos and don'ts
September 28, 2021 Making Of How LEGO Star Wars Battles was reinvented brick by brick TT Games Brighton studio head Jason Avent talks iteration
September 27, 2021 Pgc Digital #8 PGC Digital: What makes a successful ad creative? SocialPeta's Summer Liu discusses the key roles of creatives and how to optimise them
September 27, 2021 Pgc Digital #8 PGC Digital: IDFA effect on UA performance Four industry pros explain the effects of changes in privacy and ways to adapt
September 23, 2021 Hyper Meets Casual From hype to hyper to hybrid-casual Voodoo talks about the birth of hybrid-casual
September 23, 2021 Better Together How $1.4 billion Playdemic deal accelerates EA's future mobile success Jeff Karp and Paul Gouge on more games and synergies
September 23, 2021 Listen Learn Love PGbiz Podcast #5 - The future of app monetisation with Facebook Imran Khan from Facebook Audience Network joins the team
September 22, 2021 Finding Your Roots Snip. Snip. Snip. But how long should a digital haircut actually take? Lockwood's Filipe Duarte Pina talks more than short back and sides
September 21, 2021 New Rules Forming a company remotely, amidst a global pandemic Coherence COO Senta Jakobsen explains
September 21, 2021 Making Of How Remedy Quest teaches players about Covid-19 and viruses Spreading positivity and awareness
September 16, 2021 Hypercasual Help Run of Life indie dev Tarek Mongy on how to have a hypercasual hit Tarek Mongy explains how working with Voodoo helped him create more successful games
September 14, 2021 Meet The Investor Ludus Venture Studio’s İsmet Gökşen on the benefits of early-stage investment “We can invest at a very early stage, close to ground zero if we see potential from co-founders and the business plan that they are pitching.”
September 14, 2021 Better Values Gaming and the greater good Kate Edwards and Matthew Daniels look ahead
September 14, 2021 Making Of How World of Demons was summoned from an unreleased mobile game "I gave it my all, right up until the end..."
September 10, 2021 Poc In Mobile "I’m a double minority - I’m a woman, and I’m black. You definitely see it and feel it." Supercell's Sheila Ndungu discusses the importance of representation
September 9, 2021 Embrace The Fans Why all games should be empowering their fans via user-generated content Playerstate's Dean Anderson wants to open the doors
September 9, 2021 Mo' Money Honor of Kings is the first mobile game to generate $10 billion Mobile games get really big
September 8, 2021 Smashing Times PopCap co-founder Jason Kapalka on bringing web hit Shell Shockers to mobile Finding the sweet spot
September 8, 2021 A New Way Why mobile strategy card game Incarnate is integrating play-to-earn and NFTs The advantages of the new technology
September 7, 2021 Voodoo Child How Voodoo helped hone a hypercasual hit Tummy Games' Nemanja Divjak reflects on its approach to hypercasual and the studio's relationship with Voodoo
September 7, 2021 Live And Kicking Six years on, how Gameloft sustains Order & Chaos 2: Redemption Liveops with a small team
September 2, 2021 Effective Monetisation What is the best strategy to effectively connect gameplay and monetisation? Fundamentally Games’ Glyn Fairweather explores getting the balance right
August 26, 2021 Masterclass What’s the common ground between making games and making whisky? Playtesting expert Pascal Luban dives deeper
August 25, 2021 Masterclass Why no one is more important than the player Core Game Founder Kelly Vero dives deeper
August 25, 2021 Listen Learn Love PGbiz Podcast #4 - Money, Mergers and Metaverse with Kelly Vero Developer, disruptor, future gazer and creative badass Kelly Vero chats to the team
August 24, 2021 The Horror, The Joy Why The Walking Dead is launching its first NFTs in The Sandbox Dan Murray and Sebastian Borget explain their partnership
August 24, 2021 Hedging Bets Everdale - Supercell's takes on The Sims meets Animal Crossing Three Supercell staff speak to us on the development of its first new IP in four years
August 23, 2021 Growing For Gold How GameBerry Labs leveraged social features and referral mechanics to hit six million users Gameberry Labs highlights how making it easy for players to be social and generous can reap rewards
August 19, 2021 Decade Of Development A decade of Dice Clubs with B-Interaktive PocketGamer.biz spoke to founder and CEO Eugen Barteska about the studio's recipe for success
August 18, 2021 Ads Aid Acquisition The value of Apple Search Ads In a post-IDFA world will advertising on Apple Search become more valuable for user acquisition?
August 17, 2021 Poc In Mobile "I can't even think of one black game director off the top of my head, so there is an issue" Nitrome's Markus Heinel discusses tools of the trade
August 16, 2021 Indie View How learning from past experience took WRP Studios to second place at The Big Indie Pitch Lost Twins 2 placed second at The Big Indie Pitch
August 12, 2021 Indie View How Summoners Fate is trying to build a new kind of turn-based tactics/deckbuilding game Summoners Fate placed second at The Big Indie Pitch
August 12, 2021 Everything Everywhere From console blockbusters to mobile indies, how Genvid's streaming tech is creating mass engagement gaming The shaping of a new way to play