January 20, 2021 Mystic Mavens Indie Mavens: What trends and events will shape the mobile industry in 2021? "IDFA depreciation has the potential to completely alter the free-to-play market"
January 20, 2021 Indie Spotlight How Stacky Dash utilised TikTok to achieve 100,000 downloads a day "The biggest challenge is acknowledging that success is the exception and failure is the norm"
January 19, 2021 Sponsored Finding success in 4x strategy games A preview of the new mobile game genre report from Google Play
January 19, 2021 Jobs In Games Devolver Digital's Robbie Paterson on how to get a job as a marketing manager "Seeing a game's success change someone's life will never get boring"
January 18, 2021 Credits Will Do Fine Star Wars: Galaxy of Heroes made up 98% of all revenue from the last five Star Wars mobile games Collectible RPG has generated $1.2 billion to-date
January 18, 2021 Silver Anniversary Cat Daddy Games founders discuss WWE partnership, Take-Two acquisition and 25 years in the industry "We don’t put all the eggs into a single basket"
January 15, 2021 Making Of How Apple 'featuring' helped The First Tree rival sales to PS4 and Xbox One on iOS "Having a powerful ending can help people look past the flaws so much easier"
January 13, 2021 Game Drive Introducing Game Drive: the acceleration programme from MY.GAMES and Google that promises to fuel mobile developers The new initiative will see successful mobile studios rewarded with consultation on how to level up their business
January 13, 2021 Lessons From Voodoo How Voodoo is driving creativity and innovation in the creation of mobile game ads Voodoo creative marketing manager weighs in how to craft in-game ads that resonate with your users
January 11, 2021 Master The Meta Master the Meta: What you need to know before Playtika’s IPO To kick off 2021, the MTM team takes a look at Playtika's movements ahead of its IPO
January 8, 2021 Ask Iwata Next Level Games was an anomaly - don't expect more Nintendo acquisitions anytime soon Prior to this, its last purchase was Monolith Soft in 2007
January 7, 2021 Making Of How a trip to Antarctica helped bring authenticity to South of the Circle We speak to State of Play Games co-founder Luke Whittaker regarding the development of South of the Circle on Apple Arcade
January 6, 2021 Bricked Minecraft Earth failed to cross $500k in lifetime revenue - are location-based games off the map? While Pokemon GO has adapted and thrived, others have come up short
January 6, 2021 What's New Five trends that will drive social mobile gaming in 2021 Oren Todoros gets out his crystal ball
January 6, 2021 Fat Or Thin? 2021: Mobile gaming’s year of reckoning? Was 2020 extraordinary or the new ordinary?
January 5, 2021 Goodbye Farmville Down on the FarmVille: The rise of Zynga's social gaming icon As Zynga closes down the first FarmVille, we take a look back at what made it special
January 5, 2021 Playables Is it time for more publishers to add playables to their advertising mix? Mindworks' Stella Zhu discusses the benefits of including playable ads
January 5, 2021 Remote Working "An average programmer with good communication and social skills is easier to train," says CoolGames technical lead Kasper Boonstra "Working remotely felt like a bigger issue than it turned out to be"
January 1, 2021 2020 In Review "The IDFApocalypse will force developers to rethink ad models," says AdInMo CEO Kristan Rivers As part of our 2020 in review series
January 1, 2021 2020 In Review Gismart VP of business development on company growth, expansion, and juggling hypercasual titles As part of our 2020 in review series
December 31, 2020 2020 In Review Mobile Groove's Peggy Anne Salz on 'the year that forced many to rewrite the marketing playbook' As part of our 2020 in review series
December 31, 2020 2020 In Review Steel Media in 2020: connecting the games industry with 55 events, 7,600 media stories and a whole lot of love Locked down... but by no means out in 2020
December 31, 2020 2020 In Review CoolGames founder Laurens Rutten on the 'continuing growth of gameplay outside traditional app-stores' As part of our 2020 in review series
December 30, 2020 2020 In Review Why Kolibri Games' Daniel Stammler believes Call of Duty: Mobile's continued success is one of the big winners in 2020 "It's a great display of what our platform has to offer"
December 30, 2020 2020 In Review Gameloft CFO Alexandre de Rochefort on the impact of cross-platform games during COVID As part of our 2020 in review series
December 30, 2020 Making Of How Shadow Fight Arena looks to offer something on mobile that console and PC is lacking "The main problem was related to human resources as it was a real challenge to find experienced specialists"
December 29, 2020 Indie View The Big Indie interviews: Hong Kong indie Trefle & Co Game talk thriving, adapting and succeeding Billy Hui discusses winning our Digital Big Indie Pitch in November
December 29, 2020 2020 In Review Runescape product director Matt Casey looks ahead to 20th anniversary in 2021 "We’re launching it all over again"
December 29, 2020 2020 In Review King CTO Steve Collins: "2020 was made that little bit more tolerable through the power of games" As part of our 2020 in review series
December 29, 2020 Indie View The Big Indie interviews: Baronnerie Games explores building an award winning roguelike deckbuilder whilst trying to survive as an indie Étienne Ponton-Bouchard and Marc-André Gagnon discuss coming 3rd at our Digital Big Indie Pitch in October
December 28, 2020 2020 In Review "Mobile is no longer the only option for people doing commutes or travelling," says Dead by Daylight producer Valentine Dessertenne Behaviour Interactive launched the horror title in June earlier this year
December 28, 2020 2020 In Review Voodoo publishing lead Alexander reflects on a huge year in hypercasual Part of our 2020 year in review series
December 28, 2020 What's Next? After 2020’s boom, how should hypercasual developers prepare for 2021? Andrey Mikhlin makes some predictions
December 24, 2020 2020 In Review Rami Ismail talks 2020 trends, the closure of Vlambeer, and his mobile game of the year Part of our 2020 in review series
December 24, 2020 Marketing Types Mobile marketing creatives in 2020: trends, types, visions AdQuantum's Pavel Shishkin discusses marketing trends in 2020
December 24, 2020 Asynchronous Or Synchronous Why "2021 will be the year of mobile esports" according to Ryu Games' Nick Contino "I think we’ll see all of the big players jump into the space"
December 24, 2020 Indie Spotlight How Top Gear's "car football" inspired Lavaskull to create Soccer Rally: Arena "There is still opportunity, but it’s rare that an indie can go without a publisher"
December 24, 2020 2020 In Review Ubisoft Mobile executive director Jean-Michel Detoc on 2020, staying connected, and the evolution of mobile Part of the PGbiz 2020 year in review series
December 22, 2020 Remote Work "It’s a passion job, in that every angle and approach is appreciated but inspiration can come at any time," says N3twork Tetris director Mari Burns "For those who don’t play video games, I think it’s misunderstood as a filler of time"
December 21, 2020 Master The Meta Master the Meta: deconstructing Genshin Impact - mobile’s next frontier This week, MTM looks back on the astronomical rise of Genshin Impact
December 21, 2020 Case Study Securing fair play in mobile games: Traplight and Battle Legion Check out how Denuvo’s Mobile Protection technology helps games combat cheaters and hacks
December 18, 2020 Deeper Magic Harnessing the power of gaming for good in challenging times Games For Good wants you
December 18, 2020 Pgbiz Goty 2020 PocketGamer.biz's Games of the Year 2020 Danielle, Kayleigh and Matthew reflect on a huge year in games
December 18, 2020 Clawee Play with in-app claw machines and win real prizes with arcade app Clawee Clawee is a mobile app that lets players win real, physical prizes, by controlling in-app machines
December 17, 2020 Making Of Why Kolibri Games favours the games-as-a-service approach with Idle Restaurant Tycoon "If at any point during this process, the game does not meet our requirements, we stop development"
December 16, 2020 Case Study Carbonated Games case study: How our Live Ops platform prepared us for COVID-19 Carbonated co-founders Travis and Lloyd discuss their successes during the pandemic
December 16, 2020 Indie Spotlight Q-Games founder Dylan Cuthbert on the allure of Apple Arcade "We are developing another Apple Arcade title"
December 16, 2020 Crazylabs How CrazyLabs unleashes innovation and unlocks revenues with marketing automation Peggy Anne Salz discusses the benefits of automated key processes to drive results
December 15, 2020 Indie View The Big Indie interviews: We discuss all things indie and casual gaming with Big Indie Pitch winner Hairy Heart Games Joe Bain discusses winning our Digital Big Indie Pitch in November
December 15, 2020 Remote Work "Working remotely is part of the culture in our business and for the mobile game industry," says Geewa CEO Miloš Endrle "Feedback and data can help you make better decisions"