December 14, 2020 Master The Meta Master the Meta: Reflecting on Tencent’s 2020 The MTM looks back on the publishing giant's 2020 activity
December 13, 2020 Indie View The Big Indie interviews: Rumor Games discuss taking inspiration from disaster in their award winning game Kevin Tarchenski discusses winning our Digital Big Indie Pitch in August
December 11, 2020 Poc In Mobile Why Square Enix's Karla Reyes believes there is a "sense of duty to pay back and pay forward" for those already in games "It’s worth reiterating that representation and allyship in leadership roles are essential."
December 10, 2020 Inno-vating Meet Inno Studio, winners of Voodoo's 2020 runner competition The studio won a sizeable investment and a partnership with hypercasual giant
December 10, 2020 Making Of React Games CEO Chad Lee on taking the politics out of Presidents Run "The game has no political view, no agenda or no affiliation with any party or group."
December 9, 2020 Cloud Pushing it to the Edge: new architecture models for cloud gaming From a conversation with Bob Gazda, senior director of engineering, InterDigital
December 9, 2020 Indie Spotlight The story of DreamTree Games and DeLight from co-founder ZhiWei Tan "I will consider us successful if our game can continue to leave a lasting impression on our players."
December 9, 2020 Changing Times Indie Mavens: How will Apple's App Store Small Business Program impact developers? "Let’s be frank: neither Apple nor Valve provide enough of a service to deserve a 30 per cent cut.
December 8, 2020 Indie View The Big Indie interviews: Smash Head Studio talk standing out in the world of 2D roguelite action games Akhil Nivarthi discusses coming 3rd at our Big Indie Pitch (Mobile) at Pocket Gamer Connects Digital #3 2020
December 8, 2020 Festive How to create seasonal game promotions your players will love Gamerefinery's Kalle Heikkinen discusses perfect festive additions
December 8, 2020 Hutch Racing ahead: Hutch COO Andy Watson on 2020 successes, future plans, and the importance of community management PGbiz chats to Hutch COO Andy Watson
December 8, 2020 Ads Ads Ads Case study: How in-play ads are helping publishers navigate a post-IDFA era Admix CEO Samuel Huber on the shake-up that in-game ads are about to see
December 7, 2020 Master The Meta Master the Meta: Bigger Games joins the race for the next puzzle hit The MTM team discusses Bigger Games and the battle for puzzle prowess
December 4, 2020 Making Of The adventure of developing Slash Quest for Apple Arcade "As much as I loved the talent everyone brought to the project, expanding the team was a big challenge to overcome"
December 3, 2020 Live And Kicking How Animal Restaurant secured 10 million customers "Our day one retention is around 50 per cent"
December 2, 2020 5 Takeaways App Marketers Unplugged: 5 takeaways about the state of mobile games eRepublik Labs COO Alex Bronte and Jampp CEO Diego Meller discuss the space
December 2, 2020 Remote Working Agora senior director of sales Mike Lopez on the importance of trends in games "There are a lot of studios who question what a guy in sales is supposed to know about delivering value"
December 2, 2020 Everything Everywhere Will cloud gaming change how gamers play on their mobiles? Blacknut's Nabil Laredj explains what's happening
December 1, 2020 A Year Of Transition King president Humam Sakhnini addresses Candy Crush longevity, diversity and utilising Activision IP to bring Crash Bandicoot to mobile "The vast majority of our 249 million monthly active players have never spent any money in our games"
November 30, 2020 Master The Meta Master the Meta: a first look at Roblox The MTM team takes a dive into Roblox's S-1 filing
November 29, 2020 Indie View The Big Indie interviews: Dead Five discuss all things indie and their runner-up Big Indie Pitch title Light The Fires Chris Kempt discusses coming 2nd at our Digital Big Indie Pitch in October
November 27, 2020 Poc In Mobile "It’s important to create a culture where it is okay to be different," says SciPlay QA Manager Ronny Yoon "Quality assurance is a great way to get started in the games industry."
November 26, 2020 Live And Kicking How Disney Magic Kingdoms has kept the magic alive for four years and counting We speak to Gameloft game manager Jennifer Gale regarding the anniversary.
November 25, 2020 Breath Of The Who? The Pathless: From Abzû to Apple Arcade headliner to launch Giant Squid founder and creative director Matt Nava details the four-year journey
November 25, 2020 Indie Spotlight How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade "I’ve been working more hours than I would ever encourage other people too."
November 24, 2020 Remote Work Aquiris business director Sandro Manfredini explains the troubles of building personal relationships over video "My role was profoundly impacted considering the business in games..."
November 23, 2020 Don't Cross The Streams Google Stadia: The good, the bad and the ugly of the cloud-streaming platform's first year Stumbled start or headed for the Google graveyard?
November 20, 2020 Interview Pixel Noire Games’ Javier Barnes on how to benchmark, create and validate fun "If your game is not fun and not engaging to the audience, it won’t go far."
November 20, 2020 Poc In Mobile Ubisoft's Leon Winkler on the need to reach out and engage with POC communities in games "We cannot just expect them to join"
November 19, 2020 Yodo1 Android app stores in China: many stores, one solution Yodo1 discusses the different app stores in China and how to get listed on them
November 19, 2020 Making Of How SMG Studio fought Animal Crossing and a global pandemic to launch Moving Out SMG Studio founder Ashley Ringrose speaks on the crazy year of 2020
November 19, 2020 Interview Fundamentally Games’ Oscar Clark on game monetisation design and building value into your game "Understanding the Player lifecycle means we understand how their perception of value changes over time and this introduces new opportunities to build ongoing and more sustainable value."
November 18, 2020 Widget How can iOS widgets help games improve their performance on mobile? Starloop Studios' Pau Bonet discusses how widgets can benefit your mobile game
November 18, 2020 Remote Working "The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman "Imagine teleporting instantly from a crowded, busy office to a secluded mountain retreat or an exciting city."
November 17, 2020 Beautiful Games Square Enix Montréal design team on crafting beautiful gaming experiences for small screens PGbiz chats to the design team behind mobile titles Lara Croft GO and Hitman GO
November 17, 2020 Braking Out Why Project Cars is turning to mobile Slightly Mad Studios' Joe Barron discusses moving to mobile, Fast & Furious and why now is the right time to find a new audience
November 16, 2020 Master The Meta Master the Meta: With $43M, why VENN has a lot to left to prove The MTM team dives into VENN, which hopes to be 'MTV for gaming'
November 16, 2020 Redforce RedForce Games founder discusses benefits of partnering with Voodoo Anand talks RedForce's journey to hypercasual and how Voodoo's support saw the company flourish
November 16, 2020 Interview Elite Game Developers’ Joakim Achren on how to raise investor money for your game "Since gaming is showing such unprecedented growth numbers, all the world's investment capital is looking to games."
November 11, 2020 Making Of Netmarble US president discusses how BTS Universe Story came to light "The pandemic has been a challenge for everyone but we are fortunate to have been able to adapt quickly"
November 9, 2020 Master The Meta Master the Meta: How to win beyond console - the 6 paths to mobile The MTM team takes you down the six paths to mobile
November 6, 2020 Yodo1 Yodo1’s guide to publishing your mobile game in China, part 2: content and system changes Part two of Yodo1's short series on how to publish in China
November 6, 2020 Speaker Spotlight Speaker Spotlight: Funorama's David Pich discusses consolidation impact in the games space PGC Digital #4 kicks oof November 9th
November 5, 2020 Publishing Tips 3 key things to look for in a publisher ironSource GM Nadav Ashkenazy discusses the key things to consider before partnering with a publisher
November 4, 2020 New Reality COVID-19 vs mobile apps: user acquisition rules in the new reality AdQuantum's team share unusual stories of marketing under lockdown
November 4, 2020 Speaker Spotlight Speaker Spotlight: Tilting Point's André Cohen on IDFA and the evolution of data in games PGC Digital #4 kicks off November 9th
November 4, 2020 Indie Spotlight HoloVista developer Aconite on why "no game is worth anyone's mental or physical health" We speak to lead producer Meredith Hall as well as co-directors Star St. Germain and Nadya Lev
November 3, 2020 Shooting Style How Warface: Global Operations mixes realism with accessibility Developer Whalekit lifts the curtain
November 3, 2020 Master The Meta Master the Meta: Why Facebook’s cloud gaming strategy is destined to win The MTM team takes a look at Facebook's cloud strategy
November 3, 2020 Indie View The Big Indie interviews: IDEA Games tells us about making a new kind of word game in OtherWordly Michael Douma discusses coming 3rd at our Digital Big Indie Pitch in August