November 3, 2020 Remote Working "This is a really unusual time, it’s okay not be okay," says Team17 producer Emma Bates "It’s difficult because everyone has different circumstances and is working in different conditions..."
November 2, 2020 Psyched 6 powerful motivators to drive your game marketing creative YellowHEAD's Noa Miller explains
November 2, 2020 Resonate Audiomob CEO Christian Facey: "developers need to think about the business side of their studio as much as the gameplay" Christian Facey talks game jams, and the importance of figuring out your business structure as an indie
November 2, 2020 Speaker Spotlight Speaker Spotlight: PeopleFun's Carol Miu talks topics, trends, and tenure as a Wii Sports champion PGC Digital #4 kicks off November 9th
October 30, 2020 Sponsored Best practices for growing your video game in Thailand Mobile accounts for 69% of SEA’s overall video game revenues
October 30, 2020 Speaker Spotlight Speaker Spotlight: IDGA's Renee Gittins' advice on how to break into the games industry PGC Digital #4 kicks off November 9th
October 30, 2020 Poc In Mobile "I’ve often had to do twice the work to convince people that I am capable," says Snap Games' John Imah "In every role I’ve held throughout my entire professional career, I’ve been the first black employee with the title."
October 29, 2020 Pgc Picks PGC Digital #4 - our editor's picks on unmissable content PGC Digital #4 takes place November 9th - 13th
October 29, 2020 Speaker Spotlight Speaker Spotlight: Industry vet Ariella Lehrer on 35 years in games PGC Digital #4 kicks off November 9th
October 29, 2020 Making Of Kongregate's Tammy Levy on licensing, partnering with Nickelodeon and launching TMNT: Mutant Madness "There are many hero-focused games on the market, so we wanted to make ours stand out"
October 28, 2020 Remote Vs Office Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office? "Life is short, and the distractions are piling up. At what point do you need to majorly change your lifestyle to fit with an internet-enabled world?"
October 28, 2020 App Bidding App bidding: The importance of automating monetisation in hypercasual games Facebook Audience Network’s Thomas Coulon looks at the most efficient way to maximise your ad revenue potential
October 28, 2020 Speaker Spotlight Speaker Spotlight: Gamma Law's David Hoppe on the current legal issues in esports PGC Digital #4 kicks off on November 9th
October 28, 2020 Indie Spotlight Kosmoon Studio solo developer Benhaddou Malik on the importance of respecting the players "Use your mistakes as a learning process."
October 27, 2020 The Genshin Impact An analysis of Genshin Impact’s mobile success and how it could grow even bigger Kalle and Erno from Gamerefinery dig into the global RPG sensation
October 27, 2020 Indie View Battlebrew's Shawn Toh on 'food porn' and cooking up a successful indie studio Shawn Toh discusses taking second place in our Digital Big Indie Pitch in August
October 27, 2020 Remote Working Habbo product manager Jorge García on balancing family life and work under lockdown "Make sure to take some time for rest or being with your family, doing exercise, cooking healthy food, etcetera."
October 26, 2020 Master The Meta Master the Meta: Why Playrix’s misleading ads finally got banned This week, the MTM dissects the ASA's decision to ban Playrix ads
October 23, 2020 Speaker Spotlight Speaker Spotlight: EA's Chong Anh on how China is set to launch its first AAA experiences PGC Digital #4 kicks off November 9th
October 23, 2020 Sponsored How to maximise mobile revenue on Android Engage fans while saving time, money and resources
October 23, 2020 Poc In Mobile InnoGames's Omoloro Oyegoke on why "removing barriers of entry" will attract more people of colour to games "Most of these problems stem from the larger society..."
October 22, 2020 Speaker Spotlight Speaker Spotlight: CCP Games brand manager on how the games industry can thrive despite COVID PGC Digital #4 kicks off November 9th
October 22, 2020 Yodo1 Yodo1’s guide to publishing your mobile game in China, part 1: ISBN, copyright, and taxes Part one of Yodo1's short series on how to publish in China
October 22, 2020 Making Of How Snake inspired Tree Men Games' Pako Caravan "Pako Caravan is a mix of elements from the original Pako games and tried-and-true classic snake games."
October 22, 2020 Starloop The best mobile ads formats for user acquisition and how to plan your strategy Starloop Studios digs into the most effective advertising methods for bringing in more players
October 22, 2020 Live And Kicking Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem "We have over 100 people working on the project."
October 21, 2020 Speaker Spotlight Speaker Spotlight: Call of Duty: Mobile associate product manager on how publishing will evolve Pocket Gamer Connects Digital kicks off November 9th
October 21, 2020 Indie Spotlight Lozange Labs's Matt and Ava Loz on how the App Store editor can make or break a game "The main challenge in the mobile games market is managing to get any sort of visibility"
October 20, 2020 Rocket Revenue Rewarded ad monetisation: The 3 most effective ways to rocket revenues What are the best ways to maximise your in-game revenue?
October 20, 2020 Indie View The Big Indie Interviews: Jon Jarnsäter discusses pitching Save the Zacks at Pocket Gamer Connects London 2020 Jon Jarnsäter discusses coming 2nd at our Very Big Indie Pitch at Pocket Gamer Connects London 2020
October 20, 2020 Remote Working Why Lion Studios' Amy Choi believes studying data analytics is a must for aspiring game developers "Most roles in game development benefit from a solid understanding"
October 19, 2020 Master The Meta Master the Meta: Understanding Unity’s new program that helps developers acquire players The MTM team digs into Unity's game growth program
October 19, 2020 Speaker Spotlight Speaker Spotlight: Chris Hainsworth on how mobile monetisation has gotten harder Pocket Gamer Connects Digital #4 kicks off on November 9th
October 16, 2020 Poc In Mobile Employers need to be "proactive in seeking diversity," says IronSource VP of new business Rujul Patel "I see very few South Asians or other people of colour outside of product and technical roles"
October 15, 2020 Tentuplay TENTUPLAY on how Behavioural Segmentation grants valuable player insight PGbiz caught up with Tentuplay co-founder Hyeyon Kwon following their talk at PGC Helsinki last month
October 15, 2020 Making Of Radical Forge creative director on the three-year road to the launch of Bright Paw "We knew from the start that it was not going to work unless we committed to premium."
October 14, 2020 Checkmate Why indie developer Matthew English is looking to reinvent chess for a new audience "If we had an unlimited budget we’d continue making Tschess the best game it could possibly be."
October 13, 2020 Remote Working How Roblox software engineer Corey Robinson began designing levels at 14 "Being able to share ideas that I had in my head and turning them into a medium that others could experience was so exciting."
October 12, 2020 Master The Meta Master the Meta: Why Genshin Impact is far more important than you think This week, Master the Meta focuses down on the huge success of Genshin Impact
October 12, 2020 Re-launch From a flop to the top: how to re-launch a mobile game PickFu's CMO discusses how to breath life into old titles
October 9, 2020 Speaker Spotlight Speaker Spotlight: Cheesecake Digital CEO on the benefits of industry volunteering "It is a great way to network, learn new skills and understand more about the industry."
October 8, 2020 Speaker Spotlight Speaker Spotlight: Indie dev Anna Jenelius on narrative in games and industry maturity "If you want to make games, make games."
October 7, 2020 Speaker Spotlight Speaker Spotlight: Farmville 2 lead designer on game design deftness and trends in India "Game development as a career was almost unheard of back then in India."
October 7, 2020 Indie Spotlight Headup Games CTO Mark Aldrup on returning to office life in Germany "Every two to three years the market seems to shift completely and you always have to be up-to-date."
October 6, 2020 Remote Working Square Enix Montréal's Nathalie Gauthier explains why soft skills are the key to managing people "You certainly have to clearly understand that producing has nothing to do with authority or micro-managing every decision."
October 5, 2020 Master The Meta Master the Meta: Understanding gaming’s dark horse - Stillfront Group The Master the Meta team dives into Stillfront's success
October 5, 2020 Touchdown Nifty Games discuss NFL Clash strategy, long-term goals, and Colin Kaepernick "Nothing makes us more upset than the pay-to-win mechanics that would make the game unfair."
October 2, 2020 Poc In Mobile Candy Crush producer Desirée Brathwaite on the underlying bias against black and brown people "To attract and retain talent of colour, you need to provide an inclusive environment"
October 1, 2020 Live And Kicking Why Playrix producer Alexander Vedeneev believes Gardenscapes is more than "just a Candy Crush clone" "We must be doing something right if our games are being copied."
October 1, 2020 Performance Advice Automatically generating performance test reports across all devices using CI with Arm Mobile Studio performance advisor Take a detailed look at how Arm Studio can get you through benchmark analysis