October 1, 2020 Making Of How Mega Man inspired Apple Arcade title Fallen Knight "To be honest, we greatly underestimated the amount of work needed to be done."
September 30, 2020 Sustainable Growth Post-COVID, a global approach is helping China’s mobile publishers achieve sustainable growth NativeX's Jonathan Chan weighs in on how publishers can thrive through the pandemic
September 30, 2020 Indie Spotlight Why Temple Gates is digitising board games for a new generation on mobile "Digital board games were not our first bet but they’re the bet that has paid off so far"
September 29, 2020 Sponsored What do living room board games and mobile games have in common? Real-time interactions "Being able to communicate in real-time with your teammates can make or break your gameplay."
September 29, 2020 Remote Working How a last-minute university course switch lead Tom Van Dam to ByteDance and China "I felt that I shouldn't do something too similar to what I enjoyed as a hobby, so overnight I applied for Economics and Finance instead."
September 28, 2020 Sponsored Jam City's John Peterson on the continued growth of the studio through M&A "We are extremely committed to Finland and are looking forward to having a presence there soon."
September 25, 2020 Sponsored External vs in-game communities: Which is right for your studio? Yodo1 discusses whether it's worth investing resources to build a community.
September 25, 2020 Sponsored Starloop Studios CEO Jesus Bosch discusses why developers are looking to partner more closely with outsourcing firms "What they are looking for are real partners, deeply engaged with the customer objectives, and providing quick solutions to their demands"
September 25, 2020 Diversity Matters POC in Mobile: Fellow Traveller's Des Gayle on what's changed in the games industry and what hasn't "I was racially abused by someone in a management position"
September 24, 2020 Live And Kicking From The Boys to Hellboy, four years of partnerships in Legendary: Game of Heroes "We had the luxury of casting a large net when looking for partnerships."
September 24, 2020 Coming Together Why Bunch got $20 million to party harder Building the next gaming social network
September 23, 2020 Hypercasual Success How to achieve ongoing hyper-casual success despite an evolving market Lion Studios president Nick Le looks at the evolution of this incredibly competitive genre
September 23, 2020 "new Rhythm" Indie Spotlight: How developer 8SEC is coping in France under Covid-19 "Sometimes it's hard to let go of a concept or feature we are invested in but the numbers don't lie"
September 22, 2020 Going Hyper Why now is the perfect time for mid-size casual studios to open up to hypercasual Crazy Labs COO Guy Tomer explores how you could be making smaller games alongside your regular output
September 22, 2020 Jobs In Games Remote Working: Nadav Ashkenazy's five-year rise to general manager at Supersonic "Ultimately, it's in this environment that we've become one of the top five hypercasual developers"
September 18, 2020 Diversity Matters POC in Mobile: Chase Bethea's journey as a game composer and the many benefits of game jams "There's no need to wait because the longer you do, the more opportunities will pass you by"
September 18, 2020 Wechat Mini Games Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18% Yodo1 explores the growing world of WeChat Mini Games
September 17, 2020 Gladiators Ready Indie Spotlight: How Colossi Games is taking on the survival genre "I don't believe in borders and know that there are talented people everywhere"
September 17, 2020 My Little World Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game Yodo1 details how it brought the iconic IP to Mini World
September 16, 2020 Jobs In Games Remote Working: "Love the games you want to be hired to make," says Storm8's Amber Okamura "What works for one person isn't going to work for another and find your own flow."
September 16, 2020 Arcade Anniversary Apple Arcade is a "welcome alternative to the free-to-play title", says Sega Hardlight's Neall Jones Sonic Racing and ChuChu Rocket both launched with Apple Arcade
September 14, 2020 Master The Meta Master the Meta: Everything you need to know about the upcoming IDFA changes A mini deep dive from the Master the Meta team
September 14, 2020 Speaker Spotlight Speaker Spotlight: get up to speed on mobile ads at PGC Helsinki with AdInMo CEO Kristan Rivers PGC Helsinki takes place September 14th - 18th
September 11, 2020 Speaker Spotlight Speaker Spotlight: App Radar CEO weighs in on the K-Factor at PGC Helsinki PGC Helsinki Digital kicks off on September 14th
September 11, 2020 Poc In Mobile Games for Good founder Deborah Mensah-Bonsu: "I think studios need to be brave in telling different kinds of stories" "I think it takes everyone looking around their colleagues to see who's missing or not represented and challenging that"
September 10, 2020 Arcade Anniversary How Apple Arcade helped Grindstone find an audience "We got reviews on nearly every major site, print magazines and newspapers"
September 10, 2020 A Real High-class Bout From Xbox and Nintendo to Tesla and Netflix: Studio MDHR COO Maja Moldenhauer on the ever-lasting success of Cuphead "There is a huge appetite out there for traditional 2D animation"
September 10, 2020 Making Of How a Global Game Jam lead to the creation of The Lullaby of Life on Apple Arcade "We had no experience of building a game that could be played on different devices"
September 9, 2020 Apple Arcade Debut Hello Games' Sean Murray talks the "emotional rollercoaster" of shipping a game and how The Last Campfire came to light "As challenges go, I don't think you can get much bigger than Covid-19"
September 9, 2020 Indie Spotlight How Cat Nigiri co-founders are running a studio alongside full-time day jobs "The biggest challenge for any developer is always trying to find funding to create games"
September 8, 2020 Speaker Spotlight Speaker Spotlight: MAG Interactive's Chris Peters brings live ops finesse to PGC Helsinki Digital PGC Helsinki Digital takes place on September 14th - 18th
September 8, 2020 Jobs In Games Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China "It's no secret that US work culture chews people up - especially in the games industry"
September 7, 2020 Master The Meta Master the Meta: India bans PUBG Mobile & 117 other apps - what will happen next? News and insights from the Master the Meta team
September 7, 2020 Meet The Investor VGames Founder Eitan Reisel on the key advantages when raising investment from the company “Content is not easy, we are building games that we hope people will love. Resilience, passion and leadership are key for success”
September 7, 2020 Serving Strategy Mintegral’s ad serving strategy and click analysis explained Mintegral CEO Erick Fang provides an in-depth look at how the company serves and shows ads, as well as the data it collects
September 7, 2020 Speaker Spotlight Speaker Spotlight: King's Abigail Rindo brings her passion for storytelling to PGC Helsinki Digital Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 4, 2020 China Weekly Player registration for games in China: how to comply and keep your title alive Yodo1 discusses how to navigate user retention in China's market
September 4, 2020 Meet The Investor Konvoy Ventures’ Managing Partner Jason Chapman on the key advantages when raising investment from the company "While games have begun integrating social layers into games long ago, we think games will become an important facilitator of social interaction in a work from home world"
September 4, 2020 Speaker Spotlight Speaker Spotlight: Hyper Hippo Games' Luke Gorman on maximising APRU Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 4, 2020 Diversity Matters POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino "I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
September 4, 2020 Meet The Investor The Irregular Corporation’s business development director Mitsuo Hirakawa on the key advantages when raising investment from the company “Making a great game is difficult as it is, but creating a sustainable & successful franchise is even harder. That is why we want to work with founders who are fully committed for the long term.”
September 3, 2020 Meet The Investor LEGO Ventures on the advantages when investment is raised from their company "Our advice would be to find a way of injecting some fun into the pitch and inspiring a connection, be it through video, live gameplay, or otherwise"
September 3, 2020 Arcade Anniversary Frosty Pop's Faisal Sethi is confident Apple Arcade is going nowhere but up "The five titles we launched would not have had the same success"
September 3, 2020 Speaker Spotlight Speaker Spotlight: Belka Games' Yuriy Krasilnikov brings team building prowess to PGC Helsinki Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 3, 2020 Speaker Spotlight Speaker Spotlight: Cherry Pick Talent's Brittany Filler brings influencer expertise to PGC Helsinki Digital Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 3, 2020 Meet The Investor Velo Partners’ Associate Director Rob Duboff on the advantages of working with Velo and the potential they bring when raising investment “It appears that the real winners during the lockdown period were the companies that were willing to aggressively take advantage of the lower CPIs to significantly grow their userbases cheaply”
September 3, 2020 Making Of How F1 Manager achieved 350,000 daily active users "We had to spend the first couple of months weathering the storm"
September 2, 2020 Grindstone To A Halt Opinion: One year on, Apple Arcade is still great but it's lost momentum Set to celebrate one-year anniversary on September 19th, 2020
September 2, 2020 Out And About Making a location-based game in 2020 Pokémon GO, Jurassic World Alive, Minecraft Earth and Orna: The GPS RPG developers weigh in
September 2, 2020 Hells Bells Indie Spotlight: Hellrider 3 dev Andrew Chernyshov on work-life balance "If developing a new game is a joy, then the actual result is less important"