March 17, 2018 Service Provider Meet games services company MoGi Group at GDC 2018 in San Francisco The team will be at booth 2103 in the South Hall of the Moscone Convention Centre
March 15, 2018 Looking East Flaregames sets its sights on solving China's publishing problems with Yeahmobi partnership German publisher rebrands as it continues to expand its operations
March 14, 2018 Indie Spotlight Indie Spotlight: Alto’s Odyssey and the reinvention of the snowboarding genre Team Alto’s executive producer Ryan Cash and producer Eli Cymet talk about growing as a studio, delays and capturing a feeling
March 13, 2018 Match-made Matchmade wants to be the Google AdWords of influencer marketing as it surpasses a 200 million YouTube subscriber reach Eeva Hattara joins as CFO while Heini Vesander is named CMO
March 13, 2018 Breaking Japan “The Japanese games market has come out from its closed-off period” Yengage chief operating officer on the opportunities that await developers in Japan, and how to break in
March 9, 2018 Soft Launch A guide to soft-launching your mobile game Pixel Federation's Matej Lancaric offers advice from his personal experience.
March 9, 2018 Another Way Alternative Android game store Flexion raises $10 million prior to 2018 IPO Levelling up
March 8, 2018 Indie Spotlight Indie Spotlight: Arcane Circus’s Molly Heady-Carroll on the accessibility of the mobile market and finding the balance in life "Defining what you want and don’t want is vital to creating a clear plan for yourself to reaching your goals. This definition can be surprisingly different for each person"
March 7, 2018 Getting The Message How to approach game design for Facebook Instant Games Chatterbox Games CPO Adam Telfer breaks down how to make games for chat apps like Messenger
March 7, 2018 Building Blox How one student's The Sims-like Roblox game racked up 160 million play sessions Coeptus on the success of Welcome to Bloxburg
March 6, 2018 Set To Crush It? Livestreaming service Mobcrush wants to democratise streaming with Go Live, Get Paid ads platform CEO Mike Wann discusses the company's new strategy for paying content creators
March 6, 2018 Indie Mavens Is there any room for indie games developers to get in on the battle royale trend? Our mobile mavens weigh in
March 5, 2018 Indie View The Big Indie Pitch interviews: Tiny Corp talks being indie and coming second in the first ever BIP in Poland We speak to Tiny Corp, runner-up of the first ever Big Indie Pitch at GIC in Poznan
March 2, 2018 Mobile Games Trends Indonesia Snapshot: The largest mobile games market in Southeast Asia Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
March 1, 2018 Gold Rush What opportunities does India hold for social casino developers in 2018? India is proving to be a promising new mobile market with its abundance of new phone owners and cheap data with this year set to be an especially eventful one for mobile devs in the region
March 1, 2018 Indie View The Big Indie Pitch interviews: Zaibatsu Interactive talks saving zombies and indie pitching We speak to Zaibatsu Interactive, who took away the third place prize at The Very Big Indie Pitch at Pocket Gamer Connects Helsinki 2017
February 28, 2018 Early Testing Breaking down the key elements of a mobile game soft launch The marketing firm and Medals of War developer break down the key elements for a successful soft launch
February 27, 2018 Indie View The Big Indie Pitch interviews: Wee Door talks striking OIL at The Big Indie Pitch We speak to Wee Door, who came third at The Big Indie Pitch at Abertay University in Dundee 2017
February 26, 2018 Ready To Ignite How PlayIgnite's £100 million warchest aims to jumpstart new games through UA We speak to MD Matt Frenchman about how it plans to jumpstart games that show big potential
February 26, 2018 Indie View The Big Indie Pitch interviews: Ant Workshop talks micro studios and twin stick shooters We speak to Ant Workshop, who won the Big Indie Pitch at Abertay University in Dundee 2017
February 23, 2018 Mobile Game Trends China mobile game trends in H2 2017: Tencent and NetEase claim nine of top 10 mobile revenue generators Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
February 22, 2018 Indie View The Big Indie Pitch interviews: Studio Sinkhole talk pitching and playing golf in space We speak to Studio Sinkhole, who took away the third place prize at the Big Indie Pitch at G-Star 2017
February 22, 2018 Making Of The making of Nekki's mobile brawler Shadow Fight 3 Nekki's Dmitry Terekhin and Nikita Korzhavin break down how the game's development
February 21, 2018 Indie View The Big Indie Pitch interviews: MMZZUU on winning the first ever BIP at G-Star in Korea with arcade shooter Defenoid We speak to MMZZUU, the winner of the first ever Big Indie Pitch at G-Star
February 21, 2018 Game Jam Creating a game concept without coding skills: Pixonic's very first PixJam Chief strategy officer Nikita Guk on creating quick prototypes
February 20, 2018 Indie Spotlight Indie Spotlight: Accidental Queen's Diane Landais on giving credit where it's due and moving on from lost phones "My typical day is mostly not what I expected it would be before I actually founded an indie studio."
February 19, 2018 Breaking Down The Data Know thy enemy: Using data to push back against app piracy Tapcore on understanding and addressing the issue
February 19, 2018 Winning Big? The live quiz game outspending HQ Trivia Live.me's Michael Langford on the vision behind QuizBiz
February 16, 2018 Close Ties Cupcake on how to build a great community for casual games Chief marketing officer Gabriel Stürmer discusses the studio's approach
February 16, 2018 A Good Cause “We're constantly struggling with whether we could do more and have a more meaningful impact through games” Muse Games' Howard Tsao on why it remastered CreaVures as a completely free game, with the option to donate to Unicef
February 14, 2018 Flexible Friend Why cryptocurrency mobile gaming platform RewardMob wants players not speculators Gearing up
February 14, 2018 Games In An Instant Why KamaGames is the latest developer to launch on Facebook Instant Games KamaGames MD Andrey Kuznetsov discusses the potential of the platform and its flagship title Pokerist
February 13, 2018 Indie Spotlight Indie Spotlight: Magic Notion's Richard Franke on learning to run a business and making inclusive games The importance of looking after yourself and handling the expectations of a community
February 12, 2018 Influencing People Pixonic CMO on how influencer marketing stacks up to UA campaigns through Facebook and Google But it's still not a simple replacement
February 8, 2018 To Where The Puck’s Going New games, new tech and more M&A: Frank Gibeau on making the right bets for Zynga’s future Building on success
February 8, 2018 Bridge Constructor Portal A bridge too far: How Headup Games persuaded Valve to license the Portal IP for a Bridge Constructor game Game engineer Mark Aldrup on avoiding free-to-play and plans for the future
February 8, 2018 State Of Play Mobile tones: The audio tool and service providers pushing the sound of smartphone gaming We speak to the top audio companies about creating engaging sounds and music for the small screen
February 6, 2018 Indie Spotlight Indie Spotlight: Italic Pig's Kevin Beimers on defining success and following butterflies "That game you want to make? Make it."
February 6, 2018 Chat App Revolution "Playing games on messaging platforms will definitely become as ubiquitous as playing downloadable apps" Coolgames CEO Laurens Rutten on developing HTML5 titles for chat apps
February 5, 2018 Destination Finland How to get a job at Wargaming Helsinki GM Antti Sten tells us about the company, its culture and jobs hiring process
February 5, 2018 Indie View The Big Indie Pitch interviews: Three Dots Games talks about their 80s inspired rhythm-based platformer We speak to Three Dots Games, the winner of the first ever Big Indie Pitch in Jordan
February 2, 2018 Fostering Innovation How King's company culture and exclusive team events encourage creative game design King VP of game design Stephen Jarrett on the Kingfomarket, diverse teams and how company execs get involved in real game design
February 2, 2018 Serving Up A Storm Are casual games maturing part two: Lessons from Playrix Om Tandon breaks down what makes Playrix's portfolio of mobile titles such huge successes
January 31, 2018 In-game Events Why Rovio built Angry Birds Evolution from the ground up with in-game events in mind Rovio Games VP Miika Tams on ensuring events are a 'natural fit' and what works best
January 31, 2018 Initiating Investment How to fund your mobile game development From the UK Games Fund to VCs and publishers, find out where to go to get money and support to develop and market your game
January 30, 2018 Indie Spotlight Indie Spotlight: Dumpling Design's Travis Ryan on financial challenges and exploring AR "I’m not sure there is a ‘typical’ day as an indie, is there?"
January 30, 2018 Company Culture What makes Traplight a great place to work? Community and marketing manager Veera Rouvinen on life at the Finnish developer
January 30, 2018 Understanding Others Manage your emotions, get better at your job Rovio London's Will Luton on working
January 29, 2018 Top Of The World How to get to the top of the App Store The power of ASO and Search Ads