August 2, 2017 Live And Kicking Five years on: Supercell on the evolution of Clash of Clans An insight into the live ops of one of the biggest mobile games ever
August 1, 2017 Speaker Spotlight Mobile ad monetisation challenges and best practices SafeDK's Ayala Rudoy discusses ad monetisation challenges and best practices
July 28, 2017 Myth Buster 3 myths about playable ads IronSource's Daniel Herman tackles some popular beliefs about the ad format
July 26, 2017 Indie Mavens What do indie developers think about Apple's ARKit? Our Indie Mavens weigh in
July 26, 2017 Meet Up Meet localisation and player support specialist MoGi at Gamescom 2017 Find out how MoGi can support your game
July 25, 2017 Emerging Markets Mobile games market rising stars: New promising countries in terms of revenues Zenna's Bohdan Chernobai breaks down the data from emerging markets
July 25, 2017 Spooky Business Balancing the bang and the buck: The making of Zombie Gunship Survival Limbic Software and Flaregames explain all
July 24, 2017 Understanding Data The data game Matomy's Itai Blitzer discusses behavioural patterns and why first-party data is so important
July 24, 2017 Decoding Design How Fire Emblem Heroes made $100 million from 10 million installs Wargaming's Anil Das-Gupta on how Nintendo has been able to quickly leverage the IP successfully on mobile, and what more it could do
July 21, 2017 The Walking Deal "As opposed to adapt, the word expand is better": Skybound's Dan Murray talks video game franchises Speaking at PGC San Francisco, the Walking Dead boss discusses the challenges and opportunities of making games based on big brand IP
July 20, 2017 Mad World One year on: Madfinger's Studio Head on its big recruitment drive and sharing profits with the team Miguel Caron discusses the changes he's implemented since year joining in May 2016
July 20, 2017 Featured Features Top 5 features games developers should consider to make it big in Japan GameRefinery’s tool identifies the most popular gameplay mechanics
July 19, 2017 Monetisation Royale Brawl Stars versus Clash Royale: Designing a strong gacha Adam Telfer delves into the monetisation of two of the hottest games on mobile
July 19, 2017 Inconvenient Truth Why the mobile games industry underestimates MZ at its peril Are you playing FFXV or Brawl Stars?
July 18, 2017 Masters Of Engagement How to successfully leverage influencers as creative consultants Flaregames' Jon Howard provides key tips on creating engaging promotions
July 18, 2017 Chatterbots How social chatbots are creating a new wave of casual gamers Gamee's Bozena Rezab on the opportunities for developers and brands
July 17, 2017 Mobilescape Why Jagex is finally bringing RuneScape to mobile with cross-platform play Neil McClarty offers up the details MMO's big jump to smartphones and tablets
July 17, 2017 Flying High How Angry Birds 2 significantly increased its revenues within a year Michail Katkoff deconstructs the changes that breathed new life into the game
July 14, 2017 Mobile Mavens Mobile Mavens: Is there an opportunity for smartphones to build on the Nintendo Switch model? Following recent investments, we ask the experts for their view
July 11, 2017 Developing A Legend "We have a plan, and we're sticking to the plan": Nordeus on the continuing development of Spellsouls The Spellsouls team discuss how development is progressing six months after soft-launching
July 11, 2017 Fulfilling The Vision InnoGames on finishing what Wooga started with Warlords Studio Director Philip Bang on the project so far
July 10, 2017 Influencer Marketing Why influencers are a key part of games marketing and how to work with them An overview of the space and how to harness these social media stars in your marketing campaigns
July 10, 2017 Blitz Meets Socom How Forces of Freedom is shooting for mobile eSports success Reinventing the coffee-break
July 10, 2017 Influential Tech New technology delivers three million mobile game installs with a single YouTuber campaign Playcom details the benefits of its new PlayClips technology
July 7, 2017 Star Pitch What it takes to make a winning app, according to one Big Indie Pitch judge Amazon Appstore's Mario Viviani offers his tips
July 7, 2017 Promoting Diversity "As soon as you call it out, people become more aware of it": Wooga on promoting diversity in games Head of Communications Maike Steinweller discusses the initiatives Wooga is working on to get more women into games
July 7, 2017 Coming To Mobile How Elvenar became InnoGames' second biggest game with a 50% female player base Ulrike Kunkel on bringing Elvenar to mobile
July 6, 2017 Gotta Catch 'em All One year on: How Pokemon GO has proved it’s more than just a fad The right game at the right time
July 6, 2017 Show Don't Tell The augmented reality-fueled future of mobile marketing will be narrative and personalised Motive.io's Peter Wittig shares discusses how it aims to empower developers, markets and advertisers to bring immersive experiences to consumers
July 6, 2017 Unity For Everyone "People have been using Unity for non-gaming things for years" Product Manager Mike Wuetherick talks Timeline, Cinemachine and opening Unity to everyone
July 6, 2017 Besieged With Competition Simutronics on Siege: Titan Wars and 30 years of multiplayer gaming CEO David Whatley on the journey from MUDs to mobile PvP
July 6, 2017 Live And Kicking Five years on: InnoGames on the evolution of Forge of Empires Senior Product Manager Stefan Walter on the game's life so far
July 5, 2017 Eye On Asia Thailand mobile game trends: Garena dominates through licensed games Niki Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
July 5, 2017 From Pc To Mobile Breaking out: The making of Prison Architect: Mobile How Tag Games brought a PC favourite to mobile
July 5, 2017 Indian Mavens Is Reliance Jio's affordable 4G benefiting Indian mobile game developers? And does greater engagement lead to greater profits?
July 4, 2017 Taking The Bait Resolution Games' Tommy Palm on generating two million downloads for Bait! and the potential of mobile VR Reflecting on two million downloads on a young platform
July 4, 2017 Tv Structure, Mobile Platform "We think about hooks and cliffhangers a lot": MegaZebra on episodic mobile game storytelling in Desperate Housewives CEO Mark Gazecki on the making of Desperate Housewives
July 4, 2017 Jetting Off Mech Mocha on creating a new benchmark for Indian localisation with Jetpack Joyride CEO Arpita Kapoor sets out the studio's ambitions
July 3, 2017 Jobs In Games Jobs in Games: Glu Mobile's Mark Van Ryswyk on how to get a job as a Studio Head Glu's Senior VP of Studios shares career insights
July 3, 2017 Influential Marketing Reinventing PC game influencer marketing PlayCom details its PlaySales service
June 30, 2017 Run For Your Money Millionaire's Run has players competing for a real-world $1 million cash prize Launches July 13th, now in beta
June 30, 2017 Mobile Mavens The iPhone turns 10: how can Apple shake up mobile gaming in the next decade? Our Mobile Mavens ponder the next 10 years for Apple and mobile gaming
June 30, 2017 Super Space Ape “I’ve always struggled to imagine ourselves anywhere else”: Space Ape CEO on Supercell deal John Earner discusses why the London studio turned down other offers to partner with the most successful mobile games developer in the world
June 30, 2017 Now Playing Now playing: Galaxy of Heroes Creative Director Justin Jones on Kingdom: New Lands What games are keeping the industry busy after hours?
June 30, 2017 Uncertainty Principle What went wrong with Breaking Bad: Empire Business? Canned after 18 months testing
June 29, 2017 Unite Europe 2017 Lessons Five things we learned at Unite Europe 2017 From a bigger focus on mobile to a push away from games altogether
June 29, 2017 Champagne Or Success? Why (I hope) the experts are wrong about Brawl Stars Something completely different
June 29, 2017 Kapow Team attack: The making of Chroma Squad From Kickstarter to mobile with Mark Venturelli
June 28, 2017 Mobile Mavens What do mobile developers think of Supercell's new game Brawl Stars? Mobile Mavens on Supercell's eSports effort
June 28, 2017 Award Nomination MoGi Group at the 2017 Develop Awards MoGi Group breaks down its year in games