May 22, 2018 Indie Spotlight Indie Spotlight: State of Play's Katherine Bidwell on art inspirations and spinning plates "I think with running a small company it’s about making sure all the plates are spinning and keeping the focus on achievable goals"
May 21, 2018 The Charticle Despite strong criticism Jam City's Harry Potter: Hogwarts Mystery is a top grosser Outgrossing Cookie Jam and Panda Pop for IAPs in key markets
May 17, 2018 God Like How NadiaSoft plans to mix Eastern and Western influencers for global appeal The new IP will feature an array of gods and heroes from Greece, China and more
May 16, 2018 Indie Spotlight "If you are an indie and you are making an indie game, I think it’s becoming very difficult to lead from the heart" Darjeeling's Marc Lustigman on Homo Machina and Fritz Kahn's presentation of the body
May 14, 2018 Backend-as-a-service Nakama 2.0 - Power games for millions of concurrent players Heroic Labs details the latest big update
May 14, 2018 Rising Confidence CEO Nick Earl on how Design Home’s success has kickstarted Glu’s wider revival Mobile game publisher now on the up
May 11, 2018 Indie View The Big Indie Pitch interviews: Digital Melody talks winning the first ever BIP in Poland We speak to Digital Melody, who won the first ever Big Indie Pitch at GIC in Poznan with their game Runventure
May 11, 2018 Mobile Game Trends Malaysia snapshot: Mobile Legends extends its lead Niko Partners' Daniel Ahmad takes a close look at the hottest trends
May 10, 2018 Speaker Spotlight PGC San Francisco speaker spotlight: Zorka.Mobi's Dmitry Liapin on dealing with influencers Dmitry Liapin offers advice on influencer marketing campaigns and tells us what to expect from his talk
May 8, 2018 Indie Spotlight Indie Spotlight: Laser Dog's Simon Renshaw on Ava Airborne and the passion of indie games "Personally, I’m a big believer in doing what you really want to do. I draw the things I love for a living and I couldn’t imagine a better job"
May 4, 2018 Rewarding Creativity IMGA founder on rewarding creativity and its ambitious plans for 2018 Maarten Noyons discusses hot industry trends and brand new events
May 4, 2018 Indie View The Big Indie Pitch interviews: Puny Astronaut talks relaxation and experiences for everyone We speak to Puny Astronaut, who came second at the Big Indie Pitch at Abertay University in Dundee 2017
May 4, 2018 Streaming Ads Synative’s HTML5 cloud tech offers a new streamable approach to playable ads Founder Ken Liu on an interactive way to acquire users
May 3, 2018 Indie View The Big Indie Pitch interviews: Team Ocmo on redefining hardcore platformers for mobile devices We speak to Team Ocmo, who won The Very Big Indie Pitch at Pocket Gamer Connects Helsinki 2017
May 2, 2018 Indie View The Big Indie Pitch interviews: From tiny bubbles come big things We speak to Pine Street Codeworks about their multi-awarding winning game Tiny Bubbles
May 2, 2018 Making Of Hack and slash: The making of MIHOYO's Honkai Impact 3rd MIHOYO president Forrest Wei Liu breaks down Honkai Impact 3rd's world
May 2, 2018 Top Tips 8 tips for mobile games publishing success in China Mobvista lays out some key advice from its ‘Looking East: How to launch mobile games in China 2018’ report
May 1, 2018 Indie Spotlight Indie Spotlight: Little Lost Fox's Niamh Fitzgerald on Valleys Between and finding the balance "Some of my favourite days are ones where I get to focus on game design or technical art"
April 30, 2018 Most Impressive Fingersoft's Hill Climb Racing franchise rolls past one billion downloads CEO Teemu Närhi and marketing director Sami Saari on how it got here and how it plans to get the next billion
April 30, 2018 Ad Strategy Space Ape's Fastlane: A growth engine fuelled with ads The developer's head of growth Nicolas Boulay on how it refined its ad implemtation to generate nearly $30m in yearly revenue
April 26, 2018 Rediscovering Value Why mobile game consultancy group DOD Media is moving into legacy publishing Leveraging app store muscle
April 26, 2018 Come Together Unity aims to double down on mobile at Unite Berlin A look ahead at what to expect from the conference in June
April 25, 2018 Regional Expansion Chinese ads firm PapayaMobile opens London office to extend European reach CEO Si Shen discusses the big move and future plans
April 24, 2018 Indie Mavens Is there an opportunity for indie developers on chat app platforms like Facebook Instant Games? We caught up with Strange Flavour CEO Aaron Fothergill and Perchang’s co-founder Ben Murch to find out
April 23, 2018 Strategic Development Exploring the links between 4X games and mobile monetisation Tappx's Kinga Kruzmanowska analyses what makes these titles so successful
April 23, 2018 Quo Vadis Meet MoGi Group at Quo Vadis in Berlin Global video games services company wants to meet with developers and publishers
April 20, 2018 Artistic Flair Services Spotlight: Art outsourcer 5518 Studios CEO Michael Casalino on working on Snoopy Pop and outside of games
April 20, 2018 Local Launch How Mech Mocha culturalised Halfbrick’s hit mobile game Jetpack Joyride for India CEO Arpita Kapoor tells us what's changed in the title to suit the local market
April 17, 2018 Player Creativity Why you should consider developing user-generated content-based mobile games Traplight creative director on the benefits of letting users be creative
April 17, 2018 Indie Spotlight Indie Spotlight: Bontegames' Bart Bonte on creative constraints and the allure of puzzles The developer discusses his most successful games to date and what the future holds
April 16, 2018 Terminal Decay? Something has gone terribly wrong with Finland - it has become an emblem of mobile games industry stagnation Tero Kuittinen looks at the recent hot trends in the mobile space, and wonder where Finland's studios are
April 12, 2018 Mobile Games Trends Singapore snapshot: Mobile Legends and battle royale games lead the way Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
April 12, 2018 Live And Kicking Four years on: Square Enix Montreal on the evolution of Hitman Sniper Senior producer Dominic Allaire discusses how the studio learned to use live ops to sustain a premium game
April 11, 2018 Top Tips 5 ways mobile games developers can engage their communities outside an app Plarium's Helen Burda on how to foster a community that extends from the game and into other areas
April 10, 2018 Indie Spotlight Indie Spotlight: Eldring Games' Dan Olsson on overcoming adversity and taking risks “I set out to do this because it has a lot of potential and I figure it's worth the risk. And it is a big risk, but you've got to take those sometimes.”
April 10, 2018 Out-gunned "The European games industry is a non-stop unicorn juggernaut" Atomico partner Mattias Ljungman is bullish about the region's exciting games sector, and its future
April 9, 2018 What's Trending? The must know Japan mobile games trends for 2018 AppLovin's Johannes Heinze on what's hot in one of the world's most lucrative mobile markets
April 6, 2018 Iterative Approach Keep on shipping: How Fluffy Fairy Games updated its game 50 times in a year Founder and CTO Oliver Löffler explains the challenges and advantages of this iterative approach to development
April 5, 2018 Gender Pay Gap Women in Games CEO: Pay gap figures are depressingly unsurprising Marie-Claire Isaaman discusses the figures and what the next steps should be
April 5, 2018 Kid Friendly SuperAwesome’s Dylan Collins on building a flourishing kidtech platform in a zero data world Embracing COPPA and GDPR-K
April 4, 2018 Deeper Engagement Gameloft Advertising Solutions’ long-term bets for future growth Alexandre Tan on meeting brand and player needs
April 4, 2018 Indie Spotlight Indie Spotlight: Pixel Hunt’s Florent Maurin on Bury me, my Love and trading journalism for games development "Bury me, my Love tells the story of a Syrian woman as she tries to reach Europe in hope of a better life. You just can’t write a game like that light-heartedly"
April 3, 2018 Wing A Wager How a real-money version of Angry Birds has WorldWinner flying high Jeremy Shea on the success of Angry Birds Champions
April 3, 2018 Big In China How Mobvista's UA campaign for Marvel: Contest of Champions led to better conversions and engagement in China NativeX's Joyce Ye deals out the advice
March 30, 2018 C-level-only White Nights CEO Summit: Games industry leaders set to gather in Cyprus A look at a brand new event exclusive to C-Level execs
March 30, 2018 Deep Data Increasing user LTV by 45% with automated loyalty and dynamic pricing Wappier CEO guides developers through automated revenue management
March 27, 2018 User Interface Tech talk: Can Coherent Labs rise as the new standard for game UI? We take a peek at the mobile-friendly Hummingbird
March 26, 2018 X-powered Superhero hot: The making of Marvel Strike Force FoxNext’s Amir Rahimi provides the lowdown
March 21, 2018 Indie Publishing Habby: We don’t believe in copying like other publishers Start-up wants to help guide indies onto the global stage
March 19, 2018 Get The Message Chat app gaming: The massive opportunity in mobile no one’s talking about Facebook Instant Games presents an exciting future for mobile