April 26, 2017 Player Support Support and demand: Exploring the changing world of video game support MoGi on why companies should invest in customer support
April 24, 2017 Flexible Monetisation Monetisation flexibility with ads that fit AdColony on making the most out of an app's monetisation potential
April 24, 2017 No Connection The case for offline mobile games: Connectivity affects players, revenue and more Is there still a place for games without an internet connection?
April 24, 2017 Say Cheese "I was delighted and really touched": Madfinger promotes new Brand Manager during live stream Jakub Vambersky on his live promotion and new role
April 20, 2017 Live And Kicking Two years on: Big Huge Games on the evolution of DomiNations CEO Tim Train on the game's life so far
April 20, 2017 Future Forecast The future of HTML5 as the next big gaming platform WiMi5 CEO Raul Otaolea looks at what's in store for web games across devices
April 20, 2017 Art Of The Deal It's time for a rethink on how mobile games developers deal with licensed IP Games companies are looking at new ways to structure licensing deals
April 20, 2017 Indian Mavens Do mobile games need a well-known IP to succeed in India? And can developers gain traction on their own?
April 19, 2017 Mainstream Mmo "Creating an MMORPG that anyone can play": The making of Lineage 2 Revolution Behind the scenes with Netmarble Game Director Cho ShinHwa
April 19, 2017 Mobile Mavens Does Pokemon GO leave room for another location-based hit? Is location-based gaming a winner-takes-all market?
April 18, 2017 Instant Value? 1.5 billion Facebook Instant Games played in 90 days, but where’s the value for developers? No word yet on when monetisation will be implemented in Messenger games
April 18, 2017 Setting Sail "Pokemon GO is a great opportunity for us": Shipyard talks Supercell funding and its location-based game ambitions CEO Andreas Wedenberg talks Supercell, Pokemon GO and the potential of geo games
April 18, 2017 An Unexpected Match Appodeal on its plans for Corona and why more ad companies could enter the game engine fray Why did the ad mediation firm buy a 2D game engine developer?
April 17, 2017 Crossing The Streams Why mobile game devs should be thinking about streaming Chartboost's Pepe Agell offers his reasons
April 17, 2017 Jobs In Games Jobs in Games: Ludia's Charles Taylor on how to get a job as a Narrative Designer Some top tips for building a career in narrative design
April 14, 2017 Now Playing Now playing: Matthew Wiggins on Reigns What games are keeping the industry busy after hours?
April 13, 2017 Live And Kicking Five years on: MAG Interactive on the evolution of Ruzzle VP of Product Johan Persson on the game's life so far
April 12, 2017 Revolution Not Evolution Unity's John Riccitiello: The world would be a better place if there were more creators The tech firm's CEO discusses China, artists, designers and education
April 12, 2017 Mobile Mavens How big can King's Call of Duty mobile game be? Discussing the potential of the shooter genre on mobile
April 11, 2017 Gunning For The Top "You will see a top 10 grossing mobile shooter in the next few years" Hothead Games' Vlad Ceraldi on the evolution of the genre
April 11, 2017 Join The Club Why Club Penguin needed to start from scratch on mobile to last another decade Disney VP of Kids and Casual Games Jim Molinets discusses the game's relaunch
April 11, 2017 Indian Mavens What will happen to the Indian games market when smartphone adoption slows? Is the industry's growth too dependent on sheer device volume?
April 10, 2017 Jobs In Games Jobs in Games: Sega Hardlight's Joe Stone on how to get a job as a Game Director Some top tips for building a career in game and art direction
April 10, 2017 Covet Users Re-think mobile ad creatives to motivate your audience Dots Director of User Acquisition Haydon Young offers advice on attracting engaged users
April 7, 2017 Star Designs How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S. Misha Lyalin discusses the studio's latest game and its innovation process
April 7, 2017 Sending A Message MojiWorks talks Moji Bowling and going all in on games for messaging apps The power of social, 3D games on iMessage and much more
April 7, 2017 Indie Mavens How do indie developers measure and define success? Our Indie Mavens weigh in
April 6, 2017 Quiet Giant Why are mobile games invisible to the media? Tribeflame's Torulf Jernström offers his reasons
April 6, 2017 Live And Kicking Three years on: Pixonic on the evolution of War Robots COO Igor Klyukin on the game's life so far
April 5, 2017 Big Vision New MD, new mobile games and a new strategy: How Bigpoint is evolving its business Managing Director Brian Morrisroe discusses his plans
April 5, 2017 Speeding Away From Lithuania to India: The making of Chhota Bheem Speed Racing How a Lithuanian studio topped charts in India
April 5, 2017 Out Of The Park How Glu Mobile became an ambassador for Major League Baseball What value can mobile developers offer to partnering IP holders?
April 4, 2017 Mobile Mavens Why does Clash Royale have no worthy competition? A year on, why has there been no challenger for the Clash Royale crown?
April 4, 2017 Disrupting The Market? Rakuten and Blackstorm want to disrupt Japan's mobile industry with launch of HTML5 social game platform RGames Post-app store technology outfit teams up with Japanese ecommerce giant
April 3, 2017 Jobs In Games Jobs in Games: Wooga's Rebecca Harwick on how to get a job as a Lead Writer Some top tips in building a career as a game writer
April 3, 2017 Behind The Total Why it matters App Annie, Newzoo and Superdata can’t agree on the size of the mobile game market And what they should do about it
March 31, 2017 Future Today Are we already in the HTML5 games Plateau of Productivity? WiMi5 CEO Raul Otaolea analyses the history of HTML5, and where it sits today
March 30, 2017 Live And Kicking Two years on: Seriously on the evolution of Best Fiends CCO Petri Järvilehto on the game's life so far
March 30, 2017 Up To Scratch Does your user acquisition tool make the grade? Use this expert checklist to find out A comprehensive list to help you make the best choices for your game and company
March 30, 2017 Indian Mavens Is access to funding for Indian games companies improving? How should Indian developers approach investment?
March 29, 2017 Not For Your Eyes From game jam to indie hit: The making of A Normal Lost Phone Accidental Queens' Diane Landais on the smartphone as a setting
March 29, 2017 Free To Roam Gameloft on designing an open-world F2P mobile game with no limits in Gangstar New Orleans The Gameloft Montreal team discuss a project two years in the making
March 29, 2017 The Monetisation Experience Publishers – it’s time to get with the game Woobi's Shai Sasson shares best practices on getting your game "brand ready"
March 29, 2017 Casual Evolution The ascendance of hyper-casual part two: What defines the genre? AppLovin's Johannes Heinze continues his detailed analysis of a new genre
March 28, 2017 Not The First Rodeo "I could work with Games Workshop forever": Perchang's Ben Murch on his new studio and returning to his favourite IP From two men in a pub to five men in an office
March 28, 2017 Mobile Mavens Can international mobile game developers still find success in China? Is there still a way in for developers from abroad?
March 28, 2017 Sense Of Togetherness A pocket-sized guide for community management in games How to be a good Community Manager, and what that means
March 28, 2017 Reading Between The Lines Nintendo has a mobile strategy, just not a coherent one Super Mario Run versus Fire Emblem Heroes
March 27, 2017 Jobs In Games Jobs in Games: Flaregames' Tara Brannigan on how to get a job as a Community Manager Some top tips in building a career in Community Management