September 27, 2017 King Of Live Events How King runs live in-game events in Candy Crush Saga Producer Andra Petrosan on keeping players of one of the world most popular games playing
September 27, 2017 Featured Features Top 5 features games developers should consider to crack the Chinese mobile market GameRefinery’s tool identifies the most popular gameplay mechanics
September 27, 2017 One Special Day "It's gone up a whole new level": SpecialEffect on its most significant One Special Day yet Fundraiser Nick Streeter talks bringing in developers and raising awareness
September 26, 2017 Rewarded Surveys Rewarded surveys: A new way to monetise your mobile game A potentially lucrative additional revenue stream
September 26, 2017 Roll The Dized Rewriting the rules of board game manuals with Dized Playmore's Tomi Vainikka talks crowdfunding and combining digital with physical
September 25, 2017 Decrypting Cryptocurrency What the hell is cryptocurrency and how does it work for mobile games? Reality Gaming Group co-founder Tony Pearce explains
September 25, 2017 Through The Pain Barrier The slow, steady progress of Zombies, Run! from mobile game to fitness platform CEO Adrian Hon explains
September 21, 2017 Par For The Course Why in-game events are the best way to revitalise your mobile game AppLovin's Johannes Heinze on how to utilise events to improve player engagement
September 21, 2017 One Minute Heroes Panzerdog on distilling the essence of console shooters into its 5v5 mobile game Tacticool Fast-to-start, quick-to-end
September 20, 2017 Ar Rises Augmenting the undead: Next Games, mobile AR and The Walking Dead: Our World Next Games CMO Saara Bergström on the studio's latest title to utilise The Walking Dead IP
September 20, 2017 Indie View The Big Indie Pitch interviews: Ether Games on Z War 1: The Great War of the Dead We speak to the runner-up from the Big Indie Pitch at Pocket Gamer Connects San Francisco
September 19, 2017 Gone In A Flash Developers start your engines: The race to transition your game off Flash has officially begun FlowPlay CTO Doug Pearson on how to leave Flash behind
September 19, 2017 Indie View The Big Indie Pitch interviews: Highkey Games on making music composition accessible in Audio Sky We speak to the runner-up at the VBIP from Pocket Gamer Connects San Francisco
September 18, 2017 Indie View The Big Indie Pitch interviews: Edgeworks Entertainment on planetary colonisation in TerraGenesis We speak to the winner of the Very Big Indie Pitch in San Francisco
September 18, 2017 Ready For Ipo? What makes Indian mobile publisher Nazara Games worth $550 million? Nazara could be gearing up for IPO, but why should you take notice?
September 15, 2017 Pocket Star Trek More shooting, fewer discussions: SPYR Games on bringing Star Trek to its MMO Pocket Starships Creator Lars Koschin discusses the task of merging two universes together
September 15, 2017 Paradise Lost Where is mobile gaming’s PlayerUnknown’s Battlegrounds? Have we gone too clever, got too niche?
September 14, 2017 Data Quest Overcoming data hurdles to develop a mobile game for a worldwide audience VC Mobile Entertainment on development journey of Creature Quest
September 14, 2017 Taking Flight Deconstructing Rovio’s pragmatically Finnish IPO Angry Birds dev going public
September 13, 2017 Ar Trumps Vr Augmented reality is the next frontier for smartphones as VR falters Apple’s ARKit and iPhone 8 and X show AR has left VR in the dust, and there's a lot more to come
September 12, 2017 Speaker Spotlight PG Connects Helsinki speaker spotlight: Zorka.Mobi's Dmitry Liapin on influencer marketing What to expect at PGC Helsinki
September 12, 2017 Staying Competitive Building a mobile eSports giant: Super Evil Megacorp reflects on creating Vainglory CEO Kristian Segerstrale on what it takes to make a competitive game
September 12, 2017 Hyper-casual From Commodore 64 to hyper-casual: David Darling on the resurgence of simple games based on elegant ideas The Codemasters Co-founder and Kwalee CEO on how design and development in the mobile space brings back memories and lessons from his days coding in the 80s
September 11, 2017 Post-launch Advice 5 tips for running effective live operations Tag Games' Robin Smith offers useful advice on maximising post-launch performance of your game
September 8, 2017 Ad Play 3 reasons you should outsource production of your playable ad IronSource's Daniel Herman discusses the benefits
September 8, 2017 Live And Kicking Three years on: Indian developer 99Games on the evolution of Star Chef 99Games VP of Games Shilpa Bhat on the game's life so far
September 7, 2017 Iap By The Gram Settling in and exploring new avenues: Gram Games on moving from a small studio to a mid-size company Culture Developer Erin O'Brien talks IAP and settling down after a year of expansion
September 7, 2017 Funding Advice Tips on securing funding for your gaming start up Gamee CEO Bozena Rezab offers advice based on her own experiences pitching for investment
September 6, 2017 Managing Risk The risk business Managing risk is key to success in the mobile games business, says Spil Games CEO Tung Nguyen-Khac
September 6, 2017 Insert Credit Lessons from coin-op: What do arcades have to teach mobile games design? A look at whether mobile developers could embrace arcade-like monetisation
September 5, 2017 Wooga's New Focus Live ops and long soft-launches: Wooga's CEO Jens Begemann on its renewed focus for 2017 From casual to midcore and back again
September 5, 2017 Market Tips How to launch your mobile game in India Jitesh Bisht, Head of Tappx India, dishes out some sage advice
September 4, 2017 What Comes Next? 21 months later, why I'm still playing Star Wars: Galaxy of Heroes A neverending story
September 4, 2017 Esports Blitz Why Wargaming is doubling down on mobile eSports with World of Tanks Blitz This years Blitz Twister Cup triples prize pool
September 1, 2017 Servers Up Why Heroic Labs built its Nakama real-time server technology for an open source future Product VP Alim Jaffer offers his thoughts on open-sourcing and games-as-a-service
August 31, 2017 Skin In The Game Bitter decisions Disruptor Beam hopes will sweeten The Walking Dead: March To War Only the smart survive
August 31, 2017 Decoding Design Deconstructing the secrets of MZ's success part three: Monetisation and the future of 4X games Anil Das-Gupta uncovers just how the developer is able to make hit after hit
August 30, 2017 Decoding Design A wolf in sheepskin clothing: How Love Nikki-Dress UP Queen is far more than meets the eye Exclusive currencies and limited gachas don't stop this game from being fun
August 30, 2017 Refining Features Back to the Features Part II: How to utilise feature data to improve mobile game revenue How GameRefinery's new tool gives you an insight into your game's design
August 29, 2017 Competitive Gaming Super Senso and sensibility: GungHo on embracing the growth of mobile eSports GungHo and Turbo CEOs offer their thoughts on eSports and discuss new strategy game Super Senso
August 24, 2017 Big Bets Stick or twist: What’s next for the mobile social casino sector? Stick within a $3 billion market or twist for $40 billion?
August 22, 2017 The Gamer's Brain How the rise of UX has brought cognitive science to mainstream game development Epic's Director of UX Celia Hodent opens the book
August 21, 2017 Kamagames Interview KamaGames on why it's developing for HTML5 and VK's new Direct Games platform Chief Marketing and Commercial Officer Daniel Kashti discusses the opportunities that await with HTML5 and social networks
August 17, 2017 Talent Development How the Outplay Academy has created a centralised hub for learning at the studio Outplay's Emma Purvey discusses the studio's new initiative to educate staff and the wider games industry
August 16, 2017 Full House The lessons learned from making a virtual reality casino Alea Co-founder Alexandre Tomic shares some of the lessons learned while bringing SlotsMillion to market
August 16, 2017 East Meets West There's been a radical market shift for foreign games in China Pascal Clarysse on why Western publishers now need Chinese distributors more than China needs them
August 15, 2017 Making Of Aiming high: The making of Guns of Boom Game Insight CEO Anatoly Ropotov tells the story behind the hit mobile shooter
August 15, 2017 Mobile Game Trends China mobile game trends in H1 2017: Tencent and NetEase dominate iOS charts Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
August 14, 2017 Decoding Design Deconstructing the secrets of MZ's success part two: The game design Anil Das-Gupta uncovers just how the developer is able to make hit after hit
August 11, 2017 Retention Tool How Summoners War’s unexpected success disrupts conventional wisdom about mobile eSports Audience comes first