May 29, 2017 Ipo Imminent Nitro Games on how going public can support its real-time mobile multiplayer ambitions CEO Jussi Tähtinen on the studio's strategy
May 26, 2017 Mobile Mavens Can mobile games still launch successful multimedia IP? Will there be another Angry Birds?
May 26, 2017 Maximum Leverage Why Tencent’s M&A strategy is smarter than gotta buy ‘em all Second Pocket Gems deal was beginning of the end
May 25, 2017 Adventures In Mobile The successes, mistakes and lessons from launching Diggy's Adventure on mobile Pixel Federation's Matej Lancaric breaks down how the studio took its game to market
May 25, 2017 The Hardcore Mobile Paradox Paradox Interactive on expanding its game universes on mobile and avoiding dumbed-down versions How Kim Nordström is targeting hardcore PC players for mobile games
May 25, 2017 Zombies + Bullets = Fun Zombie outbreak: the making of Kill Shot Virus Behind the scenes with Hothead Games
May 24, 2017 Live And Kicking Five years on: Sybo Games on the evolution of Subway Surfers Sybo Managing Director Mathias Gredal Nørvig on the game's life so far
May 24, 2017 Blossoming Revamp Deconstructing Gardenscapes' big pivot to success Wooga's Adam Telfer analyses the game's history and reasons behind its current success
May 23, 2017 Fighting On A New Front "Skullgirls is going to establish the new high bar for what a mobile fighting game can be" Charley Price on his ambitions for the LINE-published fighting game
May 23, 2017 Finnish Games Jobs Finland's games industry growth is slowing - but a new generation of students could help boost it once again Developers offer their thoughts on how to fix the country's internal recruitment woes
May 22, 2017 Jobs In Games Jobs in Games: Supercell's Richard Bangs on how to get a job as a Game Programmer Boss Alien co-founder and Clash Royale programmer shares career insights
May 22, 2017 Telling Tales TabTale CEO: "We believe in portfolio diversity and not relying just on one main game" CEO Sagi Schliesser discusses the publisher's philosophy of releasing one app a week
May 19, 2017 Fewer, Better Why Indian mobile startup BigCode is gunning for strategy games and IAP monetisation CEO Ahmed Mohammed sets out the new studio's strategy
May 19, 2017 Rpg Obsession Is South Korea's mobile games market in need of genre diversification? Rebound Mobile's Michele Zucca analyses the South Korean market and its obsession with RPGs
May 18, 2017 Words With Zynga Zynga Words With Friends GM on chat app games: "The opportunity is massive" Zynga's Vaibhav Sahgal and Mark Kantor discuss bringinng Words With Friends to Instant Games
May 18, 2017 Live And Kicking Two years on: First Touch Games on the evolution of Score! Hero Production Manager Andy Dunn on the game's life so far
May 17, 2017 Power And Influence GameInfluencer on the power of influencer marketing for mobile games Managing Director Georg Broxtermann on GameInfluencer's ambitions
May 17, 2017 Record Year How Rovio is steering the ship to a new wave of success Rovio's Wilhelm Taht on the company's cultural shift, new IP and building on its most famous licence in Angry Birds
May 16, 2017 Looking Ahead The future of in-app purchase monetisation in mobile games Scientific Revenue's William Grosso discusses the evolving monetisation landscape
May 16, 2017 Mobile Mavens Can Tencent's MOBA Strike of Kings carry Honor of Kings' China momentum Westward? Can the Chinese hit make waves in the West?
May 15, 2017 Jobs In Games Jobs in Games: Rovio London's new Executive Producer Will Luton shares career insights Reflecting on nearly a decade in the games industry
May 12, 2017 Fighting For Survival Transformers: Forged to Fight - A game worth paying $750 million for? Wargaming's Anil Das-Gupta deconstructs the game's design
May 12, 2017 Now Playing Now playing: Nicolas Godement-Berline on story-driven space adventure Full of Stars What games are keeping the industry busy after hours?
May 12, 2017 Ramadan What makes Ramadan the hottest month for mobile games in the MENA Tamatem's Jawanna Sawalha on why you should plan in-game events and special IAP packages ahead of time
May 11, 2017 Live And Kicking Four years on: Gameloft on the evolution of Asphalt 8: Airborne Senior Game Producer Ignacio Marin on the game's life so far
May 11, 2017 Watch This Space How Gamee aims to launch its snackable, shareable HTML5 games everywhere at once From Instant Games to its own app, Gamee wants games to go viral
May 10, 2017 Slowing It Down Time to pause: The making of FZ9: Timeshift Hiker Games on shaking up the mobile shooter genre
May 10, 2017 Indie Mavens How useful is influencer marketing to an indie mobile game developer? Our Indie Mavens weigh in
May 9, 2017 Mobile Mavens Why is Amazon shutting down its Underground initiative? Is it a sign that F2P can't be toppled?
May 9, 2017 Pc To Mobile A look at China's symbiotic PC & mobile games markets Niko Partners analyst Daniel Ahmad looks at why China's game developers are bringing PC titles to mobile
May 9, 2017 Under Construction “We want to be the best listeners on the planet”: How Amazon is pitting Lumberyard against Unity and Unreal Amazon Games VP Mike Frazzini discusses the company's big plans for developers
May 8, 2017 Jobs In Games Jobs in Games: Nordeus' Daryl Clewlow on how to get a job as Head of Art Career tips from a game art veteran
May 8, 2017 Indian Mavens How to design effective mobile game monetisation for India Can it be a viable business?
May 5, 2017 "true Ownership" How can blockchain cryptocurrency technology be used in free-to-play game economies? EverdreamSoft CEO on Spells of Genesis and future of F2P economies
May 5, 2017 Finland's First Next Games on its successful IPO and being Finland's first publicly-traded game developer CEO Teemu Huuhtanen gives IPO advice
May 4, 2017 Undead And Kicking One and a half years on: Next Games on the evolution of The Walking Dead: No Man's Land CMO Saara Bergström on the game's life so far
May 4, 2017 Jackpot Aligns Henric Suuronen on Huuuge Games’ $1 billion opportunity in social casino games Early investor joins the board
May 3, 2017 Mobile Mavens What can the rise of Dragon Ball Z Dokkan Battle teach us about in-game event design? Mavens discuss the power of a well-executed event
May 2, 2017 Winning Team "Everyone told us we were idiots!": CEO Branko Milutinović on the rise of Nordeus The Top Eleven developer discusses the challenge of repeating their early success
May 1, 2017 Going Meta The democratisation of location-powered AR for developers and marketers is underway Verve's Mark Ollila discusses augmented reality tech with GoMeta's Dmitry Shapiro
April 28, 2017 Instant Storm Blackstorm Labs on how game bots and rich gameplay features are evolving Facebook Instant Games Co-founder Ernestine Fu reflects on F8
April 28, 2017 Hyper-casual The ascendance of hyper-casual part three: The opportunity AppLovin's Johannes Heinze continues his detailed analysis of a new genre
April 28, 2017 Making India Play Indian mobile game studio Mech Mocha raises $5 million series A funding Shunwei Capital, Accel Partners and Blume Ventures invest
April 27, 2017 Next Big Thing? Spil CEO on Facebook Instant Games: “We think it has the potential to be a massively significant gaming platform” Tung Nguyen-Khac talks up the platform's potential
April 27, 2017 Live And Kicking Three years on: Madfinger on the evolution of Dead Trigger 2 CEO Marek Rabas on the game's life so far
April 26, 2017 Mobile Mavens Will medals for eSports at the 2022 Asian Games accelerate mainstream acceptance? Full medals, full recognition?
April 26, 2017 Fully Licensed How Glu Mobile designed MLB Tap Sports Baseball 2017 for accessibility and depth Behind the scenes with Jerome Collin
April 26, 2017 Retention Royale 7 reasons why you can't stop playing Supercell's Clash Royale Michail Katkoff analyses why the hit mobile game is so addictive
April 26, 2017 Player Support Support and demand: Exploring the changing world of video game support MoGi on why companies should invest in customer support
April 24, 2017 Flexible Monetisation Monetisation flexibility with ads that fit AdColony on making the most out of an app's monetisation potential