February 6, 2018 Indie Spotlight Indie Spotlight: Italic Pig's Kevin Beimers on defining success and following butterflies "That game you want to make? Make it."
February 6, 2018 Chat App Revolution "Playing games on messaging platforms will definitely become as ubiquitous as playing downloadable apps" Coolgames CEO Laurens Rutten on developing HTML5 titles for chat apps
February 5, 2018 Destination Finland How to get a job at Wargaming Helsinki GM Antti Sten tells us about the company, its culture and jobs hiring process
February 5, 2018 Indie View The Big Indie Pitch interviews: Three Dots Games talks about their 80s inspired rhythm-based platformer We speak to Three Dots Games, the winner of the first ever Big Indie Pitch in Jordan
February 2, 2018 Fostering Innovation How King's company culture and exclusive team events encourage creative game design King VP of game design Stephen Jarrett on the Kingfomarket, diverse teams and how company execs get involved in real game design
February 2, 2018 Serving Up A Storm Are casual games maturing part two: Lessons from Playrix Om Tandon breaks down what makes Playrix's portfolio of mobile titles such huge successes
January 31, 2018 In-game Events Why Rovio built Angry Birds Evolution from the ground up with in-game events in mind Rovio Games VP Miika Tams on ensuring events are a 'natural fit' and what works best
January 31, 2018 Initiating Investment How to fund your mobile game development From the UK Games Fund to VCs and publishers, find out where to go to get money and support to develop and market your game
January 30, 2018 Indie Spotlight Indie Spotlight: Dumpling Design's Travis Ryan on financial challenges and exploring AR "I’m not sure there is a ‘typical’ day as an indie, is there?"
January 30, 2018 Company Culture What makes Traplight a great place to work? Community and marketing manager Veera Rouvinen on life at the Finnish developer
January 30, 2018 Understanding Others Manage your emotions, get better at your job Rovio London's Will Luton on working
January 29, 2018 Top Of The World How to get to the top of the App Store The power of ASO and Search Ads
January 26, 2018 Time To Reflect 6 things we learned at Pocket Gamer Connects London 2018 What the show tells us about the big upcoming mobile games industry trends
January 26, 2018 Jobs In Games Jobs in Games: Rovio's Michail Katkoff shares insights on the role of a product manager Advice on the skills you need to be a success in the role
January 25, 2018 Beyond Episodes And Choices Why Ludia thinks What’s Your Story? can turn a new page in the competitive interactive fiction sector Telling new tales
January 25, 2018 Sweet Incubator Flaregames unveils Sweet Nitro as first partner from $21 million accelerator program Flaregames CEO Klaas Kersting discusses its how its new publishing strategy is helping mobile developers get to market
January 25, 2018 Indie Spotlight Indie Spotlight: Fat Fish Games' David Lane on failing fast and prototyping faster The Tiny Striker developer's CEO talks future partnerships and average days at the office
January 22, 2018 All In Free-to-play: The devil’s in the detail KamaGames' Sam Forrest delves into the world of free-to-play and how to make it work
January 22, 2018 Perfect Match? How Gameway's 'Tinder for games' aims to improve mobile discoverability CEO Ben Woolf discusses a rebrand, AI and crowdfunding
January 19, 2018 Event Highlights What you CANNOT MISS at PG Connects London 2018 The editors speak: here's what our team is most looking forward to next week in London
January 19, 2018 Industry Diversity How Duolingo achieved a 50:50 gender ratio for new software engineer recruits Recruiter Jeesoo Sohn discusses changes in the hiring process to improve diversity
January 18, 2018 Mobile Games Trends Vietnam Snapshot: Southeast Asia’s fastest growing mobile games market Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
January 18, 2018 Survey Results Indie attitudes to mobile game monetisation YoYo Games shares insights from its latest survey on in-game monetisation
January 17, 2018 Playing Ads 2018 mobile advertising trends to watch: Playables and interactive ads Applift CEO Tim Koschella looks at the benefits of different kinds of mobile advertising
January 17, 2018 Speaker Spotlight PG Connects London speaker spotlight: Zorka.Mobi's Dmitry Liapin on how to prepare your influencer marketing campaign Dmitry Liapin shares his insights on the influencer space
January 17, 2018 New Wine Don’t stop believing: The reinvention of Grand Cru CEO Markus Pasula discusses the past, present and future of the Finnish studio
January 16, 2018 Zplay Time Next generation playable ads ZPLAY on why playable ads will become more widespread in 2018
January 16, 2018 Indie Spotlight Indie Spotlight: Tinytouchtales' Arnold Rauers on working with constraints and the weight of expectations The average day of an indie developer, and advice for aspiring devs
January 16, 2018 The Hardest Question How will HQ Trivia monetise? It's giving away thousands of dollars, but how will it turn a profit?
January 15, 2018 Bird Is The Word Are casual games maturing? Lessons from Angry Birds 2 Om Tandon breaks down what makes Rovio's hit game such a success
January 12, 2018 Building A New Monster How Seriously took a new IP and created a $100 million business But there's still a lot of work to be done
January 11, 2018 Indie Mavens Should aspiring indie games developers strike out on their own straight away or get experience at a studio first? Our Indie Mavens weigh in
January 10, 2018 User-generated Content Can you merge social media and free-to-play games in a monetisable way? Two approaches to user-generated content
January 9, 2018 Indie Spotlight Indie Spotlight: Part Time Monkey's Tuomas Erikoinen on life as a one-man casual mobile games studio Why he focused on hyper-causal and why he's now looking for the second monkey
January 8, 2018 New Year New Job 5 top tips for changing career in games OPM's Nathan Adcock shares his advice for people looking to make a change in their career in 2018
January 5, 2018 The Year Ahead 5 mobile games industry predictions for 2018 What will the next year look like?
January 5, 2018 Top Tips 11 portfolio tips for game design graduates Mojiworks game designer Kate Killick offers advice on structure, what to write and what employers are looking for
January 4, 2018 The Right Timing Deep analysis of the best times of the year to launch your mobile game We break down average downloads for games and their subcategories
January 3, 2018 Cooking Up A Storm How StormX is using Bitcoin to power user acquisition A look at the Storm Play app offering a new way to find users
January 2, 2018 Indie Mavens How is 2018 shaping up for indie games developers on mobile? We ask our Indie Mavens what they think the biggest trends were for 2017 and what the year ahead holds for them
December 31, 2017 Games Of The Year PocketGamer.biz's Games of the Year 2017 The Editorial team picks their favourite games this year
December 29, 2017 Best Of The Best Mobile Mavens' Games of the Year 2017 The big names in the industry tell us their top mobile games of 2017
December 20, 2017 On The Rise Social casinos go East KamaGames' Sam Forrest says there's money on the table right now as the Asia Pacific market grows
December 20, 2017 Wizarding World A successful spell: How Jam City earned a deal with Harry Potter for Hogwarts Mystery Head of marketing Andrew Green discusses its plans for the huge licence
December 19, 2017 Data Protection App and game developers have only 60 days to comply with the new Google Play user privacy guidelines Privacy is the new black! The EU’s General Data Protection Regulation (GDPR) will be upon us in May 2018
December 19, 2017 Back To The Features The big 3 mobile game trends you need to know to boost rank and revenues GameRefinery delves into the data on the most popular gameplay features right now
December 18, 2017 Pgc Speaker Spotlight From missile defence to user acquisition: yellowHEAD’s Roy Leiser on advanced predictive technology Ahead of his talk at Pocket Gamer Connects London, Leiser discusses the company's business and return on ad spend
December 15, 2017 Anti-fraud The one thing that moves user acquisition the wrong way Scalarr's Inna Ushakova delves into the complex issue of fraud
December 15, 2017 Passion Play From Japan with a local twist: The making of The Secret Police's RPG Dragon's Watch How a London startup improved the JRPG