October 14, 2016 History Of Game Engines A messy history of game engines and a race to the bottom offers a warning for the future We take a look at the recent, messy past of game engines
October 14, 2016 Fun In Finland 4 things we learned about Finland, Asia and war games at the Northern Game Summit Fresh from Kajaani: top tips for making serious gaming experiences and succeeding in South East Asia
October 13, 2016 Live And Kicking Postmortem: Dawn of Steel one year on Former Superweapon President Amer Ajami reflects on an eventful year
October 13, 2016 Breaking Out How we improved monetisation and retention in Castle Breakout - Escape! and what this meant for the game's gender split Cloudburst Room Escape's Ron Packard Jr. breaks down the changes
October 13, 2016 Retention Retention Retention 3 retention strategies for mobile game devs to keep players coming back Chartboost's Pepe Agell offers his advice
October 12, 2016 Minute To Win It Three people, 30,000 sales in the first month, and played by PewDiePie: the making of 60 Seconds! Robot Gentleman reflect on the post-apocalyptic indie hit
October 12, 2016 Prodding The Sleeping Giant Flixy Games on breaking the barriers to mobile gaming success in India CEO Felix Manojh on waking a sleeping giant
October 11, 2016 Living With Live Operations 12 lessons from the trenches of a mobile game live operations team Hothead Games offers best practice advice
October 11, 2016 Big Pond How to get a job at Deep Silver Fishlabs Senior HR Manager Christoph Hillermann shares insights
October 11, 2016 Mobile Mavens Mobile games industry experts react to Google Pixel and Daydream View VR Mobile Mavens react to Google's announcements
October 7, 2016 Iap Inspector How does Wooga's midcore debut Warlords monetise? IAPs from the players' perspective
October 7, 2016 Indie Mavens Is soft-launching a game effective for an indie developer? Our Indie Mavens weigh in
October 6, 2016 Short Burst Storytelling Disruptor Beam wants players to succeed and fail together in The Walking Dead: March to War Director of Product & Design Joey Lapegna on the latest IP to get the Disruptor Beam treatment
October 6, 2016 Survey Research Why you should consider Rewarded Surveys for your game monetisation strategy A pragmatic overview of the market research industry and how it applies to game monetisation
October 6, 2016 Indian Mavens Is localising games for India a smart move? Indian Mavens discuss Flixy Games' strategy
October 5, 2016 Global Mobile Report China will lead global app revenues to $44.8 billion in 2016 An in-depth analysis of the global mobile market
October 5, 2016 The Ideal Mixi Marvel Tsum Tsum developer Mixi on catering to the new casual Marvel fan Senior Producer Erika Nakamura explains why Disney chose Mixi
October 5, 2016 Vr Goes Mainstream Daydream believer: Google Daydream View can bring virtual reality to the masses Dreaming of the mainstream
October 4, 2016 Native Ads Mobile native ads: Should we believe the hype? Leadbolt discusses the pros and cons
October 4, 2016 Mobile Mavens Why did Ubisoft buy Ketchapp? The industry's best and brightest discuss
October 3, 2016 Commercial Break How not to advertise games on TV Quaid Media CEO Volker Dressel analyses TV commercials to break down the good and the bad
September 30, 2016 Beyond A Billion Why the team behind hit mobile game Subway Surfers is opening a new publishing arm Director of Publishing Jeppe Bisbjerg explains all
September 29, 2016 Gotta Add 'em All 4 features Niantic should add right now to re-ignite the Pokemon GO phenomenon Limited time events, gachas, trading and collaboration on the table
September 29, 2016 Now Hiring How to get a job at MMX Racing developer Hutch CEO Shaun Rutland shares insights
September 29, 2016 Amazeballz Ar How Ragtag plans to use augmented reality as more than just a gimmick in amazeballz pool People "more inclined" to point a camera and enjoy AR than use VR
September 28, 2016 Ua Top Tips The indie game developers guide to user acquisition 5 top tips for indie UA
September 28, 2016 Making A Mark How a vibrant community is helping shape the future of 60-second RPG Exiles of Embermark Tim Harris talks us through the latest in Exiles' development
September 27, 2016 The Race Is On Western devs must get better at F2P before Chinese giants steal their players, says NetEase's Tom van Dam Great game design can't overcome F2P naivety
September 27, 2016 Philanthropic, Or Just For Profit? What do mobile developers think of King's game engine Defold? Mobile Mavens debate the engine and its motivations
September 26, 2016 White Nights What the White Nights Moscow conference offers games developers and publishers and how to get a discount Enter PG.biz to get 15% off
September 23, 2016 Facebook Streaming Why BlueStacks is investing big in bringing Facebook Live app streaming to its 150 million users BlueStacks Senior Director of Marketing Yuriy Yarovoy on the future of streaming
September 21, 2016 Free To Paid AlphaPit developer on going premium after $240 lifetime revenue from ad-supported free-to-play Shane McCafferty on ditching F2P for premium
September 20, 2016 Games Are Art A day in the life of a Game Art Director Ilyon Dynamics Art Director Erez Kramer on dazzling players with game art
September 20, 2016 Ilkka Paananen Interview Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports Digging deep after the BAFTA Games Lecture
September 19, 2016 Powering Ideas Why King is entering the game engine space with Defold and how it will help other devs launch their games Evangelist Oleg Pridiuk explains all
September 19, 2016 Misleading Metric How high eCPMs nearly killed my business and how to avoid this mistake Giftgaming CEO Nick Hatter on measuring ad revenues correctly
September 16, 2016 Indian Mavens Does iPhone 7's high price seal its doom in India? Indian Mavens discuss the $900 phone
September 15, 2016 East Meets West Goodgame Studios bets on gacha-based Asian-style RPGs after restructuring The new 30-strong RPG team speaks out
September 15, 2016 Super Mavens Run What impact will Super Mario Run have on mobile indie game developers? Our Indie Mavens weigh in
September 15, 2016 Vr Mavens How do virtual reality's unique challenges affect how developers make and support games? The VR Mavens discuss
September 14, 2016 Mobile Esports How to make your mobile game a watchable eSport Get in on the huge competitive gaming scene
September 14, 2016 Pokemon Go's Next Step The next Pokemon GO will need more than simple monsters How other platforms and VR can blend into the experience to add more immersion
September 13, 2016 Mobile Mavens Would Supercell acquiring other studios be a good idea? Our Mobile Mavens discuss Ilkka Paananen's hints
September 12, 2016 Crossing The Animal Super Mario Run will be great, but Animal Crossing Mobile is even more exciting Playing it safe versus adapting to the platform
September 12, 2016 New Opportunities Hong Kong is a whale market for mobile gaming A rising market in Asia
September 8, 2016 Going Up Or Down? If Pokemon GO can't save the Apple Watch, nothing will Will it be a new lease of life for wearables?
September 8, 2016 Jacked In Apple's decision to remove the headphone jack for iPhone 7 is a big confusing gamble Does Apple know what you want before you do?
September 7, 2016 Marketing Mistakes 7 in-game marketing mistakes that cost you money Don't forget your profit margin
September 6, 2016 Mobile Mavens Mobile developers react to iOS 10's Limit Ad Tracking changes Can the UA market cope?
September 6, 2016 The Hunt Is On "My goal as the CEO is to be the dumbest guy in the company" TreasureHunt CEO Kyle Smith talks hiring the perfect team and drawing inspiration from Pixar