December 29, 2014 Interview 2014 in Review: Phil Gaskell, Ripstone - a $5 game is not expensive Future trends from the remembrance of things past
December 26, 2014 Interview 2014 in Review: Simon Read, New Star - We hope to make waves in India in 2015 Future trends from the remembrance of things past
December 26, 2014 Interview 2014 in Review: Jude Gomila, Heyzap - Expect the rise of the idle game in 2015 Future trends from the remembrance of things past
December 26, 2014 Interview Reliance Games explains how its Game Hack is unlocking the Indian market Indie devs get started on the road to PGC Bangalore
December 25, 2014 Interview 2014 in Review: Jon Jordan, PocketGamer.biz - Beware the battle between Tencent and Alibaba in 2015 Future trends from the remembrance of things past
December 24, 2014 Mobile Mavens 2014 in Review: The Mavens choose their Game of the Year From Hearthstone to Monument Valley, Flappy Bird and Kim K...
December 24, 2014 Interview 2014 in Review: Jens Lauritzson, Flexion - China will dominate 2015's headlines Future trends from the remembrance of things past
December 24, 2014 Interview 2014 in Review: Lasse Seppanen, PlayRaven - The future belongs to category-defining mobile games Future trends from the remembrance of things past
December 23, 2014 Interview 2014 in Review: Josh Presseisen, Crescent Moon - Make the games you’d like to play Future trends from the remembrance of things past
December 23, 2014 Interview 2014 in Review: Paul Baldwin, JoyBits - I'm still waiting for midcore to happen Future trends from the remembrance of things past
December 22, 2014 Interview 2014 in Review: Terence Fung, Storm8 - Our focus is winning in the west Future trends from the remembrance of things past
December 22, 2014 Mobile Mavens 2014 in Review: Mavens on Flappy Bird, fetishisation of the underdog, regulation, end of the gold rush, and moving beyond mobile Future trends from the remembrance of things past
December 22, 2014 Interview 2014 in Review: Gio Zhang, SkyMobi - China will be biggest market in 2015 Future trends from the remembrance of things past
December 19, 2014 Censorship Carter Dotson is defending scoundrels and proud of the fact He might not agree with a game, but he'll defend your right to play it
December 19, 2014 Interview 2014 in Review: Jesse Divnich, Tilting Point - As the market matures, consolidation begins Future trends from the remembrance of things past
December 19, 2014 Interviews 2014 in Review: Full Indie UK devs give their verdicts Future trends from the remembrance of things past
December 19, 2014 Interview 2014 in Review: Mark Robinson, deltaDNA - Too many games are not making money Future trends from past events
December 19, 2014 Sponsored Feature How monetization got smart in 2014 and will get smarter in 2015 Yeah Mobile looks back and forward
December 18, 2014 Interview Reliance Games' CEO on buying western studios and educating Indian devs at PGC Bangalore Acting local and global
December 18, 2014 Interview 2014 in Review: Joost van Dreunen, Superdata - Mobile gaming is still brimming with innovation Future trends from the remembrance of things past
December 18, 2014 Interview 2014 in Review: Ashley Routledge, Full Fat - iPhone 6 Plus was a huge deal Future trends from the remembrance of things past
December 17, 2014 Interview 2014 in Review: Chris Akhavan, Glu Mobile - Expect more M&A consolidation in 2015 Future trends from the remembrance of things past
December 17, 2014 Interview 2014 in Review: Reinout te Brake, GWC Investments - King's IPO was good for game investment Future trends from the remembrance of things past
December 17, 2014 Interview Gajatri Studios explains why it added heart rate support to Yoga Retreat Taking a holistic approach
December 16, 2014 Interview 2014 in Review: Greg Richardson, Rumble - Monetisation will become a lot less aggressive Future trends from the remembrance of things past
December 16, 2014 Interview 2014 in Review: Mike Rose, tinyBuild - Breaking down the barriers between mobile and hardcore gaming Future trends from the remembrance of things past
December 15, 2014 Interview We offer our Chinese clients global UA scale and expertise, says Adjust's head of China sales Chris Rupp is outward-looking
December 15, 2014 Interview 2014 in Review: MJ Fahmi, Babil Games - Both developers and publishers must compromise Future trends from the remembrance of things past
December 12, 2014 Interview Kabam on the fun at the core of its skill-based F2P brawler Marvel: Contest of Champions It's Marvel. Don't mess it up
December 11, 2014 Opinion You can easily handle PR on your own, can't you? Merja Turpeinen on professional communications
December 11, 2014 Interview VR is a stepping stone to AR, reckons James Brooksby What to expect at PG Connects London 2015
December 10, 2014 Interview SimilarWeb on moving from comparative UA and app store data to providing app engagement analysis Gali Arnon lifts the curtain on the app ecosystem
December 9, 2014 Social Network Facebook is the place for casual and core games to conquer the world, says games man Bob Slinn Social network reveals its best of the year
December 9, 2014 Opinion Why Gear VR is a strong move for Oculus Rift but not for Samsung Quality versus timing
December 9, 2014 Interview Speaker Spotlight: Matt Spall, Invisiplay What to expect at PG Connects London 2015
December 9, 2014 Opinion Apple's best games of 2014 over-indexes paid content once again Following critical not commercial acclaim
December 8, 2014 Interview Indian dev 99Games on satisfying global tastes with Star Chef Cooking up a tasty social gaming dish
December 8, 2014 Interview Gumi Asia CEO on bringing Sega's hit RPG Chain Chronicle to the west Brave Frontier publisher's next release
December 5, 2014 Opinion Why the continued rise and rise of mobile gaming is not guaranteed What goes up...
December 5, 2014 Full Indie Uk How to create crazy-fun gameplay without confusing your players Alistair Aitcheson on tweaking the UX for Tap Happy Sabotage
December 4, 2014 Opinion Why it pays to pay attention to retention AppLovin's CPO Mark Rosner on a metric to monitor
December 4, 2014 Interview Biodroid on the need to balance innovation and investment What to expect at PG Connects London 2015
December 2, 2014 Opinion 94% of independent developers can't afford to acquire users through mobile advertising Unlocking UA for quality not cash
December 2, 2014 Interview Is your game unique enough to breakout, asks Pixel Toys' CEO What to expect at PG Connects London 2015
December 2, 2014 Interview As UA extends from launch into lifecycle, you need sharper analytics, says Adjust's Japanese MD Shawn Bonham on the influence of re-engagement
December 2, 2014 Opinion First impressions: The contagious, cooperative energy of Slush 2014 Neogames' Emma Ronkainen on her event debut
December 1, 2014 Stateside With the right attitude, indie game developers can still be successful on mobile Carter Dotson on cracking the conundrum
December 1, 2014 Opinion How rethinking a 5 year-old game in the context of a clone led to Impossible Hex William Volk on the interaction of influence for new inspiration
December 1, 2014 Mobile Mavens Can promotional events like Red and Black Friday drive monetisation? Our Mavens debate charity, sales and engagement
December 1, 2014 Interview Speaker spotlight: Albert Marshall, Marshall Media What to expect at PG Connects London 2015