December 27, 2013 2013 In Review: Scattered Entertainment's Ben Cousins I loved Candy Crush Saga - a very dark game
December 27, 2013 PG Connects speaker spotlight: Wilhelm Taht, Playground 2014 is time to experiment with monetization techniques
December 26, 2013 2013 In Review: The Muteki Corp's Adam Rippon We're 'one update away' from Apple's game console
December 26, 2013 Plain Vanilla's CEO on why QuizUp won't be an easy-come easy-go fad like Draw Something 22 million new reasons to expect global success
December 26, 2013 2013 In Review: PocketGamer.biz's Matt Diener On the industry's need to trim the fat
December 26, 2013 2013 In Review: AppyNation's Andrew Smith Mobile producing 'more and more opportunities'
December 26, 2013 PG Connects speaker spotlight: Paul Flanagan, Creative Mobile Don't overlook Eastern Europe
December 25, 2013 PG Connects speaker spotlight: Andy Gibson, Team Pesky Our challenge is to build and retain a fanbase
December 24, 2013 2013 In Review: Unity's David Helgason Simogo is industry's 'most cutting edge developer'
December 23, 2013 2013 In Review: Applifier's Jussi Laakkonen Supercell-Softbank was 'deal of the decade'
December 23, 2013 PG Connects speaker spotlight: Colin MacDonald, Channel 4 Indies need to push boundaries in 2014
December 23, 2013 2013 In Review: Fireproof's Barry Meade 'Users want to be transported by entertainment'
December 20, 2013 We had a $1 million UA launch fund but only spent a fraction, says Plain Vanilla CEO of US #1 hit QuizUp Virality built into the gameplay
December 20, 2013 PG Connects speaker spotlight: Nicoll Hunt, I Fight Bears Micro-consoles could be the 2014 opportunity for indies
December 19, 2013 Turning the tables: Createrria on why it's looking to transform gamers into developers Giving gamers the power of creation
December 19, 2013 PG Connects speaker spotlight: Veli-Pekka Piirainen, Critical Force I'm looking to China in 2014
December 19, 2013 Following ARM deal, Geomerics hopes mobile will be 10% of sales by end of 2014 Chip company has bought a kindred spirit
December 18, 2013 Pixelberry's Oliver Miao on how weekly updates keep High School Story's day-7 retention over 50% Plus the value of incentivised video ads
December 18, 2013 PG Connects speaker spotlight: Volker Hirsh The opportunity in 2014 is for the big beasts
December 18, 2013 Mobile Gaming Mavens discuss whether the games industry is inherently sexist? And not treating them as silly, hysterical women...
December 18, 2013 PG Connects speaker spotlight: Steve Gray, Tencent We're looking to work with great developers
December 17, 2013 PS4's video sharing is 'awesome', but mobile has much more potential says Applifier Video tool Everyplay enjoys stellar 2013
December 17, 2013 PG Connects speaker spotlight: Harry Holmwood, Marvelous AQL Costs will rise in 2014, but so will the opportunities
December 16, 2013 PG Connects speaker spotlight: Enda Carey, Standfast Time to focus on content quality
December 13, 2013 Use the force: How one company is looking to democratise A/B testing Splitforce's Zac Aghion on helping devs to 'track anything'
December 13, 2013 Asia's golden triangle of mobile gaming will provide our long-term success, says Yodo1's Henry Fong China, Korea and Japan are the places to be
December 12, 2013 Angry Birds Go is our first step to take the brand in new directions, says Rovio Company also working on brand new IP
December 12, 2013 Want to keep Korean gamers engaged? Plan 50 content updates per year JOYCITY COO Jo on the market's secrets
December 11, 2013 Want truly engaging music for your game? Try putting yourself in your player's shoes Bigband on the role of audio in mobile gaming
December 10, 2013 Not your typical sequel: Cut the Rope 2 an 'opportunity to do something new', says ZeptoLab Plus, iOS exclusivity is only timed
December 10, 2013 Hall of Fame: Xavier Carrillo-Costa Digital Legends CEO on the push for console quality
December 9, 2013 Don't chase a hit. Build a community, says Kiwi Inc's Omar Siddiqui The path to success is building a better game every time
December 9, 2013 Who needs screenshots? The perils of launching a 'confidently ugly' word game on iOS Pete Morrish on gaining press without slick visuals
December 9, 2013 SundayToz on the continuing value of Kakao in the rise and rise of Anipang The power of connecting friends with games
December 6, 2013 Nice platform, shame about the marketplace: A PlayStation Mobile developer reveals all Thomas Hopper talks life on PSM
December 6, 2013 ICS Mobile's Joe Bayen on bringing emotional currency to app discovery with AppXchange Building an expert app community for iOS and beyond
December 5, 2013 'This is not a zero-sum game' says Kabam's Andrew Sheppard as the $325M outfit prepares for 2014 We're not competing with Supercell, GungHo or King
December 4, 2013 LineKong to expand from Chinese heartland into Asia and the west in 2014 Bringing Excalibur to the west from Beijing
December 3, 2013 5 billion phones, but only 1 billion credit cards: Fortumo on how to monetize the unbanked gamer Think globally, monetise locally
December 3, 2013 Short Cuts: Predictions for 2014 from our Berlin Mobile Mixer From Facebook and consolidation to more Hollywood
December 2, 2013 Discovery debate: Is it Apple and Google's job to help good games get spotted? Our Mobile Gaming Mavens discuss
December 2, 2013 Brands are struggling to connect with uses on mobile, but HTML5 will change that TreSensa on the hidden power of HTML5
November 29, 2013 Doctor Who at 50: How Big Ideas Digital honoured the Doc's anniversary with Say What You See Jon Hamblin on how to combine two big IPs
November 29, 2013 Too many social games are anti-social, but we're going to change that Why Legendary Games is turning to HTML5