October 29, 2014 Opinion Girlfriend in a coma: Nokia isn't dead, just resting until 2016 Microsoft has put the Finnish giant to sleep, but don't bet against it waking up
October 28, 2014 Inside The Game: What happened after High School Story peaked on the App Store? Pixelberry on when the real work started
October 28, 2014 Interview Turrican and Rogue Squadron dev Julian Eggebrecht on taking 4 years to make the perfect iOS fish tank sim The big ambitions behind TouchFish
October 28, 2014 Opinion If you want to succeed, you need to harness the power of your community James Kaye looks to the past to point to the future
October 28, 2014 Mobile Mavens VR is cool, but currently lacks commercial viability say our Indie Mavens Show us the retail units!
October 27, 2014 Mobile Mavens What Unity did next: Industry reacts to Riccitiello appointment Is Unity looking to sell, float or..?
October 24, 2014 Full Indie Uk Column KPIs are important but don't fall into the Ludic Fallacy Solve the problem not the symptom says Luke Dicken
October 24, 2014 Stateside Death threats and dictatorships: Why 'ban happy' platform holders are good for no-one What Newell-gate says about the power of platform holders
October 24, 2014 Opinion Unity on the power of video ads and the virality of video gameplay sharing Mickey Maher on the moving image
October 23, 2014 Interview Riccitiello will clarify our vision to help developers find an audience says ex-Unity CEO Helgason Explaining the changes
October 23, 2014 Opinion The Riccitiello riddle: Does CEO switch signal change in direction for Unity? If a buyout is off the table, what's next?
October 23, 2014 Studio Profile Handmade dreams: How State of Play crafted its future Is this the real life? Is this just fantasy?
October 22, 2014 Wearable Mavens Retail virtual reality: What does it need, and where the hell is it? Our Mavens look into the future of consumer VR
October 21, 2014 Opinion The brand who cried wolf: Why no-one cares if Lenovo finally swoops for BlackBerry Death of a mobile giant
October 21, 2014 Interview The story so far: Pocket Gems on five years of growth Daniel Terry looks back and forward
October 21, 2014 Opinion Three beautiful, puzzling titles that demonstrate the power of tablet gaming Propane's Neil Chaudhari has a hot trio
October 21, 2014 Interview Reliance Games CEO on making games for the Indian market as well as nurturing local developer talent Manish Agarwal on the coming opportunity
October 20, 2014 Mobile Mavens Apple's iPad reveal: What the industry wanted and what we got Did reality match up to the hype?
October 20, 2014 Stateside iPads, iPads everywhere, so whatever happened to tablet gaming? Is the dream of games made specifically for tablets over?
October 17, 2014 Opinion How Apple has transitioned from a company of vision to one of operations When responsibility trumps taking a risk
October 16, 2014 Interview Tangible Play on $2 million pre-orders, $12 million funding and Apple approval for its Osmo learning platform Disrupting kids education one iPad at a time
October 15, 2014 Interview Okam Studio on its plans for cult comic Dog Mendonca, and the potential of the Latin America market CEO Martina Santoro on turbulent history and sarcastic humour
October 14, 2014 Opinion Gameplay first, visuals later: Why publishers don't want you to pitch a finished article How to pitch and win
October 14, 2014 The Finnsider Don't make me Angry: Why Rovio is better equipped to ride the mobile wave than King or Supercell An IP to last the ages
October 13, 2014 Mobile Mavens Rovio's risk: Are layoffs evidence of lean times ahead at the house that Angry Birds built? Our Mavens give their view
October 10, 2014 Full Indie Uk Column 10 key steps to project management success ”I love deadlines. I like the whooshing sound they make as they fly by”
October 9, 2014 Opinion An ode to Unity: Selling is inevitable, but can you just hold out a little longer? Rummaging through the rumours
October 9, 2014 Studio Profile Threes creator Asher Vollmer on growing up, going indie, and the dangers of cloning It's a magic number
October 9, 2014 Interview Zynga on persuading committed players to upgrade to New Words With Friends The best just got better
October 8, 2014 Stateside I'm ashamed of progressive game culture, and here's why Carter Dotson issues a call to arms
October 8, 2014 Virtual Reality Six companies Oculus should buy to fulfil VR's gaming potential Virtual reality needs more than just a head mounted display
October 7, 2014 Interview Drugs don't work: Why Underworld: Drug Lords is hoping but not expecting an iOS comeback A “bit more transparency” wouldn't hurt
October 7, 2014 Interview Games are a drag: How Kitty Powers is glamming up the App Store Magic Notion's Matchmaking app sexes up smartphones
October 7, 2014 Opinion How Korean mobile game developers are riding the financials markets to success The News Gangnam Style
October 6, 2014 Interview Tilting Point tweaks model to focus on new devs, individual games and maximum launch impact COO Dan Sherman explains the changes
October 6, 2014 Opinion Why Rovio layoffs are just the end of the beginning of Finland's success Neogames' KooPee Hiltunen on national sisu
October 6, 2014 Mobile Mavens Nine's not fine, so is Microsoft onto a winner with Windows 10? An OS for all devices, or a Microsoft mess up?
October 3, 2014 Opinion Gamblit Gaming on the potential of mashing up casual games with casino and gambling mechanics David Chang believes it's the best of both worlds
October 3, 2014 Interview Is Peopletime the most ambitious smartwatch game in development? Cass Carpendale wants to build a world on your wrist
October 3, 2014 Opinion Why the future of mobile game discovery lies outside of the app store The web is the way says Rob Grossberg
October 1, 2014 Opinion Nevermind the name, here's how Windows 10 can earn full marks Microsoft needs to get its game on
September 30, 2014 Inside the Game: How our tutorial saved High School Story's totally naive soft launch Pixelberry spills the beans
September 30, 2014 Monetizer Mavens The power and potential of card-collection mechanics for F2P mobile games The Monetisation Maven ponder trumps and jokers
September 30, 2014 Opinion The power of building communities for your games face-to-face Oscar Clark wants to shake you by the hand
September 30, 2014 Opinion Welcome to EGX: The event that highlights the growing indie vs triple-A console divide Yes, we can have too many Assassin's Creed games
September 26, 2014 Full Indie Uk Column How I went indie, coded Fairway Solitaire, moved continents and took 9 years to make any money Jake Birkett on making mistakes and surviving
September 26, 2014 Stateside Escaping the echo chamber: GamerGaters and journalists have more in common than they think Let some noise in
September 25, 2014 Opinion Why Wayward Souls' $1 price increase per update is driving sales A new way of defining value?
September 24, 2014 Interview From charity to $3.5 million: How Grantoo became Fuel to drive competitive casual gaming Driving the virtuous circle of player engagement