July 17, 2014 Opinion How to make the most of the opportunity provided by alternative app stores Stefan Bielau thinks outside of the box
July 16, 2014 Opinion Press pause for reflection: Why the rise of YouTubers isn't going to kill off the games journalist Time to end the culture of 'anyone can do it'
July 15, 2014 Opinion Bull or Bubble? How to make sense of mobile gaming M&A activity Conclusions from Digi-Capital’s Q2 Investment review
July 10, 2014 Interview Chinese outfit KoramGame on coming to the west with build-and-conquer tank game Steel Avengers Leveraging experiences from browser MMOGs
July 10, 2014 Interview Flaregames on becoming a boutique publisher and taking Fieldrunners F2P Next chapter in TD game series will be out in 2015
July 10, 2014 Opinion How to make your game a success in China i-Free Asia talks challenges and opportunities
July 9, 2014 Interview Koch Media CEO on releasing a $5 2GB point-and-click adventure for iOS Dr. Klemens Kundratitz believes in premium
July 8, 2014 Opinion Should you hate energy mechanics? Zoya Street ponders the sociology of being made to wait
July 4, 2014 Interview Wearable gaming could outpace the rise of mobile, says Will Luton Pixel Miner set to be his first foray
July 3, 2014 Opinion Why we've released Wind-up Knight 2 on Android TV and Fire TV Develop on Shield, deploy everywhere
July 2, 2014 Opinion ASA's Dungeon Keeper ruling risks opening up a nasty can of worms How long is too long to wait for a base upgrade?
July 1, 2014 Opinion 5 steps to optimize the first in app purchase Fuse Powered's Jon Walsh provides compelling advice
July 1, 2014 Pg Connects Applift: Publishers must strive to keep incentivised advertising alive Going extinct
July 1, 2014 Interview Indian developers must pass their learning phase before the industry blossoms, says underDOGS CEO The passion of crazy geeks
June 27, 2014 Full Indie Uk Column How to take on freelance development (without losing your humble indie status) Full Indie UK's Tim Wicksteed with the honest truth
June 27, 2014 Pg Connects All boom, no bust: How Boomlagoon is looking to make its mark with Monsu And why the Finns are more relaxed about F2P
June 26, 2014 Opinion Which marketing tactics work best for a cross-platform sports game? Top Eleven dev Nordeus reveals its tactics
June 26, 2014 Pg Connects Want to master Games as a Service? "Iterate, iterate, iterate," says Oscar Clark Applifier man on starting small and going big
June 25, 2014 Interview SuperVillain Studios on the delicate collision of brands, skaters and gaming in Transworld Endless Skater Standing on the shoulders of Tony Hawk's Pro Skater
June 25, 2014 Pg Connects Grand Cru: Pressure to be Finland's next big thing is "a little bit funny" Studio unaffected by expectation
June 24, 2014 Pg Connects Frogmind: Badland did as well as a paid game can do, we're "interested" in F2P Amount of revenue premium games make is falling
June 24, 2014 Opinion From PR guru to GameMaker: The Byronic Man's adventures in mobile game publishing The first week of Up, Down, Left, Right revealed
June 23, 2014 Interview Ruby Seven on operating at the lucrative, competitive intersection of F2P and social casino gaming A world of brands and land-based gambling giants
June 23, 2014 Opinion Don't ignore Amazon's Fire phone. Go get its $17,000 per app ads and Coins deal Don't follow my eyes. Follow the money
June 23, 2014 Pg Connects Rovio: Most games for our publishing label are 'found at conferences' Call for indies to get out and about
June 19, 2014 Opinion Killing our darlings is painful, but sometimes it's the best decision, says Oscar Clark When the fat lady sings
June 18, 2014 Opinion From ctOS to HomeKit and Nest, the Internet of Things means mobile is only becoming more vital Your entire life in your pocket
June 17, 2014 Opinion Misguided Mission: The search for the elusive IAP Whales are not the only fruit, says SupersonicAds
June 17, 2014 Interview Stop being so English: Devs need to shatter their shyness and fish out funding, says Creative England Jasper Sohal gives a helping hand
June 16, 2014 Interview Search no more: How Player1 is looking to revolutionise mobile game discovery A cure without curation
June 13, 2014 Full Indie Uk Room for improvement: Developers weigh in on Apple's WWDC announcements Good, but not great
June 13, 2014 Interview Fighting FIFA: How securing the England license has given one indie a run at World Cup glory Team Football's Steve Huckle on soccer success
June 13, 2014 Interview Chinese dev VOLV Interactive on making WWII games for the western market There are no boundaries in the game industry
June 12, 2014 Interview How UCWeb grew its dominant mobile browser position in China to create the UC 9Game platform Leveraging the power of clan community
June 11, 2014 Opinion Discovery déjà vu: The writing is on the wall for incentivised video ads on the App Store Death of app discovery tells us all we need to know
June 10, 2014 Opinion So after the Beats deal, MOGA is next for Apple, right? What Apple won't do next
June 9, 2014 Opinion Mobile hardware is only going to get better but maybe not in the ways you think Change from the bottom up
June 9, 2014 Interview You can't port PC games direct to mobile, says Russian online powerhouse My.com It's a dead-end path
June 6, 2014 Opinion Market view: the state of mobile game investments IG on the performance of King, EA, Glu and Gameloft
June 5, 2014 Interview No compromise between midcore and core. We're swinging hard for core, says Super Evil Megacorp CEO Tablets as your primarily gaming device
June 4, 2014 Interview Nix Hydra on 9m Egg Baby downloads with zero marketing, $5m in VC cash, and the future of games for girls 'We’ve only scratched the surface'
June 4, 2014 Interview How TreSensa's Fortumo hook up lets you monetise unbanked HTML5 gamers via carrier billing Thinking globally
June 3, 2014 Interview Mobile is still a strange beast to us, says AdventureQuest Worlds creator Adam Bohn Challenges of going native
June 3, 2014 Opinion The critical questions you need to ask before you build or buy a mobile game backend Fofofum's Ian Atkinson lay down some ground rules
June 3, 2014 Interview PG Connects Speaker Spotlight: Owen Faraday Premium games to rise like a phoenix from the ashes of F2P
June 2, 2014 Opinion Apple's garden is blooming but the walls are getting higher and inside the shadows are lengthening Metal and Swift symbolic of proprietary pride
June 2, 2014 Interview PG Connects Speaker Spotlight: Timo Soininen, Small Giant Games Using multiplayer to drive retention and longevity
May 30, 2014 Full Indie Uk Column Now you're talking: Getting the best from your in-game voiceovers Full Indie UK's Trevor Klein sounds off