Ugc Interview
"Mobile’s dirty secret is that the install is one of the biggest drop-off points"
Atomontage co-founders Daniel Tabar and Branislav Siles discuss the AI-powered rebuild of their Virtual Matter UGC platform
Dividing his time between Slovakia and Delaware, United States, Branislav Siles is an experienced 3D engine, physics simulation and video codec programmer, who began his career in the days of demoscene challenges. He has been working on the deep tech of the Atomontage engine for 20 years and co-founded Atomontage a decade ago with industry insiders like Daniel Tabar in order to bring his voxel-based engine and cloud-streaming technologies to mass-market gaming.