June 12, 2025 Industry Insights Win or lose: Mastering the art of mobile game balance and monetisation Supersonic's Guy Agiv dives into the delicate balance between win and lose conditions and how they can create better monetisation opportunities
February 7, 2024 Difficulty Balance Difficulty curves: Find the right balance and boost retention and revenue Product design director Guy Agiv discusses maximising your games monetisation and retaining players via the perfect difficulty curve