January 13, 2026 Indie Revolution Is an indie revolution coming in 2026? Competitive pricing, a tough economy, and "better and better" experiences - is this the formula for indies to soar?
July 9, 2024 Survival Guide The games industry survival guide for 2024: Cockroaches, pivoting and bracing for the new normal Industry experts discuss the state of the industry, how to stay in business during tough times, and the importance of compassion to those impacted by layoffs
December 27, 2023 Best Of 2023 Daniel Griffiths' top stories of 2023: AI, Unity's runtime fee farrago, and crunch time for ByteDance From A.I. to Zelnick… PocketGamer.biz editor Daniel Griffiths picks his favourite stories from throughout 2023
August 25, 2023 Week That Was Week in Views - What caught our eyes in the last seven days The Pocketgamer.biz team take their pick of this weeks big news including the rebirth of a legend and the creation of a new genre
August 25, 2023 A Legend Returns Revolution Software announces the return of the Broken Sword series A sixth game, Parzival’s Stone, is in development for mobile alongside a remaster of the original game
August 20, 2020 Above And Beyond Making Of: Revolution co-founder Charles Cecil details why a sequel to Beneath a Steel Sky took 26 years to get made "The game has kept the most extraordinary level of enthusiasm and became a cult adventure game"
January 16, 2017 The State Of It Charles Cecil on the current state of the UK games industry We wouldn't be here without the iPhone
May 7, 2014 Gamehorizon 2014 Mark Rein: Publishers "less willing to take risks", but they're still a viable option for indies Epic man speaks out at GameHorizon panel