October 31, 2016 Left Behind An adventure cut short: The human cost of a canned F2P game A live game can't stay that way forever, but we should remember the impact on players
October 31, 2016 Record Breaker Best Fiends Forever surpasses five million downloads Seriously's latest off to a fast start
October 31, 2016 It's Mi Vr Smartphone maker Xiaomi launches $29 VR headset Mi VR in China Ultra-low latency and touch-controlled remote
October 31, 2016 Ua Overview Knowledge Base - UA 101: An overview of the different types of paid user acquisition and ads on mobile A breakdown of user acquisition types and which avenues you might consider
October 31, 2016 Mii Future Does Nintendo’s first mobile game Miitomo have a future? A look at how the social app is faring in the App Store charts
October 31, 2016 Gungho Financials Q3 Fy16 Puzzle & Dragons publisher GungHo switches to global development approach as profits fall by 43.4% 10 games currently in development
October 31, 2016 Virtually Hired Oculus hiring over 100 new staff as it boosts AR and future tech development Developing new headsets and experiences
October 31, 2016 Most Read Tips for cross-promoting as an indie, the making of Black Anvil's Warlords, and an interview with King's Riccardo Zacconi The hottest articles of last week
October 28, 2016 Crushing It Mobile game streaming service Mobcrush raises $20 million Platform has over one million monthly active users
October 28, 2016 Let's Go Whaling How can mobile developers monetise with "whales" in mind? Tribleflame's Torulf Jernström tells all
October 28, 2016 The Story Ends COLOPL NI winds up development on JRPG Rune Story after just one year A hit in Japan, not so in the west
October 28, 2016 Konami Financials Q2 Fy17 26 million Power Pro downloads helps Konami's profits soar to $115.8 million Game revenues increase while everything else drops
October 28, 2016 Tech Team Assemble 4 keys to assembling a great mobile tech team InnoGames' Stephan Dilly on how to build a strong team of developers
October 28, 2016 Hurry To Hyderabad NaturalMotion, EA and Unity speakers heading to NASSCOM Game Developer Conference 2016 Others include Big Boss Entertainment, Fireproof and Stoic
October 28, 2016 Capcom Financials Q2 Fy16 Capcom talks up VR potential as profits slump to $3.86 million Digital Contents business sees some growth
October 28, 2016 Tencent On Top Tencent generated more games revenue in the first half of 2016 than EA or Activision Blizzard ever have in a year Newzoo Global Games Market Report tells all
October 28, 2016 Live And Kicking Three years on: Flaregames on the evolution of Royal Revolt 2 Producer Gavin Lammin reflects on the game's life so far
October 28, 2016 Asia Bulletin China’s App Store revenues hit $1.7 billion in Q3, the top 20 Chinese Android app stores, and more Here's your summary of the best of the last week. Scroll down for the English language version in each case...
October 27, 2016 Pokemon Go Go Go Pokemon GO back on top of the US App Store thanks to in-game Halloween event Niantic's hit surges up charts across the globe
October 27, 2016 Indie Advice How indies can thrive in the free-to-play mobile games space Tilting Point's Samir El Egili shows us the way
October 27, 2016 China Rich List Tencent and NetEase CEOs in top five of Forbes' China Rich List with combined worth of $39.7 billion Worth $24.5 billion and $15.2 billion respectively
October 27, 2016 Iap Inspector How does Best Fiends Forever monetise? IAPs from the players' perspective
October 27, 2016 Vungle Fever Vungle helped increase rewarded ad revenues in Magic Jigsaw Puzzles from $200 to $6,000 a day Revenues rise by 29x
October 27, 2016 Switch It Up Nintendo keeping quiet on Switch until January 13th 2017 Plans to ship 2 million units globally in its first month
October 27, 2016 Studio Closure King shuts down Singapore studio Nonstop Games two years after big money deal Developer closes two years after big money acquisition
October 27, 2016 A Cut Above Gazillion Entertainment cuts a non-Marvel path onto mobile with licensed IP Dexter: Slice First non-Marvel title released by the studio.
October 27, 2016 Piggies Come To Uk Taptica partners with Chinese publisher Rafo Tech to drive UK downloads of Piggy Boom Top game in Taiwan looking for female downloads in the West
October 27, 2016 Bwhaaaat? Ubisoft cans card-battler Rabbids Heroes five months into soft launch Online services to shut down November 15th
October 27, 2016 Ka-ching Why casino games work without real money Tribeflame's Torulf Jernström looks at addiction, finding the fun and looking after your players in casino games
October 27, 2016 Facebook Transformation Transformers: Earth Wars saw 50% cheaper CPIs using Facebook Ads Facebook case study reveals how it helped grow the game
October 27, 2016 Samsung Financials Q3 Fy16 Samsung blames exploding Galaxy Note 7 fiasco for burning a hole in its mobile profits Profits and sales drop across the board
October 27, 2016 Global Mario Super Mario Run heading to 150 countries in December Nintendo confirms game will not have any in-app purchases other than to unlock the full game
October 27, 2016 Playing Its Cards Right How PopCap entered the collectible card game genre with Plants vs. Zombies: Heroes Creative Director Devin Low on PopCap's strong hand
October 27, 2016 Hall Of Fame Hall of Fame: King CEO Riccardo Zacconi on building a mobile gaming powerhouse Crushing it with Candy Crush Saga
October 27, 2016 Indian Mavens Indian game developers react to Google Pixel and Daydream View VR Will Google's new hardware have any impact on the Indian market?
October 26, 2016 Keep It Casual The best practices for mobile ad monetisation with casual gamers Tamalaki's Martine Spaans explains
October 26, 2016 Might And Magic On Mobile Black Anvil's first and last game: the making of Warlords Putting the 'core' back in midcore
October 26, 2016 Ninten-go Nintendo profits up to $364 million as Pokemon GO and Seattle Mariners sale prop up falling revenues Financial report doesn't mention Miitomo
October 26, 2016 Tough Apples Apple posts first annual revenue loss in 15 years as sales fall by $18.1 billion Sales down across the board except in Services
October 26, 2016 Ua For Indies 6 tips for mobile cross-promotion: The smart indie dev’s low-cost UA strategy How to turn your DAUs into loyal consumers for all your mobile games
October 26, 2016 Key Players Keywords Studios acquires user testing firm Player Research for up to $1.6 million £700,000 in cash, 65,000 shares
October 26, 2016 Not To Bee UA and monetisation platform Bee7 no longer available to third-party developers Tech only available for Outfit7 and advertisers
October 26, 2016 Never Stop Never Stopping Flaregames' Nonstop Knight rushes past seven million downloads in just under five months Achieving around one million downloads a month
October 26, 2016 Drifting Along Ex-HoloLens and Oculus staff form eSports VR game developer Drifter Entertainment Currently hiring
October 26, 2016 Mobile Mavens What's the value of a movie license for a free-to-play mobile game? And why are such deals so popular?
October 25, 2016 Logging On Amazon Lumberyard opens new Austin office Working closely with Twitch team there
October 25, 2016 Hi Doggy Fireproof Games' The Room series generated $3.3 million from each game in their first 12 months of release Barry Meade takes to Twitter to explain the infographic
October 25, 2016 Pokemon Boo Pokemon GO aims to entice players back with more candy and scary Pokemon in Halloween event First live event since launch
October 25, 2016 Piece Of Eden Eden Games appoints new CMO at large as it prepares for mobile release of Gear.Club Bolsters team ahead of first self-published effort
October 25, 2016 Top Insight Twitch, NaturalMotion, Magmic, Curve, Gamevil, Gram and Execution Labs confirmed for PGC London 2017 The finest industry speakers keep coming...