May 10, 2016 Spending Patterns 54% of whales don't spend more than $50 per transaction How whales spend
May 10, 2016 Looking East 4 top tips for publishing your mobile game in China Tom Van Dam explains all
May 10, 2016 The Anti Ces In search of mobile gaming at Collision 2016 Hot new tech conference shows promise for gaming startups
May 9, 2016 Canada Calling Tilting Point, King, Icejam, Colopl, Bandai Namco and Roadhouse confirmed as PGC Vancouver speakers 32 more reasons to come to Canada on June 28-29
May 9, 2016 Smells Good How a running Sephora-branded campaign boosted Daily Celebrity Crossword's revenue by 79% Matching demographics
May 9, 2016 Watch More Instagram becomes even more tantalising for UA as it introduces video carousel ads Five ads, one post
May 9, 2016 Team Up What's been the impact of adding guilds to Star Wars: Galaxy of Heroes' grossing performance? How to enthuse already engaged players
May 9, 2016 Appboy Funding Appboy closes $20 million funding round Funding to be spent on growth in Europe
May 9, 2016 Off To A Flyer? Are Fire Emblem and Animal Crossing good choices for Nintendo's first mobile games? Mobile Mavens weigh up commercial prospects
May 9, 2016 Most Read Behaviour goes branded mid-core, Day 7 retention drops, and Supercell making $3 billion in 2016 The hottest articles of last week
May 6, 2016 Strong Support = Strong Results 34% of PocketGamer.biz's top 50 developers use in-app support platform Helpshift Customer support the key, says Helpshift
May 6, 2016 Bubble Wilbur Saga King soft-launches new entry in Bubble Witch Saga series, disguises it as "Wilbur" Calling the package "com.king.bubblewitch3" a bit of a giveaway
May 6, 2016 It's A Wrap Alternative Android distribution platform Flexion raises $3 million to expand into India, Iran and more Going global
May 6, 2016 Hero King Updated: King goes midcore, soft-launching one-handed RPG Hero A simple name for a simple game?
May 6, 2016 Creative Accounting Estimates suggest King may have stabilised its revenue decline Very simple math
May 6, 2016 Biggleswho? Top Eleven dev Nordeus renews sponsorship of the best football team you've never heard of Biggleswade United FC gets the Top Eleven logo on their shirts for another season
May 6, 2016 Discontinuous Stripping out King stub revenues, Activision Blizzard sees FY16 Q1 mobile sales down 58% to $36 million Up and down
May 5, 2016 Looking Ahead How Fierce Kaiju got in on the ground floor of VR and avoided making its "Barbie game" From Blast Furnace's ashes
May 5, 2016 Back From Split 5 important things we learned at Reboot Develop 2016 Most significant lessons learned from Croatian game dev conference
May 5, 2016 Publisher Panel Video: The role of publishers, according to the publishers themselves What they look for and what they can do for you
May 5, 2016 Creativity = Profit? India has a burgeoning indie scene, but can it find commercial success? Indian Mavens weigh up the creative/commercial balance
May 4, 2016 Sibling Rivalry Two months after launch, Kendall & Kylie is being out grossed by two-year-old Kim Kardashian: Hollywood Elders and betters
May 4, 2016 Seriously Lifestyle Seriously widens Best Fiends' UA strategy, signing up 200 lifestyle YouTubers for new influencer campaign PewDiePie swapped out for CuteGirlsHairstyles
May 4, 2016 Kim Is Still King Kendall and Kylie fails to sustain as Glu sees FY16 Q1 revenues down 11% to $55 million B-list
May 4, 2016 Foxy Business Plarium reboots Stormfall with Megan Fox as your in-game inspiration Doing things the MZ way
May 4, 2016 Who Are Your Players? Revisiting Bartle's 4 player types for success in F2P mobile game Torulf Jernström talks audience
May 4, 2016 Focus On Core Deeper Heroes: The making of Marvel: Avengers Alliance 2 The team at Disney talk design decisions and gameplay balancing
May 4, 2016 Intern Wanted Dutch publisher TFJoy hiring Intern Game Programmer Rotterdam firm seeks killed coder for paid internship
May 4, 2016 Talk Talk Speaker submissions for NASSCOM Game Developer Conference 2016 now open Indian game dev conference returns 10-12 November
May 3, 2016 Cash Royale Supercell on track to break $3 billion barrier in 2016 Out-performs Tom Clancy's The Division on consoles
May 3, 2016 Beam Me Up How to get a job at Star Trek Timelines' developer Disruptor Beam VP of People Ops Jennifer Ramcharan shares insights
May 3, 2016 Must-go Show Last chance for Early Bird tickets for PG Connects Vancouver, June 28-29 Hurry - final 24 hours before price increase!
May 3, 2016 Apply Now Korean publisher Smilegate hiring Software Engineer and UI Artists English or Korean speakers needed for MMO project
May 3, 2016 Growing Pains As the Chinese mobile game market matures fast, "abnormal" ad clicks become a problem So reckon Newzoo and TalkingData
May 3, 2016 Going Global NetEase on its holistic approach to finding success in China and the west Riten Huang explains the plan
May 3, 2016 Don't Push It Indie Mavens on why Crunch - including indie self-crunch - is a failure of process Don't confuse passion with servitude
May 3, 2016 Downward Spiral? Increasing competition sees Day 7 retention for mobile F2P mobile games drop 50% GameAnalytics has been number crunching
May 3, 2016 Best Of The Best Top 50 Mobile Game Developers of 2016 The shakers, movers and moneymakers
May 2, 2016 2017 And Beyond Why Behaviour Interactive is committing to big-brand midcore for the next 3 years VP of mobile publishing Jimmy Gendron thinks big
May 2, 2016 Most Read PocketWhale's PR pivot, Clash Royale clones, and is Machine Zone really worth $9 billion? The hottest articles of last week
April 29, 2016 Talk Talk Montreal International Game Summit 2016 call for speakers ends 30 May Talking in Montreal
April 29, 2016 What's Next? People will be surprised by our second game, says Nordeus CEO Branko Milutinovic Life after Top Eleven
April 29, 2016 Potential Indian mobile game devs have unique creativity, but are they ready for the global market? Finding the balance
April 28, 2016 No Tanks Required Offering $30,000 for soft launch UA, Wargaming's WG Labs is looking for midcore mobile games to sign up Natallia Pershyts explains the deal
April 28, 2016 Dos And Dont's The cost of bad UX: why Star Wars: Commander hasn't reached Supercell-level success Player Research CEO Graham McAllister on UX cardinal sins
April 28, 2016 A Little Moor Detail Moor Games CEO Davon Robinson on Fetty Wap, real world rewards, and engaging multicultural audiences The background and inspiration behind Fetty Wap: Nitro Nation Stories
April 28, 2016 Better Together How adding guilds plays into longterm retention for Star Wars: Galaxy of Heroes John Salera on thinking ahead