July 27, 2015 Iap Vs Ads deltaDNA SmartAds increases in-game ad revenue by 300% Breaking the IAP vs advertising dichotomy
July 26, 2015 Out & About Want to ChinaJoy(n) us this week in Shanghai? Alternatively you can catch up in Cologne, see us in San Francisco or say hi in Helsinki!
July 24, 2015 Those Who Can, Speak Final call for speakers at Pocket Gamer Connects Helsinki 2015 Just a few slots left to share your knowledge at 7-8 September conference
July 24, 2015 Going Public Japanese monetization maestro Metaps is going public Japan's most-funded startup is filing for an IPO
July 24, 2015 Play For Cash BigBit partners with Cashplay for real-cash Race Team Manager tournaments New game mode allows players to compete for money
July 24, 2015 Creative Control NetEase's Success Fund offers up to $500,000 for indie mobile games Promises an alternative to traditional publishing model
July 24, 2015 First In Klang Games bags London Venture Partners investment Former Supercell investment finds a new project
July 24, 2015 Jobs In Germany Angry Birds Epic developer seeking several new faces for its Munich office Plus vacancies from Zeitland and It Matters Games
July 23, 2015 Puzzle Unlocked Puzzle & Dragons does 37 million downloads Big downloads, bigger revenue
July 23, 2015 Apply Now How to get a job at Berlin casual developer GameDuell Head of HR Rüdiger von Hennig reveals top tips
July 23, 2015 Eurozone PlayFab cracks Europe, wants to help you do the same Backend specialist opens new Berlin office
July 23, 2015 Your Move Relentless on why casual devs should look to board games for inspiration Life after Buzz
July 23, 2015 Big Bucks SGN bags $130 million Netmarble investment to break into East Korean publisher invests in US outfit
July 22, 2015 Brand Intro HyprMX's Dan Laughlin on bringing big brand advertising to mobile games Into the mainstream
July 22, 2015 Signed And Sealed OKAM Studio signs publishing deal with Deep Silver Fishlabs An "instant genre classic" in the making
July 22, 2015 Iap Inspector Mainly the same but a bit different: The monetisation of Siegefall IAPs from the players' perspective
July 22, 2015 How To Stugan: Indie devs share how to choose a game engine The developers at Stugan explain how they choose a game engine
July 22, 2015 Watch Out What does Apple's financial report mean for the Watch? Tim Cook kept tip toed around cold hard facts.
July 22, 2015 Bigger Cake N3TWORK's Neil Young on learning from Japan to drive 10-fold growth in western mobile game markets The only way is up
July 22, 2015 From The Top You can't be lazy about monetisation, says Unity Ads' Mickey Maher Not an add-in extra
July 21, 2015 Opinions And As*holes Rami Ismail on how developers trained gamers to have unreasonable expectations The bar's set too high, but we're to blame for setting it
July 21, 2015 Ad Attack Appodeal's Pavel Golubev on the future of mobile advertising A deal just for you
July 21, 2015 Save The Date Women in Games conference kicks off 2 September The fifth annual Women in Games conference heads to London
July 21, 2015 Long Tail Wags RockYou recycles MavenHut's Solitaire classics RockYou swipes Solitaire Arena and Solitaire 3
July 21, 2015 Was It Worth It? Bossa Studios on the confusing, exciting, unprofitable development of an Apple Watch launch game Vince Farquharson speaks out at Develop:Brighton
July 21, 2015 Plus One Helsinki dev Two Men and a Dog looking for experienced game programmer "let's make the coolest games on the planet together"
July 21, 2015 Bite Of The Apple What's ideal price point for mobile games in India? Our India Mavens sift through the pricing labels
July 20, 2015 Pgc Hearts Sf Pocket Gamer Connects lights up San Francisco with over 650 delegates, sponsors, and speakers First event in the US continues conference series' successful run
July 20, 2015 Wide Appeal Zynga's Empires & Allies is off to a solid start, especially in US, Japan and China Global beachhead established
July 20, 2015 Ol' Sport Cashplay and Gamblified launch Dead Trigger 2: eSports Tournament Betting on the undead
July 20, 2015 Create Your Own Fabzat's Florent Pitoun on the opportunity for game devs in the $10 billion 'phygital' merchandising market New streams
July 20, 2015 Hot Five How to become an eSports dev, and pull 10M downloads using Reddit and Twitch We round up the top five stories from last week
July 20, 2015 Stacking Papers Pop-up game Tengami made 90% of its $1.1 million sales on iOS, and still sells strongly Not bad for a £55,000 investment
July 17, 2015 Let's Play Why Apple needs to get into the mobile game publishing business Carter Dotson has a radical proposal
July 17, 2015 Looking Ahead Flashback Friday: Neil Young on how ngmoco and Freeverse will dominate the iPhone free2play market 40 titles planned for release over the next 12 months
July 17, 2015 Strength In Big Numbers Square Enix Collective on the power of IP and the psychology of crowdfunding What's been learned?
July 16, 2015 Relative Failure Did Fallout Shelter really only make $5.1 million during its peak weeks? Superdata reckons so
July 16, 2015 New Old Bird On The Block Rovio will lay Angry Birds 2-shaped egg on July 30 Angry Birds 2 inks in a launch date
July 16, 2015 Jet Fuel 6 ways to fund your startup Ignited Artists' Danielle Deibler runs through the options
July 16, 2015 Sunny View Marmalade opens a game development office in Lisbon, Portugal London overflow
July 16, 2015 Good Better Best Goodgame continues new look, appoints Ubisoft vet Simon Andrews to run new studio Expansion apace
July 16, 2015 Piggybacker Why Supernatural is the ideal TV brand for mobile game exploitation TinyCo's Jeremy Horn talks licensing
July 16, 2015 Why Did The Chicken? Still pushing alternative revenues, Hipster Whale launches official Crossy Road merchandise store Fine for superfans
July 16, 2015 Don't Churn Perion's expanded Growmobile platform adds engagement solution Grownmobile launches engagement offering Beta
July 16, 2015 Lift Off Kongregate's Launchpad program helps web indies go mobile Online gaming specialist Kongregate wants small devs to go mobile
July 16, 2015 Pastures New Scopely scoops Bernard Chen as GM and VP product Official blog post welcomes Bernard Chen to Scopely
July 16, 2015 Making A Noise Why you need to build your game's community months before it's released Shark Punch CEO reveals some tricks
July 15, 2015 Helping Hands Does your game need a publisher or not? Publishers make the case at PGC San Francisco 2015