May 17, 2014 Week That Was Australia pulls video game funding, iPad shipments plummet, and lots of advice for indies The past 7 days in bite-sized portions
May 16, 2014 Full Indie Uk Column Public play: 5 lessons learned from taking games out and about Full Indie UK's Alistair Aitcheson reveals all
May 16, 2014 Interview PG Connects Speaker Spotlight: JV Chardon, HasOffers #clones versus #originals
May 16, 2014 Nordic Game Britain goes big: More UK businesses than ever to hit Nordic Game It's an invasion
May 16, 2014 We went local and thought global at our PG Mobile Mixer in Tallinn Thanks to Creative Mobile, AdCash and Intergame
May 16, 2014 Financials Tencent sees Q1 2014 social mobile game sales up 200% to $290 million WeChat and Mobile QQ drive the growth
May 15, 2014 Exclusive Weekly UK App Store Game Charts: Blek and Minecraft fly high 5 May - 11 May, 2014
May 15, 2014 Interview Mike Bithell: Indies, stay off of mobile until you've "built a name for yourself" Thomas Was Alone heads to iPad
May 14, 2014 Financials Gamevil's Q1 2014 profits up 104% to $3.7 million A record period for the Korean publisher
May 14, 2014 "We were about to murder each other": How Real Cricket 14's devs went from despair to 1 million downloads Indie uplift
May 14, 2014 Making Of Dead and loving it: The making of Wayward Souls RocketCat on rewriting the rulebook for touchscreens
May 14, 2014 Trying to optimise ad revenue? Look beyond eCPM Or else you're only looking at half of the picture
May 14, 2014 20 percent of mobile gamers would skip sex for Candy Crush PlayPhone lifts the lid on its research
May 14, 2014 Interview PG Connects Speaker Spotlight: Colin MacDonald, Channel 4 Broadcaster's games guru on the challenges of money
May 14, 2014 Arctic15 startup conference to boost acquisitions in the Nordic and Baltic countries The ins and outs
May 13, 2014 Gamehorizon 2014 Angel of the north: 4 things we learned from GameHorizon Knowledge from Newcastle
May 13, 2014 Interview PG Connects Speaker Spotlight: Nathan Lutz, Cie Games I feel like a breakout game is coming
May 13, 2014 Back together: Phone leak suggests LG looking to win with Windows Phone Uni8 will be firm's first WP8 handset
May 13, 2014 Bag a job at Boomlagoon: Positions open up at Finnish F2P studio On the hunt for senior programmer and 2D animator
May 13, 2014 Financials Nexon sees Q1 2014 mobile game sales down 4% to $70 million Accounts for 15% of overall revenue
May 13, 2014 Interview SkyMobi CEO on why he's looking to succeed in China by publishing western casual games Quality drives the opportunity
May 12, 2014 Financials Castle Clash boosts IGG's FY14 Q1 revenue 206% to $44.1 million Generated $13.6 million in profits
May 12, 2014 Added flexibility with Flurry's mobile video ads gives Pocket Gems a 5x boost Non/skippable options are key
May 12, 2014 iPad shipments suffer "sharpest ever decline" in Q1 But tablet not in trouble, says Canalys
May 12, 2014 Interview PG Connects Speaker Spotlight: Ben Cousins Ex-DeNA man now ripping it up freelance
May 12, 2014 Hot Five Family Guy's quest for cash, Windows Phone outsells iOS, and why Rovio's new publishing label is a 'magical place' Last week's top five stories
May 12, 2014 Handy Tips 5 top tips for a great indie strategy from Christopher Kassulke Handygames, Handy tips
May 12, 2014 Discover the road to El Dorado at Game Monetisation Europe 2014 Learn money-making tips on 14-15 May
May 11, 2014 Promiscuous Gamer Three crazy - and not always in a good way - Japanese games come west This guy will play anything as long as it's free
May 10, 2014 Week That Was Hearthstone takes the chill off Blizzard's Q1, King harnesses the power of 143m DAUs, and GungHo's sales rise 62% The past 7 days in bite-sized portions
May 9, 2014 Opinion Nintendo can steer its ship back on course without moving on mobile, and here's how The giant's two-pronged strategy just might work
May 9, 2014 Stateside Stateside: Why choose between F2P and Premium when you can have both? An unnecessary choice
May 9, 2014 Nintendo branded "behind the times" as Tomodachi Life furore builds Giant is "purposefully limiting players' relationships"
May 9, 2014 Interview PG Connects Speaker Spotlight: Neil Rennison, Tin Man Games The indie scene couldn't be stronger
May 9, 2014 Big In Japan Colopl and GungHo post impressive financials, while 3 media giants combine to Reinforce Weekly digest from Tokyo
May 9, 2014 Interview Amazon: People shouldn't have to pay $500 just to play games in the living room Catering to an audience of millions
May 9, 2014 Digital Dragons 2014 Orcs eat birds? Success with casual games too much of a "lottery" on mobile, says Gameforge CEO 'Too difficult to break into'
May 9, 2014 Deal Berkeley's California Memorial Stadium rebranded as Kabam Field Getting the name out there
May 8, 2014 Big Indie Pitch The sweet taste of victory: Foodo Kitchen wins the Krakow Big Indie Pitch Popular in Poland