February 13, 2014 Thank to LINE and Kakao partnerships, Metaps sees its platform enable 1 billion app downloads Scaling up Asian Android distribution channels
February 12, 2014 Gamevil announces record FY13 sales up 16% to $76 million Kakao is eclipsed as international sales rise to 57%
February 12, 2014 Taking interactive to the next level, AppScotch unveils its plans to make mobile ads playable Wave goodbye to the static banner
February 12, 2014 If you want to score a good publisher, you need to think like a publisher Engine Software's Ivo Wubbels on healthy relationships
February 12, 2014 Nordics and Japanese spend the most on development, while Chinese spend most on promotion Latest PocketGamer.biz survey reveals global data
February 12, 2014 Grand Cru: Console devs are 'utterly failing' at in-app purchases They're 5 years behind the mobile scene, says Aki Järvinen
February 12, 2014 50% better: Supercell becomes a three-game-company as 'risky' Boom Beach launches in March But no games coming to Windows Phone
February 12, 2014 Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile Vladimir Funtikov on how to fight without the funds
February 12, 2014 Updated: Chinese outfit Sungy buys Android app store GetJar for up to $78 million Distribution is the world
February 12, 2014 Chinese mobile games portal Joyme raises $21.5 million Rolling out a new distribution platform soon
February 12, 2014 Rodeo Games is first purely mobile studio to licence Unreal Engine 4 Game won't be out until 2015 though
February 11, 2014 Rumour: Supercell hack reveals DAU and ARPDAU, access to internal emails Earnings of $5.15 million a day leaked
February 11, 2014 COPPA compliance outfit AgeCheq secures $1m in a Series A investment round Completed via angels in less than six weeks
February 11, 2014 Former PopCap studio director Todd English joins GameDuell Focus on Facebook and mobile games
February 11, 2014 Microconsole matters: Why Ouya is more than just a 'dumb games computer' Tadhg Kelly reveals why there's no war with Xbox and PS4
February 11, 2014 Share and share like: Why developers need to care about their sharers Applifier's Jussi Laakkonen on driving free UA
February 11, 2014 Applifier launches Android version of its Everyplay social gameplay sharing service Compatible with Android 4.1 and up
February 11, 2014 Molyneux: Free-to-play is like 'smashing consumers over the head with a sledgehammer' Not a 'delightful' mechanic says 22Cans man
February 11, 2014 MyGamez hits the ground running: bringing Hill Climb Racing, Badland and Benji Bananas to China Best of Finland inbound to Android stores
February 11, 2014 AppLift's LTV technology yields 150% ROI for Immortalis Campaign break-even achieved in 1.5 months
February 11, 2014 Diary of a Promiscuous Gamer: Getting stuck into Dungeon Keeper This guy will play anything as long as it's free
February 10, 2014 Changyou sees FY13 sales up 18% to $738 million TLBB and Wartune drive record financials
February 10, 2014 Hot from the Big Indie Pitch SF: Top tips for getting press for your games Experts tell all
February 10, 2014 Rebooting for F2P, G5 takes a $2.4 million write-down as it cancels 'unlockable' titles Old casual game model is broken
February 10, 2014 The Charticle: The global performance of Big Fish Casino Tracking cultural variations in attitudes to gambling
February 10, 2014 Chart of the Week: Averaging 102 sessions per week, Puzzle & Dragon dominates 2013 stats Almost double that of Clash and three times Candy Crush
February 10, 2014 How can developers deliver the next Flappy Bird? (And should they even try?) Our Mobile Gaming Mavens give their take
February 10, 2014 Heading to Mobile World Congress? Come drink with iDreamSky and Paymentwall at our Mobile Mixer Drinking and thinking on 24 February in Barcelona
February 10, 2014 Exclusive: Deep Silver on how Fishlabs will bloom in its embrace Already on a new hiring spree
February 10, 2014 Short flight: The dramatic rise and fall of Flappy Bird How a simple game became global sensation
February 10, 2014 Hot Five: Puzzle & Dragons brings in $1 billion, ongoing F2P controversy, and Flappy Bird ruffles industry feathers Last week's top 5 stories
February 10, 2014 Big in Japan: DeNA dives, Drecom stabilises and GungHo booms Weekly digest from Tokyo
February 8, 2014 The flap is over: Flappy Bird to be pulled from sale on Sunday 'I cannot take this anymore'
February 8, 2014 PocketGamer.biz Week That Was: Flappy Bird causes a flap, Dungeon Keeper creates a stir, and Puzzle & Dragons tops $1 billion The past 7 days in bite-sized portions
February 7, 2014 BAFTA announces Inside Games showcase; Namco Bandai, Sega, Valve and others to exhibit Running concurrent to BAFTA
February 7, 2014 Stateside: Believe it or not, Dungeon Keeper isn't the end of gaming as we know it There's nothing to fear from F2P
February 7, 2014 Google Play revenue unlocked for developers in Indonesia, Malaysia, the Philippines and Thailand Opening the wallet
February 7, 2014 I wrote Freemium Economics to encourage better F2P games not more, says Eric Seufert De-mystifing the principles
February 7, 2014 Competition and lack of releases sees sales slide 39% at Capcom Mobile Nine months of pain
February 7, 2014 Move over Flappy Bird: Red Bouncing Ball Spikes becomes App Store's latest overnight hit But is it a scam?
February 7, 2014 Fiksu and Tenshi reveal UA secrets in day-long workshop All happening in London on 18 February
February 7, 2014 Adways makes strategic move taking a 1% equity stake in Gumi Ad network links up with publisher for Asian expansion
February 7, 2014 Amazon acquires Killer Instinct dev Double Helix Games Antecedent of the Amazon console?
February 6, 2014 Vungle raises $17 million to deliver in-app video ad monetisation tools and exchange Also opens a Berlin office as part of aggressive expansion
February 6, 2014 Zynga and the gaps: Talking real-money gambling, third-party publishing, and success in Asia Repositioning the company
February 6, 2014 Opinion: I don't care about the Dungeon Keeper debacle, and neither should you Games press spectacularly misses the point