December 12, 2013 Want to keep Korean gamers engaged? Plan 50 content updates per year JOYCITY COO Jo on the market's secrets
December 12, 2013 PlayHaven merges with Kontagent to 'transform' the world's mobile data PlayHaven CEO Yang to lead combined company
December 11, 2013 Want truly engaging music for your game? Try putting yourself in your player's shoes Bigband on the role of audio in mobile gaming
December 11, 2013 Stateside: It's time for the testosterone-fuelled games industry to grow up Time is running out if we want to be taken seriously
December 11, 2013 Click to play: Video sharing generating up to 7.5% of daily installs for Everyplay games 1.5 million videos shared in last 12 months
December 11, 2013 Pocket Gamer's APPNATION Afterparty plays host to hundreds Everyplay & PapayaMobile impress with holiday giveaways
December 11, 2013 Flying the flag: Record number of UK devs hit Game Connection in Paris UKIE helping to showcase British talent
December 11, 2013 Chart of the Week: Why getting players to opt-in to game push notifications matters Urban Airship's Good Push Index reveals all
December 11, 2013 HitFox announces three news start-ups, plans to increase staff by 150 Riding high on 600% revenue increase
December 11, 2013 Chinese mobile games market rises 75% in Q3 to $600 million Boosted by WeChat games launch
December 11, 2013 Storm8 launches new publishing arm with Mad Head's War of Dragons Bringing Asian success to western markets
December 10, 2013 Milestone moment: Despicable Me: Minion Rush reaches 150 million downloads BAFTA award brings even more success
December 10, 2013 A link between two worlds: The making of Oceanhorn How Cornfox & Bros. set out to honour Zelda
December 10, 2013 Mobile reward network PaeDae raises $11.6 million to grow user-centric advertising Looking to extend into UA and app discovery
December 10, 2013 Not your typical sequel: Cut the Rope 2 an 'opportunity to do something new', says ZeptoLab Plus, iOS exclusivity is only timed
December 10, 2013 Do you know what your users are thinking? With Featurespace's adaptive behavioural analytics you do Dave Excell on the future of predictive data analysis
December 10, 2013 I couldn't have made Spaceteam if I'd 'prioritised money', says Sleeping Beast's Smith Reflections on redefining success
December 10, 2013 Hall of Fame: Xavier Carrillo-Costa Digital Legends CEO on the push for console quality
December 9, 2013 Trip Hawkins, Facebook, Disney and Mind Candy headline next Mobile Mixer in San Francisco End of year panel talks best and worst of 2013
December 9, 2013 Development for all: Become a game designer with Createrria Incuvo hands players the power
December 9, 2013 Don't chase a hit. Build a community, says Kiwi Inc's Omar Siddiqui The path to success is building a better game every time
December 9, 2013 Who needs screenshots? The perils of launching a 'confidently ugly' word game on iOS Pete Morrish on gaining press without slick visuals
December 9, 2013 Playing with paying: European and Japanese roll out in-app spending caps Looking to restrict kids amassing huge bills
December 9, 2013 SundayToz on the continuing value of Kakao in the rise and rise of Anipang The power of connecting friends with games
December 9, 2013 Fruit Ninja goes F2P as it hits Tencent's WeChat social platform China's version of Kakao opens its doors
December 9, 2013 Hot Five: Less than 0.1% of App Store games succeed, Fishlabs sells up, and controversial comments from Game Connection Last week's top five stories
December 8, 2013 Are you happy? Let us know in the PocketGamer.biz Global Mobile Developer Survey 2013 Testing the industry's pulse
December 7, 2013 PocketGamer.biz Week That Was: Koch buys Fishlabs, Clumsy Ninja's early promise, top 5 investment tips, and Kabam gears up for 2014 The past 7 days in bite-sized portions
December 6, 2013 Want your games to sell on Android tablets? Amazon's a better option than Google Play IDC and App Annie lift the lid on US market
December 6, 2013 Nice platform, shame about the marketplace: A PlayStation Mobile developer reveals all Thomas Hopper talks life on PSM
December 6, 2013 ICS Mobile's Joe Bayen on bringing emotional currency to app discovery with AppXchange Building an expert app community for iOS and beyond
December 6, 2013 King turns to TV to help Candy Crush Saga win a foothold in Japan Sailor Moon actress Mikako Tabe in the frame
December 5, 2013 Sega partners with NativeX to boost its mobile advertising revenue Sonic Dash leads the charge
December 5, 2013 Lords of Waterdeep and Plants vs Zombies 2 are heading the Quality Index's Top 10 rated iOS and Android games of November 2013 Critically acclaimed
December 5, 2013 'This is not a zero-sum game' says Kabam's Andrew Sheppard as the $325M outfit prepares for 2014 We're not competing with Supercell, GungHo or King
December 5, 2013 Tale of Android ARPU: Gingerbread edges out Jelly Bean, so what does that mean for KitKat? Tapjoy describes the fragmentation
December 5, 2013 Apportable shows its cross-compiler chops in new Humble Mobile Bundle 7th collaboration for bringing iOS games to Android
December 5, 2013 Samsung partners with Fingerprint for kids' mobile app network in Asia Kickstarted with a $1 million fund to attract content
December 5, 2013 Top 5 tips for game studios who are looking for investment Gamefounders' Kadri Ugand gives good advice
December 5, 2013 Why learning to speak a little French in Paris could help you crack the Russian mobile market Nevosoft's Julia Lebedeva on learning local rules
December 4, 2013 Chart of the Week: Kindle Fire is America's most popular Android gaming tablet Even bigger than DS and 3DS
December 4, 2013 VCs invest in games not platforms, says Yetizen CEO But average amounts fell in 2013
December 4, 2013 The pitch is back: Get ready to showcase your games at The Very Big Indie Pitch Submit for a chance to win $20,000 worth of prizes
December 4, 2013 How can you score a contact at Apple? Make sure you court the press gumi Europe's Nicholas Godement Berline gives his tips
December 4, 2013 Stateside: Violent change is coming. Only the innovative will survive F2P consensus is fragmenting
December 4, 2013 High Fives: Spil Games to invest $5 million in HTML5 game ecosystem Native not the only way
December 4, 2013 Less than 0.1% of App Store games are successful, claims Wooga And why you should 'celebrate' killing games in development