December 18, 2014 Interview Live Game Board talks VR, AR and blended reality gaming Expanding to allow more game developers to access its virtual board game worlds
December 18, 2014 Interview 2014 in Review: Ashley Routledge, Full Fat - iPhone 6 Plus was a huge deal Future trends from the remembrance of things past
December 18, 2014 Mobile Games University How to create a Game Design Document Keep on track when starting a new game
December 18, 2014 Studio Profile Back from the brink: How Lumo Developments dodged death and found success Live long and prosper
December 17, 2014 Characustomize Game Insight supports 3D printing via Toyze The Tribez units first to be available
December 17, 2014 Community Palringo announces 35 million users, but expects 50 million by end of 2015 Community and gaming platform growing by 1 million a month
December 17, 2014 Interview 2014 in Review: Chris Akhavan, Glu Mobile - Expect more M&A consolidation in 2015 Future trends from the remembrance of things past
December 17, 2014 Interview 2014 in Review: Reinout te Brake, GWC Investments - King's IPO was good for game investment Future trends from the remembrance of things past
December 17, 2014 Investment Tencent co-leads $10 million investment into Dots developer What comes next for Dots and TwoDots studio?
December 17, 2014 Mobile Games University Four steps to writing a killer app store description Make your game's first introduction count
December 17, 2014 Interview Gajatri Studios explains why it added heart rate support to Yoga Retreat Taking a holistic approach
December 16, 2014 Virtual Reality Oculus expands into motion detection through Nimble Sense acquisition Hand-sensing Rift attachment Kickstarter grabs VR attention
December 16, 2014 Interview 2014 in Review: Greg Richardson, Rumble - Monetisation will become a lot less aggressive Future trends from the remembrance of things past
December 16, 2014 Interview 2014 in Review: Mike Rose, tinyBuild - Breaking down the barriers between mobile and hardcore gaming Future trends from the remembrance of things past
December 16, 2014 Data Crime City and Castle Clash are the most asymmetric top grossing games How the other half prospers
December 16, 2014 Integrated approach sees The Mobile Majority hit $50 million run rate The future of mobile advertising is a "holistic system"
December 15, 2014 Interview We offer our Chinese clients global UA scale and expertise, says Adjust's head of China sales Chris Rupp is outward-looking
December 15, 2014 Deal Tencent and Aiming sign mutual game distribution deal in China and Japan Best of both worlds
December 15, 2014 Chart Of The Week China mobile game market was worth $1.1 billion in Q3 2014 but growth is slowing Down into double digit year-on-year
December 15, 2014 Wearables Mavens 2015 will define whether it's boom or bust for wearables and VR Where are we with wearables, and how real is virtual reality?
December 15, 2014 Hot Five Clash of Clans' $1.8B year, doing your own PR, and Kabam ditches web games Last week's top 5 stories
December 15, 2014 Interview 2014 in Review: MJ Fahmi, Babil Games - Both developers and publishers must compromise Future trends from the remembrance of things past
December 13, 2014 Week That Was Kabam drops web games, PlayRaven has $7M to reimagine F2P, and Clash of Clans will do $1.8B in 2014 The past 7 days in bite-sized portions
December 12, 2014 Investment Qualcomm invests in Chukong as part of its strategic Chinese fund Betting on synergies
December 12, 2014 Mobile Mavens Indie Mavens on 2014: The year of Threes, 80 Days, GamerGate and the promise of VR to come It is the time for retrospection
December 12, 2014 Interview Kabam on the fun at the core of its skill-based F2P brawler Marvel: Contest of Champions It's Marvel. Don't mess it up
December 11, 2014 Opinion You can easily handle PR on your own, can't you? Merja Turpeinen on professional communications
December 11, 2014 Investment Off the back of $1.8 million Indiegogo tablet campaign, Jolla total funding reaches $42 million Hardware and OS projects funded
December 11, 2014 Partnership Storm8 partners with Hasbro for Monopoly Bingo! social casino game More than Monopoly money
December 11, 2014 Investment Video & Dragons: GungHo leads $15 million funding for Kamcord Gaming social network goes global
December 11, 2014 Data Five years on, Rovio celebrates 600 billion slingshotted Angry Birds How you've grown
December 11, 2014 Pivot Games over: UK indie Lucky Frame switches from making games to running experimental events We were uncompromising about the games we wanted to make
December 11, 2014 DeltaDNA makes a game to help devs maximise their analytics Cooking, eating its own dog food
December 11, 2014 Interview VR is a stepping stone to AR, reckons James Brooksby What to expect at PG Connects London 2015
December 10, 2014 Investment Promising to shake up F2P grossing stasis, PlayRaven raises $4 million Spymaster dev is making plans
December 10, 2014 Restructure With the $4 billion Chinese mobile game market its big play for 2015, Kabam ditches web games Sold off to RockYou
December 10, 2014 Making Of As much as we could chew: The making of The Banner Saga Stoic reveals all about its tactical triumph
December 10, 2014 Chart Of The Week Beating RPGs for retention, CCGs are ruling and saturating the Chinese mobile market Trumping it
December 10, 2014 Interview SimilarWeb on moving from comparative UA and app store data to providing app engagement analysis Gali Arnon lifts the curtain on the app ecosystem
December 10, 2014 Payments Fortumo builds out Windows Phone carrier billing operations adding subscriptions Big in Brazil, France, Argentina, Italy and Vietnam
December 10, 2014 Joint Venture Alibaba invests in Chinese mobile social platform KTplay as it builds out gaming network Yodo1 spins out its Kryptanium tech
December 9, 2014 Market Data 199 million-strong, southeast Asian mobile game market outnumbers PC Over 20 million more gaming on mobile than PC
December 9, 2014 Publishing Kuju founders reboot to ride the second age of indie gaming as Chilled Mouse Focused on the best cheese
December 9, 2014 Social Network Facebook is the place for casual and core games to conquer the world, says games man Bob Slinn Social network reveals its best of the year
December 9, 2014 Opinion Why Gear VR is a strong move for Oculus Rift but not for Samsung Quality versus timing
December 9, 2014 Interview Speaker Spotlight: Matt Spall, Invisiplay What to expect at PG Connects London 2015