August 5, 2013 Biting the Apple: Android shipment share surges to a record 80% iOS falls to lowest share since 2010
August 5, 2013 Hot Five: Games journalism hits a new low with FishGate, Fireproof's Barry Meade on the march towards monetisation, and is Ouya in trouble? Last week's top 5 stories
August 5, 2013 WeChat game platform will have an impact, but it won't be like Kakao, reckons i-Free Differences between China and Korea
August 3, 2013 PocketGamer.biz Week That Was: Puzzle & Dragons hits a million in the US, Zynga's in need of friends, and Android tablets overtake iPad The past 7 days in bite-sized portions
August 2, 2013 Samsung marketing agency used 'unethical' tactics to bribe developers Offered $500 to promote Samsung's Smart App Challenge
August 2, 2013 Chartboost releases global CPI heat map for iOS and Android installs Find the cheapest and most expensive markets
August 2, 2013 Dragon force: Puzzle & Dragons hits 1 million users in North America US sales figures finally unveiled
August 2, 2013 Best of British: How to make money the 'non-evil' way Grey Alien's Birkett on calculating your revenue streams
August 2, 2013 Hamburg's Reeperbahn Festival announces its first game event Lap up the culture in Hamburg on 27 September
August 2, 2013 Casual Connect 2013: Steps to mobile success in China, Japan, and Korea Go east, young dev
August 1, 2013 DeNA's Cousins on why tutorial completion is the key metric for The Drowning's success Leave no newbie behind
August 1, 2013 Monetizer: Despicable Me: Minions Rush, Pac-Man Rush and Pet Rescue Saga Looking at tricks and techniques
August 1, 2013 P4RC's Jason Seldon ponders: Is it best to incentivise marketing actions or gameplay? All in the quest to maximise retention
August 1, 2013 Chat attack: GREE's Tellit messenger to close as streamlining continues Closes digital doors on 1 September
August 1, 2013 Opinion: Why Facebook needs to kick Gameloft, Gamevil and WeMade from its new publishing push Teasing the indies while playing with the big boys
August 1, 2013 Usain Bolt: When Imangi asked me to be in Temple Run 2, I said yes 'straight away' A tandem run
August 1, 2013 Casual Connect 2013: TapStar's Chris Gray on 5 tricks indies need to topple giants David vs. Goliath 2.0?
August 1, 2013 Casual Connect 2013: Spacetime's Gary Gattis on balancing monetisation and fun Providing legendary examples
August 1, 2013 Steve Wozniak and Trip Hawkins to keynote Apps World All happening in London on 22-23 October
July 31, 2013 RealNetworks buys Slingo for $15.6 million Will bring more bingo/slots to Facebook and mobile
July 31, 2013 The march towards 'total monetisation': Fireproof's Barry Meade on the advantages of focusing on good game design Top titles can break the mould
July 31, 2013 Riccitiello: Mobile devs struggling to build longterm brands Ex-EA man on titles falling out of the charts too soon
July 31, 2013 Korean CPI expert IGAWorks opens a Japanese office Now covers two most lucrative Asian markets
July 31, 2013 Chart of the Week: Google Play now leading on downloads, App Store still winning on revenue App Annie Q2 2013 round up
July 31, 2013 Bang or bust: Zynga sues sex app studio over trademark infringement Allegedly infringes on With Friends brand
July 31, 2013 Gunning for fun: The making of Breach & Clear Producer Ben Strauss on running with Rainbow Six
July 31, 2013 Value of quarterly activity in The Simpsons: Tapped Out estimated at $58 million Game on the up with 5.4 million DAUs
July 31, 2013 Kakao simplifies approval process for game platform with new conditions Casual network looks to widen its pipe
July 31, 2013 The Charticle: Pet Rescue Saga is another jewel in King's crown Not yet as sweet as Candy Crush but still cute
July 31, 2013 Casual Connect 2013: Making Fun's Shea Dinkin on why character matters, even for F2P games Recognition = retention
July 31, 2013 Casual Connect 2013: SomaTone's Nick Thomas on making your audio sing Fighting back against the mute button
July 31, 2013 Tencent's WeChat game platform will launch in August with 4 international games But it's still arguing about billing methods
July 30, 2013 Distimo is the latest app analytics outfit to provide free web access into its smarts Point your browser towards Distimo App Trends
July 30, 2013 Facebook unveils move on mobile games publishing Pilot program to target 'small and medium sized devs'
July 30, 2013 Stateside: Ouya is like a badly run Brazilian steakhouse where users fill up on free salad It's time to pay out for meat
July 30, 2013 PlayHaven's Andy Yang on why you need to get much more from your push notifications Not all alerts are created equal
July 30, 2013 PlayHaven closes the loop with the launch of its push notification system Bring them into your new promotions
July 30, 2013 How balancing user feedback with a data-driven approach powered Mini Golf Matchup to success Less of a science, more of an art
July 30, 2013 As iPad sales fall, Android now accounts for 7 out of every 10 tablets shipped Windows' share also jumps 800%
July 30, 2013 Zynga's execs continue exodus as 3 more abandon ship Bloomberg claims Osvald, Janosov and Etter are off
July 30, 2013 [Updated] PocketGamer.biz's Ultimate Party Guide to Casual Connect SF Get the scoop on show highlights and the party scene
July 30, 2013 One year on, is Ouya's unconsole assault already running out of steam? Our Mobile Gaming Mavens debate
July 30, 2013 Shanda tidies up online service costs for longterm mobile success with $811.5 million deal Buys two companies from parent to reduce costs
July 30, 2013 Beachfront Media on the power of video ads for user acquisition New dev-friendly SDK announced
July 30, 2013 Prototyping at Wooga: How to find the needle in the haystack Head of Studio Antti Hattara reveals its method
July 30, 2013 After conquering Korea, Devsisters signs a deal to bring top grossing game Cookie Run to China Partnering with iDreamsky
July 29, 2013 $11 million gives us several shots at a hit, says Grand Cru Looking to launch hard with Supernauts
July 29, 2013 Grand Cru prepares for success with $11 million funding round Debut game Supernauts out soon
July 29, 2013 Powered by Puzzle & Dragons, GungHo reveals daily revenue rate of $4.9 million But sales set to slow in second half of 2013