August 12, 2013 Opinion: Mobile gaming's throne of power is the toilet, not the sofa Where unconsoles are going wrong
August 12, 2013 Gunning for innovation: Has The Drowning changed touchscreen controls forever? Our Mobile Gaming Mavens discuss
August 12, 2013 Chart of the Week: Mobage wags its long tail A third of MobaCoin consumption from pre-2010 titles
August 12, 2013 Hot Five: iOS-only games are dead, how to deliver the perfect app store description, as is Facebook mobile publishing a farce? Last week's top 5 stories
August 10, 2013 PocketGamer.biz Week That Was: Android powers past Apple, OMGPOP is shuttered (again), and what's next for Glu? The past 7 days in bite-sized portions
August 9, 2013 DeNA turns to events to boost user engagement in The Drowning Toxic Beast Hunt is here
August 9, 2013 53% of LINE's $101 million Q2 2013 income generated by games Total growth up 67% quarter-on-quarter
August 9, 2013 Full Indie UK: Why devs can't afford just to click the export button with Ouya Learning from NimbleQuest
August 9, 2013 More trouble for Glu as Q2 FY13 revenue drops 17% to $24.4 million Losses grow while sales decline
August 9, 2013 Women in games, the press, and positive discrimination: Thoughts from Dare to be Digital Putting a new spin on an old debate
August 9, 2013 China and Korea on the up as Nexon posts $76 million in Q2 mobile sales Mobile now accounts for 20% of total revenue
August 9, 2013 Limbo and You Don't Know Jack are heading the Quality Index's Top 10 rated iOS and Android games of July 2013 Critically acclaimed
August 9, 2013 Tough at the top: Has Android's US share peaked? Only iOS and Windows Phone growing share, says comScore
August 9, 2013 Mobile the one silver lining to Disney's $58 million loss 'Decline in console game sales' cited
August 8, 2013 Glu strengthens publishing operations in Japan and Korea Looking for developers to take global
August 8, 2013 Chart of the Week: More than 25% of DeNA's revenue still comes from feature phones The continuing shock of the old
August 8, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 3: Thinking is underrated
August 8, 2013 [Updated] The PG Mobile Mixer is coming to Cologne on 19 August With Papaya, Immersion, Grand Cru, Everyplay and King
August 8, 2013 Less than 1 in 10 Indiegogo projects reach their goal Trails Kickstarter by a distance
August 8, 2013 5 simple steps to the perfect app store description Making the difference to your downloads
August 8, 2013 West on the rise as DeNA's Q1 FY13 sales up 10% to $526 million But operating profit slides 8% to $171 million
August 8, 2013 MMOG Celtic Heroes dev recruits talent from Riot, Lionhead and Bigpoint One Thumb Mobile adds six more thumbs
August 8, 2013 Kakao competition sees Com2uS' Q2 2013 sales down 8% to $18 million Squeezed in SNS and RPG genres
August 8, 2013 Mobile mover: Namco Bandai opens up new Vancouver studio Set to focus on North American market
August 7, 2013 Giant Interactive looks to mobile and web games to grow its player base First inhouse mobile game due in 2013
August 7, 2013 Web ready: Amazon opens up its Android Appstore to HTML5 apps Unveils one-stop-shop for web devs
August 7, 2013 The Room and Year Walk lead the mobile charge at Unity Awards 2013 And they're not alone
August 7, 2013 Forging ahead: Former Lionhead man Gareth Lewis joins Remode Studios Plymouth based studio acquires industry vet
August 7, 2013 Zattikka begins fire sale as bankruptcy looms Social game company enters administration
August 7, 2013 Sink or swim: The making of The Drowning How Ben Cousins brought a premium feel to freemium
August 7, 2013 Ouya, Nvidia and Flurry bound for GDC Europe's Smartphone & Tablet Games Summit The rise of the unconsoles
August 7, 2013 OMGPOP's move to buy back its site shut down by Zynga Sources suggest social giant said 'no'
August 6, 2013 Stateside: It's time to say bye bye to the era of iOS-only games Stand up, multiplatform masters
August 6, 2013 Pocket Gamer and Kiip get swanky at Casual Connect SF We partied on with Immersion and Creative Mobile
August 6, 2013 Do not underestimate the power of a publisher: MAQL Europe's Harry Holmwood on why publishers matter And why they don't
August 6, 2013 Mobile release of InnoGames' Tribal Wars boosts franchise sales by 15% German developer sees H1 2013 revenue up 60%
August 5, 2013 Zynga shutters OMGPOP.com and four Facebook games axed Draw Something franchise unaffected
August 5, 2013 PlayPhone on how it's enabling carriers to regain their place in the mobile games market Layering distribution, discovery, social glue and billing
August 5, 2013 Viral walk-on-bys: Nintendo makes $4 million from StreetPass games Flexing its tiny channels
August 5, 2013 Casual Connect 2013: PerBlue on how your thriving RPG could earn you $145 per player Epic loot
August 5, 2013 Advice from the PG Mixer Panel: Top tips for launching your game - with or without publishers Smarts from Supercell, Grand Cru, NativeX etc
August 5, 2013 Going global: Yodo1 expands its publishing operations beyond China First release is BonusXP's Cavemania
August 5, 2013 Were you snapped at Pocket Gamer's Casual Connect Mixer with NativeX and Grand Cru? Everyone was rocking to The Sunrunners
August 5, 2013 Keen flare hits 750,000 Windows Phone downloads of Royal Revolt! Don't forget about Windows Phone Store
August 5, 2013 Friend recommendations drive 36% of installs for power players, reckons SessionM Followed by reviews and loyalty programs