July 10, 2013 Come and rock out at Casual Connect SF with NativeX and Grand Cru's Supernauts SuperMixer features all-star panel and The Sunrunners
July 10, 2013 Develop 2013: How to turn touchscreen controls into an asset, by Lady Shotgun They don't need to be a compromise, says Anna Marsh
July 10, 2013 Develop 2013: Developers, send out your press releases on a Tuesday afternoon Simon Byron on how to win press for your game
July 10, 2013 Apsalar rolls out its behaviourally-honed demand-side platform Optimise the value of your high-value users
July 10, 2013 Happy Birthday App Store, says Oscar Clark. You transformed our industry Five years of plenty
July 10, 2013 Choo-chooing down the track with Chillingo: The making of Bridgy Jones How to take on a genre and win
July 10, 2013 Develop 2013: Free-to-play games aren't exploitative, they're like cake, says Boss Alien's Jason Avent Chewing the fat
July 10, 2013 Brighton Week: Basing in Brighton offers devs 'low risk and high reward', says Mediatonic CEO Bailey on setting up shop by the sea
July 10, 2013 Gamevil to launch Train City and Air Penguin Friends for Facebook Mobile Rethinking social and mobile
July 9, 2013 Tell us your five favourite apps and games, over on Best App Ever Celebrate the App Store's birthday with us
July 9, 2013 Develop 2013: Half of all repeat IAPs are made within an hour of a previous purchase Amazon on profiting from keeping players engaged
July 9, 2013 Stateside: Double Fine debacle threatens legitimacy of entire crowdfunding model Hitting your funding goal is just the start
July 9, 2013 Develop 2013: Some mobile games just work better on the TV, contests GameStick creator PlayJam Why unconsoles meet a market need
July 9, 2013 Five essential - and new - skills that mobile game developers need to succeed James Kaye asks if you're equiped for the modern age
July 9, 2013 Develop 2013: MAQL Europe's Harry Holmwood on why western devs could take the lead in Japan Big opportunity to change consumer thinking
July 9, 2013 Develop 2013: Why you don't need to reinvent the wheel to crack China, by PapayaMobile A market that's both different and the same
July 9, 2013 How They Turn the Screw: A Data-Driven Approach to Ranking F2P Monetisation Efficiencies Down, dirty and aggressive with zip gun analysis
July 9, 2013 Develop 2013: How to build a games studio equipped for the 21st century, by Microsoft Lift London Schuneman on the changing nature of games dev
July 9, 2013 Brighton Week: Relentless Software on the city where technology meets creativity 'The biggest benefit is Brighton itself'
July 8, 2013 Thomas Was Alone creator to deliver keynote at ExPlay 2013 Splashing around in Bath this autumn
July 8, 2013 Mobile gaming sessions rise to 3 minutes 37 seconds That's more than doubled say NativeX
July 8, 2013 Five years of the App Store: The highs, the lows, and what Apple should do next Our Mobile Gaming Mavens speak out
July 8, 2013 We're looking for devs who can match Angry Birds' quality says Rovio Stars Publishing arm wants to see your ambition
July 8, 2013 GREE to close UK office to refocus western operations on US Giant forced to 'streamline' after rapid growth
July 8, 2013 Brighton Week: Why Brighton's mobile mastery makes it the perfect destination for Develop Boss Alien, Relentless et al speak out
July 8, 2013 Hot Five: Earthworm Jim creator's anti-gay rant, Fast & Furious 6's chart success, and how Icebreaker became the first Rovio Star Last week's top five stories
July 8, 2013 More and more mobile devs taking on work for hire to stay afloat IDC and Appcelerator reveal all
July 6, 2013 PocketGamer.biz Week That Was: Develop's Indie Showcase, Kakao and WeChat boom, and is The Drowning drowning? The past 7 days in bite-sized portions
July 5, 2013 Got a burning question for mobile gaming experts? Now's your chance to ask it! Question Time comes to Brighton's Mobile Mixer
July 5, 2013 Rumour: Don Mattrick departure fires starting gun on major Microsoft restructuring Changes could occur from next week
July 5, 2013 Best of British: Speaking honestly, we need to let our players be dishonest Alistair Aitcheson on creating space for foul play
July 5, 2013 TIGA and Chartboost partner up to aid indie games discovery Form dedicated group on promo network
July 5, 2013 Opinion: Why I'll never back a Kickstarter that takes a dump on gay marriage This is no game
July 5, 2013 XCOM: Enemy Unknown and Where's My Mickey? are heading the Quality Index's Top 10 rated iOS and Android games of June 2013 Critically acclaimed
July 5, 2013 Digital Legends on going free-to-play, working with Zynga, and its new drive for original IP Spanish studio respawns
July 4, 2013 Brighton bound: Pocket Gamer's latest Mobile Mixer confirmed for 9 July Think, drink, and connect with Applifier
July 4, 2013 Puzzle & Dragons tops 1 million users in Korea, but US growth remains a mystery #32 in top grossing charts
July 4, 2013 The consumer is king and they'll decapitate your app if they want to, warns Fraser MacInnes Is entertainment value enough to save the day?
July 4, 2013 Looking to keep up with our insightful analysis? There's an app for that Free for your iPad
July 3, 2013 Stateside: Why Google should shelve its plans for an Android unconsole Giant should stick to what it does best
July 3, 2013 The Charticle: Nine countries, three months, The Drowning's softest of soft launches Growing pains