July 18, 2013 Apple expected to beat iPhone projections, quarterly shipments could hit 32 million Revenues also on the rise
July 18, 2013 CocoaChina on the gaming significance of Baidu's $1.9 billion acquisition of 91 Wireless Shaking up Chinese app distribution
July 17, 2013 Free for all: Infinity Blade II downloads triple during App Store anniversary promo 5.7 million pick up free version
July 17, 2013 Zynga signs up Scramble With Friends for SessionM's real-world rewards scheme Get double word score with mPOINTS
July 17, 2013 You need transparency to optimise your UA, says Papaya, rolling out AppFlood's new visibility smarts Get yourself some X-ray vision
July 17, 2013 Clone wars: Why Vlambeer refuses to call time on open development Ismail on its not-so-secret ingredient for success
July 17, 2013 Fresh foundations: SimCity veterans form new mobile studio Jellygrade Working on iPad release
July 17, 2013 Opinion: Why your next hire should be a Chief Psychology Officer Bridging the gap between gameplay and retention
July 17, 2013 Gameloft hits 10 million likes on Facebook Focuses its social activity on company not games
July 17, 2013 Gamevil increases growth rate, breaks through 300 million download barrier And that's before it unleashes new cash warchest
July 16, 2013 Kakao sees H1 2013 game platform revenue up 194% to $311 million 12 months of plenty for Korean Android developers
July 16, 2013 Appnext extends its interstitial discovery network from Facebook to Android Windows Phone coming next
July 16, 2013 Stateside: Indies, are you yearning for an App Store revolution? Change needs to begin from the bottom up
July 16, 2013 Mobile development 'booming' in Europe, but UK losing its leading position GDC Europe survey reveals continent-wide trends
July 16, 2013 Why all mobile developers need to understand Dr. Robert Cialdini's Rule of Reciprocity SessionM digs into the basis of monetisation
July 16, 2013 Kinect-like technology hits Windows 8 in Top Smash Tennis SDK makes any 2D camera into a controller
July 16, 2013 GamesAnalytics boosted by $3 million strong investment program Secures initial $1.3 million in first funding round
July 16, 2013 Robert Bowling: Why Breach & Clear fell out of love with free-to-play Model was 'getting in the way' of gameplay
July 15, 2013 Rovio unveils Angry Birds Star Wars II, set to launch Skylanders-style physical toys A new hope?
July 15, 2013 Sponsored feature: Leading smartphone ad agency CyberZ considers new gaming trends in Japan How to win in the competitive Japanese market
July 15, 2013 Thomas Was Alone's Mike Bithell: 'It's been one hell of a year, and I've been very lucky' How one indie dev avoided the bargain bin
July 15, 2013 The Charticle: Leading on iOS, Android now accounts for around 40% of CSR Racing's sales Distimo estimates Google Play is 8.75% of lifetime sales
July 15, 2013 Following $38.5 million share sale, Kabam now valued at $700 million Rumours about IPO grow
July 15, 2013 Dutch mobile outfit Lunagames raised $520,000 for expansion Linden Mobile Ventures sees the potential
July 15, 2013 Hot Five: GREE scales back in the west, how to top Thomas Was Alone, and why Double Fine has damaged Kickstarter Last week's top five stories
July 15, 2013 Winner takes it all: Real brand monetisation platform GoPrezzo hits UK Launches via Amazon Appstore
July 15, 2013 Chart of the Week: How localisation tripled Clash of Clans' Japanese revenue Or so Distimo says
July 13, 2013 PocketGamer.biz Week That Was: App Store turns 5, the news from Develop 2013, and did Unity turn down a $750 million deal? The past 7 days in bite-sized portions
July 12, 2013 Tablet in-game spending nearly 3 times that of smartphone Paying players spending $48 each a year
July 12, 2013 Brighton Week: Why Boss Alien is thankful there's no dominant developer in Brighton Jason Avent on the city's open nature
July 12, 2013 XCOM: Enemy Unknown and Where's My Mickey? are the highest-reviewed iOS and Android games of Q2 2013 Critically acclaimed
July 12, 2013 Short Cuts: Why Blitz is integrating Playmob's charity Coins donation system Launching this summer in Paper Titans
July 12, 2013 Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools The calculated thinking behind Project Anarchy
July 12, 2013 Short Cuts: Author Will Luton on why F2P games are harder to design and make money from Needs more thoughtful design and a great game
July 12, 2013 Short Cuts: 100% Indie, Havok, Playmob and Blitz, and Will Luton Video interviews from Develop 2013
July 11, 2013 Sponsored feature: Why Immersion is leading by example to bring better tactile feedback to games Download Haptic Muse for a world of possibilities
July 11, 2013 Join up your advertising, user acquisition and monetisation in Chartboost Store Expects it to lift your IAP revenue by at least 10%
July 11, 2013 I can't comment on a $750 million buyout, but we would have turned it down, says Unity CEO Deflects industry rumour with future ambition
July 11, 2013 Develop 2013: Games dev not a 'hit driven' business anymore, says Thomas Was Alone creator Mike Bithell on why he's not in it to get rich
July 11, 2013 Develop 2013: Barry Meade talks The Room - the game with no great plan, but a lot of success Fireproof man on the business of ignoring business
July 11, 2013 Brighton Week: FuturLab's James Marsden on building the Made In Brighton movement Supporting the city's creative industry
July 11, 2013 Immersion releases app to teach devs how to best use haptic feedback Haptic Muse highlights 124 pre-set effects
July 10, 2013 Metricsmonk on the importance of combined Facebook and mobile analytics Adds iOS analytics and user distribution feature