August 20, 2012 Distinctive Developments bolsters publishing prowess with 5 new hires Enters period of 'expansion and diversification'
August 20, 2012 GamorLive delivers cross-platform multiplayer tool for HTML5 games iOS, Android and Windows Phone swept up
August 20, 2012 Human Demand to aid indie user acquisition with self-serve ad platform Stopping media buying 'sucking so much'
August 20, 2012 OnLive transfers assets to new company in bankruptcy bypass Staff made redundant, half re-hired
August 20, 2012 Hot Five: An eye on iPad Mini, CSR Racing generating $12 million a month, and the site goes Pot Farm potty Last week's top five stories
August 20, 2012 Reward-based social network P4RC boosts game distribution with FreeAppADay deal Takes a monthly slot for its developers
August 18, 2012 The PocketGamer.biz week that was: NaturalMotion races to $12 million, East Side Games on the Vancouver indie scene and GDCE 2012 The past 7 days in bite-sized portions
August 17, 2012 [UPDATE] Rumour: OnLive closing down as bankruptcy looms Staff reportedly being laid off
August 17, 2012 HandyGames: China 'the place to be' for western mobile devs Understand the market, then dominate it
August 17, 2012 Android fragmentation a price worth paying for consumer choice, reckons Animoca Nexus 7 firmly establishes the 7-inch tablet
August 17, 2012 Gamescom 2012: Nvidia TegraZone hits 4 million installs #gamescom Nexus 7 driving downloads
August 17, 2012 Fragmentation issues only going to get worse for developers, warns Corona Labs COO Rangel claims issue hasn't gone away
August 17, 2012 HandyGames partners with Yodo1 for major move on China 5 games to hit iOS and Android
August 17, 2012 Sega launches new mobile publishing initiative Sega Alliance Partners with Owlchemy Labs for debut release
August 17, 2012 APPTiV Games proposes 'pedometer powered' mobile social games 'Turn footsteps into virtual currency'
August 17, 2012 Windows Phone the perfect platform for indies, reckons Dare to be Digital champ Kind of a Big Deal iOS and Android too packed
August 16, 2012 GREE's North American assault backed up by 38% sales jump in Q2 Nearly $30 million grossed
August 16, 2012 Goko launches 'world's first everywhere HTML5 platform' Acquires rights to 150 board and card games
August 16, 2012 Opinion: iPad Mini could trigger a decline in Apple's dominance From leading the pack to following it
August 16, 2012 GREE partnership just one part of a 'massive' move on mobile, says Mind Candy Taking the Moshi Monsters brand east
August 16, 2012 Rovio, GREE and PopCap on board for Mobile Gaming Europe 2012 Converging on London from 6-7 December
August 16, 2012 PapayaMobie's Oscar Clark on building compulsion loops into game design Creative compulsion
August 16, 2012 Manchester, mobile moves and monkey business: The story of Chimpact dev Yippee Entertainment From dining table debates to MediaCityUK
August 16, 2012 Korean giant Gamevil sees overseas sales jump more than 160% Pushes Q2 revenues past $13 million
August 15, 2012 Mobile games make strong showing in 2012 Meffys Awards nominations Finalists unveiled
August 15, 2012 Rovio seeks designers, artists, programmers and producers for its new Stockholm office Takes hunt to PocketGamer.biz jobs board
August 15, 2012 Mattel signs up Angry Birds, Fruit Ninja and Cut the Rope for Apptivity Play apps with real toys
August 15, 2012 CSR Racing's success is the springboard for NaturalMotion to become #1 mobile social developer, says Torsten Reil Go faster stripes
August 15, 2012 Top grossing iOS game CSR Racing is generating $12 million per month And NaturalMotion buys developer Boss Alien
August 15, 2012 ExPlay Festival 2012 promises to put on a 'bigger and better' show for UK devs in the southwest Boasts sessions, bootcamps and TIGA awards
August 15, 2012 SkyVu in no doubt mobile will 'only get more competitive' Battle Bears studio on funding, and mobile's future
August 15, 2012 Hyundai and Playmobil got game as firms partner with Gameloft Brands looking for 'mobile exposure'
August 15, 2012 Nook games can gross up to $100,000 in first 30 days, reckons YoYo Games GameMaker: Studio support logical
August 15, 2012 GDCE 2012: GREE stresses the importance of science and sharing for freemium success Check. Plan. Do. Profit.
August 14, 2012 GDCE 2012: ngmoco's Senta Jakobsen on building a team when developers don't come to the office #gdc_europe How distributed 'Stockholm' studio works
August 14, 2012 GDCE 2012: PVP is the best way to monetise users says Game Insight's Darya Trushkina #gdc_europe Sharpen your sword
August 14, 2012 GDCE 2012: Mobile GPUs heading for 'Xbox quality' performance, reckons Epic Power limitations deliver more efficient coding
August 14, 2012 Zynga's Adam Sussman on why it's publishing $6.99 console-quality core game Horn Extending our audience
August 14, 2012 Battle Bears dev SkyVu raises first round of VC funding Set to open offices and motor on with marketing
August 14, 2012 Marmalade update to open up Windows and Mac OS to mobile devs Port to Steam, Gamersgate & Mac App Store
August 14, 2012 GDCE 2012: Fishlabs on evolving Galaxy on Fire 2 from a $10 premium game into freemium #gdc_europe Life as we now know it
August 14, 2012 Mind Candy's Moo Yu on why team size matters And his search for a company that's 'just right'
August 14, 2012 GDCE 2012: In-game audio can aid monetisation on mobile #gdc_europe Ben Long talks the science of sound
August 14, 2012 TIGA Awards prove body not afraid to recognise 'excellence' of non-members, says CEO Wilson Big or small, TIGA-member or not, enter now
August 14, 2012 Gameloft, Fishlabs and TinyCo on board as Hitfox unveils game exclusive mobile affiliate network Also unveils discovery app for 'quality games'
August 14, 2012 GDCE 2012: How four guys from Madfinger made Dead Trigger in five months #gdc_europe All about brains
August 14, 2012 GDCE 2012: Simogo on why it should have priced Beat Sneak Bandit higher than $2.99 #gdc_europe Doing things your own way
August 14, 2012 East Side Games on why it's not afraid of DeNA, GREE and TinyCo setting up shop in Vancouver They can't compete with our fierce independence
August 13, 2012 GDCE 2012: King.com's Riccardo Zacconi on the challenges of bringing Bubble Witch Saga to iOS #gdc_europe Dealing with instability