August 8, 2013 Less than 1 in 10 Indiegogo projects reach their goal Trails Kickstarter by a distance
August 8, 2013 5 simple steps to the perfect app store description Making the difference to your downloads
August 8, 2013 West on the rise as DeNA's Q1 FY13 sales up 10% to $526 million But operating profit slides 8% to $171 million
August 8, 2013 MMOG Celtic Heroes dev recruits talent from Riot, Lionhead and Bigpoint One Thumb Mobile adds six more thumbs
August 8, 2013 Kakao competition sees Com2uS' Q2 2013 sales down 8% to $18 million Squeezed in SNS and RPG genres
August 8, 2013 Mobile mover: Namco Bandai opens up new Vancouver studio Set to focus on North American market
August 7, 2013 Giant Interactive looks to mobile and web games to grow its player base First inhouse mobile game due in 2013
August 7, 2013 Web ready: Amazon opens up its Android Appstore to HTML5 apps Unveils one-stop-shop for web devs
August 7, 2013 The Room and Year Walk lead the mobile charge at Unity Awards 2013 And they're not alone
August 7, 2013 Forging ahead: Former Lionhead man Gareth Lewis joins Remode Studios Plymouth based studio acquires industry vet
August 7, 2013 Zattikka begins fire sale as bankruptcy looms Social game company enters administration
August 7, 2013 Sink or swim: The making of The Drowning How Ben Cousins brought a premium feel to freemium
August 7, 2013 Ouya, Nvidia and Flurry bound for GDC Europe's Smartphone & Tablet Games Summit The rise of the unconsoles
August 7, 2013 OMGPOP's move to buy back its site shut down by Zynga Sources suggest social giant said 'no'
August 6, 2013 Stateside: It's time to say bye bye to the era of iOS-only games Stand up, multiplatform masters
August 6, 2013 Pocket Gamer and Kiip get swanky at Casual Connect SF We partied on with Immersion and Creative Mobile
August 6, 2013 Do not underestimate the power of a publisher: MAQL Europe's Harry Holmwood on why publishers matter And why they don't
August 6, 2013 Mobile release of InnoGames' Tribal Wars boosts franchise sales by 15% German developer sees H1 2013 revenue up 60%
August 5, 2013 Zynga shutters OMGPOP.com and four Facebook games axed Draw Something franchise unaffected
August 5, 2013 PlayPhone on how it's enabling carriers to regain their place in the mobile games market Layering distribution, discovery, social glue and billing
August 5, 2013 Viral walk-on-bys: Nintendo makes $4 million from StreetPass games Flexing its tiny channels
August 5, 2013 Casual Connect 2013: PerBlue on how your thriving RPG could earn you $145 per player Epic loot
August 5, 2013 Advice from the PG Mixer Panel: Top tips for launching your game - with or without publishers Smarts from Supercell, Grand Cru, NativeX etc
August 5, 2013 Going global: Yodo1 expands its publishing operations beyond China First release is BonusXP's Cavemania
August 5, 2013 Were you snapped at Pocket Gamer's Casual Connect Mixer with NativeX and Grand Cru? Everyone was rocking to The Sunrunners
August 5, 2013 Keen flare hits 750,000 Windows Phone downloads of Royal Revolt! Don't forget about Windows Phone Store
August 5, 2013 Friend recommendations drive 36% of installs for power players, reckons SessionM Followed by reviews and loyalty programs
August 5, 2013 Biting the Apple: Android shipment share surges to a record 80% iOS falls to lowest share since 2010
August 5, 2013 Hot Five: Games journalism hits a new low with FishGate, Fireproof's Barry Meade on the march towards monetisation, and is Ouya in trouble? Last week's top 5 stories
August 5, 2013 WeChat game platform will have an impact, but it won't be like Kakao, reckons i-Free Differences between China and Korea
August 3, 2013 PocketGamer.biz Week That Was: Puzzle & Dragons hits a million in the US, Zynga's in need of friends, and Android tablets overtake iPad The past 7 days in bite-sized portions
August 2, 2013 Samsung marketing agency used 'unethical' tactics to bribe developers Offered $500 to promote Samsung's Smart App Challenge
August 2, 2013 Chartboost releases global CPI heat map for iOS and Android installs Find the cheapest and most expensive markets
August 2, 2013 Dragon force: Puzzle & Dragons hits 1 million users in North America US sales figures finally unveiled
August 2, 2013 Best of British: How to make money the 'non-evil' way Grey Alien's Birkett on calculating your revenue streams
August 2, 2013 Hamburg's Reeperbahn Festival announces its first game event Lap up the culture in Hamburg on 27 September
August 2, 2013 Casual Connect 2013: Steps to mobile success in China, Japan, and Korea Go east, young dev
August 1, 2013 DeNA's Cousins on why tutorial completion is the key metric for The Drowning's success Leave no newbie behind
August 1, 2013 Monetizer: Despicable Me: Minions Rush, Pac-Man Rush and Pet Rescue Saga Looking at tricks and techniques
August 1, 2013 P4RC's Jason Seldon ponders: Is it best to incentivise marketing actions or gameplay? All in the quest to maximise retention
August 1, 2013 Chat attack: GREE's Tellit messenger to close as streamlining continues Closes digital doors on 1 September
August 1, 2013 Opinion: Why Facebook needs to kick Gameloft, Gamevil and WeMade from its new publishing push Teasing the indies while playing with the big boys
August 1, 2013 Usain Bolt: When Imangi asked me to be in Temple Run 2, I said yes 'straight away' A tandem run
August 1, 2013 Casual Connect 2013: TapStar's Chris Gray on 5 tricks indies need to topple giants David vs. Goliath 2.0?
August 1, 2013 Casual Connect 2013: Spacetime's Gary Gattis on balancing monetisation and fun Providing legendary examples
August 1, 2013 Steve Wozniak and Trip Hawkins to keynote Apps World All happening in London on 22-23 October
July 31, 2013 RealNetworks buys Slingo for $15.6 million Will bring more bingo/slots to Facebook and mobile
July 31, 2013 The march towards 'total monetisation': Fireproof's Barry Meade on the advantages of focusing on good game design Top titles can break the mould