August 15, 2013 Cologne Week: Why Cologne is Germany's transmedia titan The Good Evil on how devs can take advantage
August 15, 2013 Sluggish performance from GREE sees FY13 sales down 4% to $1.5 billion Japan down, but US up
August 15, 2013 Zhongqingbao expands its mobile reach, gaining majority stakes in More Fun and Small-tech Spends $72 million in the pursuit of scale
August 15, 2013 Tencent sees business boom with H1 2013 sales up 38% to $4.5 billion Mobile QQ, Mobile Qzone and WeChat on the up
August 15, 2013 Game delays hit Renren as it makes a Q2 2013 operating loss of $34.7 million But promises mobile investment will come good
August 14, 2013 Baidu closes its $1.85 billion deal for 91 Wireless to create a 69 million daily app download giant Highlights the importance of mobile game distribution
August 14, 2013 Zynga COO David Ko handed $562,500 payoff as social giant restructures Mattrick heralds end of firm's 'first chapter'
August 14, 2013 Come along to the Pocket Gamer Big Indie Pitch in Cologne You pitching apps, the press watching, Sega sponsoring
August 14, 2013 Amazon adds push notifications to its iOS and Android email and text service Fire out one million a month for free
August 14, 2013 A tale of time and space: The making of Rymdkapsel That's 'space capsule' in Swedish, don't you know
August 14, 2013 Cologne Week: How Cologne plans to step out of Gamescom's shadow Indie outfit Nurogames reveals all
August 14, 2013 Short Cuts: Video interviews from Dundee's Dare ProtoPlay Psychology, Bemani, Augmented Reality and more
August 14, 2013 German user acquisition outfit Crobo is already 20 percent mobile Offering a fresh approach to discovery
August 14, 2013 Mobile advertising consolidates as Millennial Media bids $225 million for Jumptap All-share deal awaits shareholder approval
August 14, 2013 Japanese mobile game market was worth $5.1 billion in 2012 Smartphone revenue grew 5.4-times
August 13, 2013 Stateside: It's time for mobile devs to kick the IGF to the curb The indie scene should go independent
August 13, 2013 Five big countries where Windows Phone is outselling iPhone And how to unlock those niche audiences
August 13, 2013 Get your brews in at the PG Drink Up with Grantoo and Heyzap Head down to SF's Golden Gate Tap Room on 27 August
August 13, 2013 Fraser MacInnes loves games. It's just gamers he can't stand Where are our Renaissance players?
August 13, 2013 Cologne Week: Why the game's just getting started in the city Gamescom built Developers, Germany needs you!
August 13, 2013 Close kingdom: King closes five games to focus on big hitters Core releases to dominate
August 13, 2013 #1 top grossing Chinese App Store developer Locojoy on why it goes iOS first Before success, I AM MT studio almost shut up shop
August 13, 2013 Thanks to international growth, Gamevil sees Q2 2013 sales up 35% to $18.5 million But marketing and licensing costs knock back profits
August 13, 2013 ChinaJoy 2013 hits a new high with over 206,000 attendees Let's do it all again on 31 July 2014
August 12, 2013 Amazon points to the power of injecting millions of dollars of Amazon Coins into its ecosystem Mixing up the ways of value exchange
August 12, 2013 PG Mobile Mixer to kick-off LOGIN conference at KIXEYE Death Star Battle over hot topics at 26 September event in SF
August 12, 2013 The Charticle: GREE finds it hard to open a new front with War of Nations Its strategy classic Modern War won't surrender
August 12, 2013 The Appsters add Best Indie Game Developer award The deadline for submissions closes 16 August
August 12, 2013 Opinion: Mobile gaming's throne of power is the toilet, not the sofa Where unconsoles are going wrong
August 12, 2013 Gunning for innovation: Has The Drowning changed touchscreen controls forever? Our Mobile Gaming Mavens discuss
August 12, 2013 Chart of the Week: Mobage wags its long tail A third of MobaCoin consumption from pre-2010 titles
August 12, 2013 Hot Five: iOS-only games are dead, how to deliver the perfect app store description, as is Facebook mobile publishing a farce? Last week's top 5 stories
August 10, 2013 PocketGamer.biz Week That Was: Android powers past Apple, OMGPOP is shuttered (again), and what's next for Glu? The past 7 days in bite-sized portions
August 9, 2013 DeNA turns to events to boost user engagement in The Drowning Toxic Beast Hunt is here
August 9, 2013 53% of LINE's $101 million Q2 2013 income generated by games Total growth up 67% quarter-on-quarter
August 9, 2013 Full Indie UK: Why devs can't afford just to click the export button with Ouya Learning from NimbleQuest
August 9, 2013 More trouble for Glu as Q2 FY13 revenue drops 17% to $24.4 million Losses grow while sales decline
August 9, 2013 Women in games, the press, and positive discrimination: Thoughts from Dare to be Digital Putting a new spin on an old debate
August 9, 2013 China and Korea on the up as Nexon posts $76 million in Q2 mobile sales Mobile now accounts for 20% of total revenue
August 9, 2013 Limbo and You Don't Know Jack are heading the Quality Index's Top 10 rated iOS and Android games of July 2013 Critically acclaimed
August 9, 2013 Tough at the top: Has Android's US share peaked? Only iOS and Windows Phone growing share, says comScore
August 9, 2013 Mobile the one silver lining to Disney's $58 million loss 'Decline in console game sales' cited
August 8, 2013 Glu strengthens publishing operations in Japan and Korea Looking for developers to take global
August 8, 2013 Chart of the Week: More than 25% of DeNA's revenue still comes from feature phones The continuing shock of the old
August 8, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 3: Thinking is underrated
August 8, 2013 [Updated] The PG Mobile Mixer is coming to Cologne on 19 August With Papaya, Immersion, Grand Cru, Everyplay and King