July 31, 2012 Capcom sees mobile sales jump 142% as Beeline shines in Q1 2012 Revenue hits $37 million
July 31, 2012 Now's the time for 'accomplished' tablet devs to take on consoles, reckons TIGA CEO Wilson says studios up to speed
July 31, 2012 Happy people from Pocket Gamer's party at Casual Connect We connected oh so casually...
July 30, 2012 Android's growth tempered in US as iOS makes gains on Google Market leader loses 5% in a year
July 30, 2012 Multiplatform HTML5 development made easy with new appMobi wrapper OpenBuild delivers 'hybrids' apps for iOS, Android
July 30, 2012 50,000 Ouya backers big enough for our support, says former Call of Duty man Bowling Robotoki's Human Element Ouya bound
July 30, 2012 Hot Five: StartApp's paying out, everyone's talking Ouya, and Madfinger's piracy problem Last week's top five stories
July 30, 2012 EA didn't impose Firemonkeys merger, says former IronMonkey MD Tony Lay Studios themselves made the decision
July 30, 2012 GetJar's Gold virtual currency program tops 10 million users Enjoying 100% month-over-month growth
July 30, 2012 Neon Play CEO Oli Christie on the challenges of indie life on the App Store And has the studio become a 'super indie'?
July 30, 2012 The PocketGamer.biz Mobile Gaming Mavens on mobile's move on 'console quality' gaming Ready for the big league?
July 28, 2012 The PocketGamer.biz week that was: Piracy's rife, HTML5 sucks (unless it's accelerated) and everybody's two cents on Ouya The past 7 days in bite-sized portions
July 27, 2012 IAPs and ads see Gameloft revenues hit record 50.4 million euros in Q2 2012 Account for 60% of smartphone sales
July 27, 2012 OnLive to bring game streaming to Ouya from launch Project 'rethinking the console business'
July 27, 2012 Marmalade partnership opens up Urban Airship APIs Push notifications and rich messaging on board
July 27, 2012 Tapjoy handing western devs the ideal route into Asia, says CEO Mihir Shah CocoaChina and Gfan the perfect partners
July 27, 2012 'Challenging Facebook environment' to blame for Zynga's $22.8 million loss in Q2 2012 Reduces Draw Something expectations
July 27, 2012 As Facebook posts a $157 million loss, CrowdStar claims the 'writing is on the wall' for games on the social network Zynga's reliance on platform hitting firm hard
July 27, 2012 Wooga: We've not given up on the HTML5 revolution May be part of mobile move, says Kaufmann
July 26, 2012 King.com makes mobile move with Bubble Witch Saga Facebook smash hits iOS now, Android later
July 26, 2012 Tapjoy to use partner power to aid western devs make move on China Teams up with CocoaChina and Gfan
July 26, 2012 Kwalee on the hunt for brand evangelist via PocketGamer.biz jobs board Plus, another Darling joins developer
July 26, 2012 GREE, Playhaven and Qualcomm taking to the stage for Unite 12 More sessions confirmed for August conference
July 26, 2012 Top Android devs earning $25,000 a month with StartApp, claims Itay Rokni Indies picking up $5,000
July 26, 2012 Appromoter MD Ed Vause presents the ten commandments of app marketing #1 - Thou shalt be of a darn high quality
July 26, 2012 TIGA claims developers need to devote more time to tablets Devices driving gaming to new audiences
July 26, 2012 PlayPhone will prevail against 'deep pocketed' social gaming rivals, says EVP Anders Evju GREE's acquisition spree won't last forever
July 26, 2012 Magazine publisher H Bauer takes gameplay to iOS Newsstand Puzzle play built in to Arrowwords
July 26, 2012 Indie studio flexibility key to GREE's global growth, says Eros Resmini Hit the spots other developers can't
July 26, 2012 'Hardcore' games gaining mobile momentum, but casual will remain king, reckons PopCap Contestabile says two can co-exist
July 25, 2012 Nintendo 3DS sales jump in Japan as worldwide total hits 19 million Handheld no longer being sold at a loss
July 25, 2012 Collaboration key to making indies stronger, says Kwalee's Joe Barron Hard to get your voice heard
July 25, 2012 Tylted opens up HTML5 platform to serve as App Store rival Mobile web can trump native marketplaces
July 25, 2012 Apple iPad sales jump 84% to a record 17 million in Q3 2012 iPhone sales hit 26 million
July 25, 2012 Dead Trigger's 80% piracy rate on Android forced us to go F2P, admits Madfinger Hit 99.998% in some countries
July 25, 2012 EA merges Firemint with IronMonkey to form Firemonkeys Becomes Australia's largest studio
July 25, 2012 Big Fish unveils cloud gaming service for smartphones, tablets and TVs PC and Mac browsers also on board
July 25, 2012 Game performance 'sucks with HTML5, unless it is accelerated', argues Ludei's Eneko Knorr Firm reckons it has the answer
July 25, 2012 GREE makes indie play with four new partnerships Hothead, Soma, SpaceGum, and SiuYiu on board
July 25, 2012 Opinion: Why Ouya will struggle for mainstream acceptance Hobbyist heaven, but it will be lost in the crowd
July 25, 2012 Casual Connect 2012: Kabam's Haden Blackman on 10 things to avoid when making games as a service #casualconnect What not to do
July 25, 2012 Casual Connect 2012: If you use them properly, push notifications are the best marketing tool says PopCap's Contestabile #casualconnect Driving engagement
July 24, 2012 Casual Connect 2012: G5's Vlad Suglobov on how F2P on Android provides better opportunities than PC casual #casualconnect And the Big Fish vs G5 spat continues
July 24, 2012 Casual Connect 2012: Stop hunting whales and monetise the 99% with brand advertising argues Wild Tangent's Mike Peronto #casualconnect Hunt broad quality not narrow wallets
July 24, 2012 Casual Connect 2012: Look to core, sports and turn-based casual games, reckons Facebook's Sara Brooks #casualconnect Hot spots
July 24, 2012 Casual Connect 2012: GameHouse's Matt Hulett on working like a smart monkey to become a 800lb gorilla #casualconnect How to grow up