July 1, 2008 Gameloft experimenting with Facebook games Brain Challenge first title to transfer from mobile
July 1, 2008 Former EA exec jumps ship to iPhone games startup Neil Young brings Ngmoco out of stealth mode
June 30, 2008 How Glu gets the most out of working with Warners and PlayFirst Long-term licences are key, says marketing veep Justin Kubiak
June 26, 2008 Greystripe launches Mobile Engagement Platform Ad-funded games going beyond just full-screen ads
June 26, 2008 Blyk expanding to Germany, Spain and Belgium This does mean something for mobile games firms, too
June 25, 2008 Disney virtual world gets a mobile game spin-off Pixie Hollow giving users the butterflies
June 25, 2008 Sony Ericsson: '80% of our customers try preloaded games' That's why there's 11 of them on the new F305
June 25, 2008 UK developer offers money-back guarantee to publishers Hire TAG Games, and get cash back if they mess up
June 25, 2008 Nokia has big plans for GC Developers Conference N-Gage will be high-profile in Leipzig
June 25, 2008 Capcom reveals 3m mobile sales of Who Wants To Be A Millionaire That'll be why they're extending the licence then
June 24, 2008 What does today's Symbian news mean for mobile games? They're not the focus, but there may be implications
June 24, 2008 Mobile to play big role in PopCap Games' eastern expansion Push into Asia/Pacific about to kick off
June 23, 2008 Swoopin ad-funded mobile game service hits Facebook Testing viral distribution for free games
June 23, 2008 Metismo to support Antix Game Player in Bedrock Quick porting of Java games into C++ a-go-go
June 23, 2008 Glu shares fall after Speed Racer fears Analyst concerned that box-office flop could hurt revenues
June 23, 2008 Mobile Entertainment Distribution boss Lewis MacDonald talks Telcogames Responds to developer's anger over administration
June 19, 2008 Talking connected mobile gaming with Namco Networks Plus why it's breaking into the Big Three in the US
June 19, 2008 Which mobile game site has the strictest reviews? The PG.biz Quality Index for Q1 2008 reveals all
June 19, 2008 Fishlabs launches ad-funded mobile games with Greystripe Starting with three of their 3D titles
June 17, 2008 EA Mobile: "Mobile games aren't a niche any more" Connectivity and iPhone set to spur new growth too
June 17, 2008 130,000 Brits pre-register for 3G iPhone, says O2 Good news for the mobile games industry
June 17, 2008 EA Mobile mulling mobile game subscription service But no plans to swell roadmap to match Gameloft
June 17, 2008 Townsmen 5 tops PG.biz Quality Index for Q1 2008 Congratulations to HandyGames and Disney
June 16, 2008 Mobile Distillery announces Celsius v5 development and porting suite Write once, run anywh... Oh, hang on
June 16, 2008 NLGD Festival of Games reveals speaker list Mobile well represented at Dutch games fest
June 16, 2008 Opinion: Spore Creature Creator shows a new angle for mobile gaming Could spin-off mobile apps become more common?
June 13, 2008 Gameloft launches live chat service It's called Gameloft Live, and it works on web and mobile
June 13, 2008 Glu reveals second-half mobile games line-up Mixture of brands and own-IP for North America
June 13, 2008 Opinion: Are pureplay mobile game publishers dying out? To be replaced by multi-platform casual game firms?
June 12, 2008 Cellufun strikes distro / ads deal with Playphone Hot on the heels of its AOL partnership
June 12, 2008 Gameloft tops PG.biz Quality Index for Q1 2008 Our chart assesses who makes the best mobile games
June 11, 2008 Glu signs distribution deal with Sony Pictures Includes Hancock, Wheel of Fortune and Jeopardy
June 11, 2008 Women snapping up smartphones, says Nielsen Mobile Strong implications for iPhone gaming
June 11, 2008 Oberon Media's Don Ryan talks triple-play publishing And whether licensors are keeping up with the idea
June 10, 2008 Should mobile developers be getting into social games? Playfish CEO Kristian Segerstrale explains the pros and cons
June 10, 2008 Best ad-funded mobile games making 'thousands' a month Greystripe CEO talks growth, virtual pets and why Americans play the most