GDC 2010: How Tiki Totems went from $40/day to $3,000 in a day
Following on from yesterday's breakdown of in-app purchase figures for Fingerzilla - one of the games to boost its presence on the App Store via the FreeAppADay website - more details have been revealed about another FAAD success story, Tiki Totems.
When it went live, it got the usual boost in downloads; doing around 500,000 in a week.
Then developer Spokko released an update to the app, which remained free, introducing in-app purchases for additional levels.
Programmer Michał Szymerski says that while this created a backlash among some players, others were happy to pay for the extra content.
Rates of conversion
"In one day Tiki Totems brought us significantly more money than during the 3 or 4 months it had been a paid app," he explains.
"Basically from a game that was earning 20-40 dollars a day, we have a game that brought in over $3,000 in a single day."
Of course, this was a peak for revenue, with Szymerski saying around 3 percent of people purchased the additional levels.
Still, it does demonstrates one of the way developers can generate revenue even when they are giving away content.