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Take-Two Interactive hits $418.2 million revenues with help from WWE Supercard and Dragon City

Main focus is still on its console titles

Take-Two Interactive hits $418.2 million revenues with help from WWE Supercard and Dragon City

Take-Two Interactive has released its financials for its Q1 FY18 period for the three months ending June 30th 2017.

It posted revenues of $418.2 million for the quarter, up 34% year-on-year. Profits for the quarter rose to $60.3 million, up from a loss of $38.6 million in Q1 FY17.

Take-Two didn't break out its mobile revenues, but its "digitally-delivered" revenues grew 56% to $268.2 million. Mobile game WWE Supercard was listed as one of the main contributors to this figure.

An excellent start

"Fiscal 2018 is off to an excellent start, with our business' positive momentum continuing to exceed our expectations in the first quarter," said Strauss Zelnick, Chairman and CEO of Take-Two.

"As a result of our stronger-than-expected first quarter operating results and improved outlook for the remainder of the year, we are increasing our fiscal 2018 outlook for Net Sales and net cash provided by operating activities."

Social Point, which was acquired by Take-Two back in February 2017, got a very brief mention in the results. Its games Dragon City and Monster Legends were noted as key contributors to Take-Two's overall sales.

Looking ahead, Take-Two is largely focused on its bigger console games, though it has some mobile plans in the works. In July 2017 it said that its mobile focus in the immediate future will be on WWE and NBA games.


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