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Seriously clears $100 million in lifetime revenues three years after launching Best Fiends

The studio outlines its plans for 2018

Seriously clears $100 million in lifetime revenues three years after launching Best Fiends

Best Fiends developer Seriously has surpassed $100 million in lifetime revenues and achieved profitability three years after its first game launched.

In a blog post on the achievement, CEO Andrew Stalbow noted that the company is set to have its strongest quarter yet, with revenues expected to hit $12 million. It started the year with revenues of $8.1 million in its first quarter, and has grown steadily throughout 2017.

Most of its efforts have been focused on its first title, Best Fiends. The developer has switched to a weekly content update schedule, and runs daily events to keep players engaged.

A bug's life

2017 also saw a focus on animated shorts for Seriously, which resulted in 12 million views and two million shares of the videos from within the games. The studio has four new animations on its slate, which are due to begin production in January 2018.

Stalbow also teased that Seriously is developing an entirely new IP away from the Best Fiends brand. No info was shared, but it is expected to be revealed some time in 2018.

The developer is now working on the last game in its Best Fiends trilogy, Best Fiends Rivals. It is a competitive take on the original game which is currently in soft-launch.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.