Following more than 500 days in soft-launch, Supercell's fifth addition to its glittering portfolio launched globally.
Brawl Stars leaves behind the duties of tower defence seen in Clash of Clans and guns for thee-on-three shoot 'em up action.
One thing the game's sizable stay in soft-launch did was built up some buzz of anticipation amongst players. According to Supercell, over 10 million players signed up globally.
“After more than 500 days in soft launch, we’re thrilled to officially release Brawl Stars to the world,” said Brawl Stars game lead Frank Keienburg.
“Our goal is always to make games that are enjoyed for years and years to come, and we’re so thankful for the feedback we’ve received from our community that helped us evolve the game to this point.
“We invite players across the globe to jump into the instant mayhem of Brawl Stars and show us what they’ve got.”
Another reason for the feeling of anticipation was Supercell's all-or-nothing approach to its games, with plenty killed off in the past.
To celebrate the launch, however, Supercell amassed over 70 content creators to its studio and spoke at length at the importance of community, and how it would drive Brawl Stars on.
“we do kill a lot of games," said Supercell CEO Ilkka Paananen to the room.
“Despite that, so many people decided to stick with the game and support it,” he continued.
“As Ryan (Lighton) just mentioned, one of the big goals the Brawl Stars team has is they want it to be the most community oriented/centric game we’ve ever put out.”
Given the buzz, relief and Supercell's track record of crafting some of mobiles hits, we're documenting the game's start to life in the charts with data from App Annie to see if the early signs will show it live up to its fine lineage.
Supercell's Jaakko Harlas will a speaker at Pocket Gamer Connects London 2019, which takes place on January 21st to 22nd.
Click here to view the list »