There are only 12 days to go until Pocket Gamer Connects London on January 21st to 22nd.
Once again, we’re back with another rundown of one of the many tracks taking place over the two-day event. Open the garage door and put on your overalls - today, we’re cracking open The Developer Toolkit.
This packed, wide-ranging track contains practical and technical talks on the likes of game design, audio, character/UX design and narrative.
The Developer Toolkit Track takes place on January 22nd, with the following schedule subject to changes.
This track is sponsored by Gram Games.
13:59: The Developer Toolkit - Track Overview
14:00: Kicking things off is Gram Games CTO Engin Erenturk with a Superstar Session on Iterating your developer pipeline as you grow.
14:20: CCP’s Sam Barton thinks developers and fans are Better Together - How to build a game with help from your community.
14:40: Glu Mobile SVP Mark Van Ryswyk is Redefining play - Blurring the lines between app and game.
15:00: Mobile game production and advanced device research with Plarium’s Guy Ulmer.
15:20: Innogames’ Yilmaz Kiymaz has some top tips to share on Optimising your mobile game using scriptable render pipelines.
15:40: Understand The Pain and Pleasure of F2P UI design with Space Ape Games’ Lissa Capeleto.
16:00: Rovio’s Elad Drory will help you avoid the Top 5 mistakes designing F2P collectables.
16:20: Fusebox lead narrative designer Ed Sibley wants to share some Lessons from Love Island: The Game.
17:00: Wingman AI Agents director John O’Malia hosts a session entitled: Meet Your New And Improved Teammate! Human-Directed AI Agents And Gaming.
17:20: Which simple tips deliver the biggest value to developers? Close out your afternoon with this panel featuring Dr Mark Ollila and Marek Rabas to find out.