Pocket Gamer Connects Digital #4 goes live on November 9th to 13th and we’re excited to announce our first speakers for the online conference.
Taking place completely online, the conference will see 1,500+ virtual attendees from all around the world log onto their computers to do business, network and learn from more than 200 of the world’s leading authorities in the games industry.
Each talk, panel, keynote and seminars will be streamed live, recorded and made available on demand, so with a ticket you can interact with our speakers during their talks through our Q&As or catch up at a later time if you’re unavailable for the stream.
And to give you a teaser of what’s to come, we’ve prepared an incredible first list of speakers. Read on to find out who you'll hear from online at Pocket Gamer Connects Digital #4 this November.
One of the many features at Pocket Gamer Connects Digital #4 is the Pocket Gamer Connects Careers Week, returning once more this November. Alongside the jobs listings, daily recruitment hour and Q&A sessions, we also have dedicated careers focused talks and panels. One such panel features Undead Labs’ senior design manager Nellie Hughes and Genius Academy of Interactive Entertainment’s industry relations coordinator Cami Smith discussing how you can rocket launch your games career during a pandemic.
Deborah Mensah-Bonsu discusses how we can use games for social impact and how we can create better access to our industry
We're delighted to announce that Space Ape Games’ Deborah Mensah-Bonsu joins us again this November for a superstar session on how we can use games for social impact and how we can create better access to our industry.
Gran Jones Media’s co-founder Robin Gray talks about LGBTQ in games, while Flying Mollusk creative director Erin Reynolds looks at the positive influence of games.
Sakura Games’ co-founders Sham and Jana Al Bdour unite for a joint session on games in education, while Intellivision Entertainment’s president of European operations Hans Ippisch talks about how we can get back to the core roots of gaming as families look at technology in a negative manner.
Game Jolt’s co-founder and CEO Yaprak DeCarmine moderates a panel focusing on the topic of building a community, while Square Enix’s product manager Karla Reyes features on a panel to discuss how we can go about creating real inclusion in teams/games.
Snap Finger Click’s design director Joanna Haslam focuses her seminar on looking at Twitch interaction in social games and Mattel163’s CEO Amy Huang talks about designing card games.
Aras Senyuz takes a look at the hardcore/midcore games situation in Asia and the West, while comparing between the markets and how big they are still
Meanwhile, Jestercraft’s CEO Klaus Kääriäinen offers his insights into how to create a hypercasual game. Pollen VC’s CEO Martin Macmillan also features on our Hypercasual and Social Games track.
Tencent’s senior consultant Aras Senyuz takes a look at the hardcore/midcore games situation in Asia and the West, while comparing between the markets and how big they are still compared to the hypercasual market, despite hypercasual being the 'hype at the moment'.
Staying with the international theme, Lumikai Fund’s general partner Justin Keeling shares his insights on working with publishers from different cultures with a panel of other experts.
SEGA Europe’s head of content Bobby Wertheim offers his insight into pitching and seeking investment for games on a panel with other expert speakers. Execution Labs’ co-founder Jason Della Rocca features on panel with other experts to look at how you can make your pitch deck stand out.
ArenaNet’s senior manager of live operations Daniel McLaren and Headup’s CEO Dieter Schoeller feature on a panel where they discuss the advantages and challenges of working with licensed IPs. Independent consultant Kirstin Bosc focuses her session on providing business development training for indies.
And one seminar that we're particularly looking forward to is Rowan Glade’s CFO Chris Hainsworth providing business insights from game company catastrophes.
Telling tales and technology
Angel Luis Sucasas Fernandez focuses his session on how to apply the Stanislavski method to animation in order to narrow the gap between golden path, backtracking and secondary content
Is narrative just for the indies? Valiant Game Studio’s founder and creative director Anna Jenelius, with a panel, looks at the structure and approach of narrative in triple-A studios compared to indies.
THQ Nordic’s art director Daniel Candil delivers a seminar on environment storytelling and the relation between the art department and the design department. Tequila Works’ narrative director Angel Luis Sucasas Fernandez focuses his session on how to apply the Stanislavski method to animation in order to narrow the gap between golden path, backtracking and secondary content. Masquerade Media’s president Dayan Paul looks at the differences in creative development.
King’s QA analyst Ana Luca talks about the shift left mentality that has to happen in game teams regarding QA, while Koron Studios’ CEO and game designer Diego Diaz Perez provides his key examples and learnings about live ops in idle games. Activision’s senior live ops specialist Antanina Livingston also shares her expert insight on our Live Ops Landscape track.
Is esports becoming all about brands and prizes? Endpoint Esports’ COO Peter Thompson discusses, with a panel, how we can go about keeping esports about esports. InfluencerStuff’s CEO Richard Little also features on the Esports and Influencers track.
Beyond mobile - and beyond games!
Leanne Loombe hosts a session on expanding the League of Legends universe
CCP Games, creators of EVE Online, had estimated that releasing a mobile version of their sci-fi spacefaring MMORPG, called EVE Echoes, would have a positive impact on their award-winning PC game. Directly after EVE Echoes’ debut on iOS and Android, the boost seen in first payments, second logins and reactivations of inactive players for EVE on PC far exceeded CCP’s expectations. In this talk, EVE Echoes’ senior brand manager at CCP, Ragnar Kormaksson, will share CCP’s discoveries and key learnings on what underpins this astonishing halo effect.
Super Evil Megacorp’s chief business officer Taewon Yun and Skystone Games’ CEO Bill Wang feature on a big screen gaming track panel where they discuss how you can take advantage of all game stores available. Asmodee’s COO Nicolas Godement discusses publishing amidst the new consoles with a panel.
Riot Games’ director, head of Riot Forge Leanne Loombe hosts a session on expanding the League of Legends universe. Rebellion’s talent acquisition manager Eamonn Vann-Harris also features on our Beyond Games track to share his expertise and advice.
Numbers Only’s transmedia development Seth Crofton discusses transmedia and brands. And in what should be a thoroughly entertaining peek behind the curtain, LudoCraft’s global sales and brand manager Anne Ryynänen discusses working with companies that know nothing about games.
More is always MOAR!
And that's just for starters! We're thrilled to reveal that we'll also be joined by:
- 1C Publishing, Anton Ravin, Director, BD and Publishing
- Behaviour Interactive, Tara Brannigan, Director of Community and Player Support
- Big Huge Games, Robert Garfinkle, Senior UA Manager
- Boom Corp, Minna Eloranta, CEO & Co-founder
- Crunchyroll, Terry Li, General Manager of Games
- Doppio Games, Jeferson Valadares, Co-founder & CEO
- Double Coconut, David Fox, Founder
- Double Loop Games, Emily Greer, Founder & CEO
- Gametapas, Juan Gril, Principal
- META Games, Philipp J. Karstaedt, Co-founder & COO
- Next Games, Yiannis Alexopoulos, Games Marketing Director
- Paranoid Productions, Richard Rouse III, Owner, Creative Director
- Stillfront Group, Alexis Bonte, Group COO
- Transcend Fund, Shanti Bergel, Managing Director
Book now and save more than $310
These are amazing speakers you will want to learn from. And if you book your tickets now, you could save more than $310 with our Early Bird prices!
If you book a ticket to November’s G-STAR conference while you’re there, you can save an additional 20% too.
We’re also allocating a limited amount of free passes solely for small indie developers, enabling them to meet with investors and publishers, and learn from the industry’s biggest names. If you think you qualify, sign up here.